eXecutors vs Roskat (2704 views)
30.10.12 18:00 CET
Awards | awarded to | for |
Lady Macbeth | roskat tomppa | 41 kills |
Killing Spree | roskat pantti | 4 frags without being killed |
Accountant | roskat puntti | 88% kills/killed ratio |
He's dead, Jim! | roskat puntti | 9 gibs |
...and stay dead! | exe.et tohaj | 24% gibs/kill |
Lead Poisoning | roskat tomppa | 34 SMG kills |
Spammity spam spam! | roskat tomppa | 6 SPAM kills |
Fragstealer | ^D#exe.et Scr3am | 189 damage per frag |
Die! Damn you, Die! | roskat pantti | 447 damage per frag |
What objective? | exe.et tohaj | 307 XP |
Red Shirt | #exe.et M1TJA:* | 61 deaths |
Are these pliers sharp? | roskat pantti | 8 deaths without fragging |
Med Pack Whore | exe.et tohaj | 196 damage per death |
Eyes Wide Shut | #exe.et M1TJA:* | 1 team kills |
Gingerbread man | ^D#exe.et Scr3am | 25 /kills |
» View plaintext endround stats
#exe.et M1TJA:* [Warmup]: | no swap bra |
#exe.et M1TJA:* [Countdown]: | shoutout dydziuek , jeewee |
#exe.et M1TJA:* [Countdown]: | gl hf |
exe.et tohaj [Countdown]: | and jelly |
roskat pantti [Countdown]: | gl |
[11:13]: | The Allies have captured the forward bunker! |
[10:51]: | Axis Command Post constructed. Charge speed increased! |
[10:38]: | The Axis have captured the forward bunker! |
[10:31]: | The Allies have breached the Forward Bunker Gate! |
[10:16]: | The Allies have opened up the Forward spawn rear exit! |
[10:01]: | Allied team has destroyed the Axis Command Post! |
[9:55]: | Allied Command Post constructed. Charge speed increased! |
[9:01]: | The Allies have breached the Depot Gate! |
[8:53]: | The Depot Fence has been constructed. |
[7:51]: | The Allied Truck is in position! |
[7:19]: | The Allies have breached the Depot's east wall! |
[6:59]: | The Crane Controls have been constructed. |
[6:58]: | The Allies have activated the crane! |
[6:45]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:43]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:16 |
#exe.et M1TJA:* [Intermission]: | dat fail game |
#exe.et M1TJA:* [Intermission]: | gg wp |
#exe.et M1TJA:* [Intermission]: | velik |
[5:44]: | The Allies have breached the Forward Bunker Gate! |
[5:32]: | Axis Command Post constructed. Charge speed increased! |
[4:44]: | Allied team has destroyed the Axis Command Post! |
[4:41]: | The Allies have breached the Depot Gate! |
[4:40]: | Allied Command Post constructed. Charge speed increased! |
[4:39]: | The Depot Fence has been constructed. |
[3:24]: | The Allies have breached the Depot's east wall! |
[2:37]: | The Allied Truck is in position! |
[2:13]: | The Crane Controls have been constructed. |
[2:12]: | The Allies have activated the crane! |
[1:59]: | The Allies have loaded the Gold Crate onto the Truck! |
exe.et tohaj [0:18]: | WÈ |
exe.et tohaj [0:17]: | wp |
#exe.et M1TJA:* [0:15]: | :xd |
[Intermission]: | >>> Objective NOT reached in time (8:16) |
[7:34]: | The Doors are opening!! |
[6:54]: | Allied Command Post spawn active! |
[6:54]: | Allied Command Post constructed. Charge speed increased! |
[5:15]: | Axis have returned the objective! |
[2:37]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 7:22 |
#exe.et M1TJA:* [Warmup]: | 5kills 3k dmg tohaj |
#exe.et M1TJA:* [Warmup]: | gg |
^D#exe.et Scr3am [Countdown]: | DAT POLAK |
#exe.et M1TJA:* [Countdown]: | scream killstealer |
[6:05]: | The Doors are opening!! |
[5:28]: | Allied Command Post spawn active! |
[5:28]: | Allied Command Post constructed. Charge speed increased! |
[3:26]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:55 (original: 7:22) |
exe.et tohaj [Intermission]: | HP :d? |
roskat pantti [Intermission]: | gg |
[Intermission]: | roskat puntti disconnected |
[Intermission]: | roskat pantti disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.