OfkoZz by pr0-gamerS vs FPS (2543 views)

fi offensive
pl crej
gb STaZ
fi tagapangol
il patryczek
cz Paradox
cz oja
cz Sklamak
11.11.12 17:45 CET
Awards awarded to for
Lady Macbeth Z{ crejj 59 kills
Killing Spree Z{ STaZ OfkoZz 8 frags without being killed
Accountant Z{ crejj 123% kills/killed ratio
He's dead, Jim! Z{ STaZ OfkoZz 12 gibs
...and stay dead! FPS>Paradox 33% gibs/kill
Lead Poisoning Z{ crejj 50 SMG kills
Spammity spam spam! Z{ STaZ OfkoZz 6 SPAM kills
Fragstealer Z{ STaZ OfkoZz 169 damage per frag
Die! Damn you, Die! FPS>Paradox 346 damage per frag
What objective? Z{ crejj 356 XP
Red Shirt FPS>Oja 62 deaths
Are these pliers sharp? FPS>Paradox 8 deaths without fragging
Med Pack Whore Z{ STaZ OfkoZz 161 damage per death
Eyes Wide Shut FPS>Sklamak 3 team kills
Gingerbread man Z{ STaZ OfkoZz 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
Z{ offensive offkozZ7120137526002161197138720/12/035/260/516513736
Z{ crejj12335659481101161073065891080/04/050/306/218213763
Z{ STaZ OfkoZz104315565412012295807838450/04/047/306/217114585
Z{ 9987215215429025926429215652250/010/0132/3012/217314065
FPS>Oja4224626627027600488031661/00/624/483/423114256
FPS>Sklamak73324456270318922287643890/01/343/413/420514148
FPS>Paradox4121424578134633988621570/00/225/492/326415328
FPS>527849518122182921565264297121/01/292/498/323314547
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Z{ offensive offkozZ2016150000520823180/00/01/50/0DDDDKD
Z{ crejj116347640021092699400/00/05/42/0DDK/KKKDK/KKD
Z{ STaZ OfkoZz1163776400212581251180/00/07/40/0K/KDDK/KDKDKK
Z{ 84871517800428702773760/00/013/132/0
FPS>Oja1427171000684130900/00/01/60/1DDDDKDDD
FPS>Sklamak1836211600021481893180/00/011/40/0KKKK/KK/KDDKKKDKD
FPS>Paradox251714000060866800/00/01/30/1DKDDD
FPS>741061317100227732870180/00/013/130/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Z{ offensive offkozZ1142787100311391055180/02/06/40/0DK/KDKKK/K/KKDD
Z{ crejj8030450003754771180/02/02/10/0DKKK/K//D
Z{ STaZ OfkoZz1834511600011402104100/01/06/44/1DKDKKKDKKKK/KKDDK
Z{ 1261022318100732952867360/05/014/94/1
FPS>Oja3654411100110811104180/00/34/80/1X/DDKDDKDDDXDDKKD
FPS>Sklamak57594710129471201730/00/14/30/2K/KDDTDDKDX/K
FPS>Paradox3341392021839990950/00/14/61/1KTKDDDDDDDDT/K
FPS>4215411274034286732951860/00/512/171/4
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Z{ offensive offkozZ1058319184001125232206180/00/019/70/1DKK/KDDKKK/K/K/K/DK/KKK/KK///KKDDXK/KD
Z{ crejj1681422716301743842200320/02/024/82/1KDKKKD/KK/KKDKKKKK//K/KKK/DDKD/KDKDKDTKKKKKK
Z{ STaZ OfkoZz1041172221500113665246600/03/019/100/0KDKDDD/K//DKKDK///DKKKKKKKK/KK/K/K/DK/KDKKD
Z{ 1263426855120129105726872500/05/062/252/2
FPS>Oja2875828002514713357820/00/210/200/1DDKDKD/T/DDDKDDDKDKT/DDDDDK/DK/DDDDDKD
FPS>Sklamak378810274006328734951300/00/29/221/0KKDDDKDDXD/K/KDDDD////KXDDDDDDKDKKXDDKDD
FPS>Paradox3376824311021143720620/00/19/230/0KDKDKDDKDDDDDDDDKDDDKDDDDDDKTSDDKD
FPS>332392679713116872105722740/00/528/651/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Z{ offensive offkozZ4075922100719373054180/10/09/100/4K/D/D/KDKK//DD/KDD/DKDKDKDDKDDD
Z{ crejj1001502121400445002919180/00/019/172/1/K//KKDKDKKKKDKDKDDKDK/KDDDKDKDKDDKXKDDKDKK
Z{ STaZ OfkoZz761161621301832553080270/00/015/122/1KKDDKDKD/KD//KKK/KKDKDD/DDK/KDK/T/DKKD
Z{ 7234146648011996929053630/10/043/394/6
FPS>Oja81901316500127683033661/00/19/143/1D/DKDDDDKDKDDKKKKKDDKDDKXKDKKD
FPS>Sklamak9011520222028350731751680/01/019/122/2DK/DKDKK/DDKK/K/DDKK/KD/K/TKDKKDKDKKDKTK/DKD
FPS>Paradox6080122030032778348400/00/011/171/1DKKDKDK/DDKD/KDDDKDDDK/DXKKDKDDKD
FPS>772854558100212905396922341/01/139/436/4

» View plaintext endround stats
Player Chats
FPS>Oja [Warmup]: rup ?
Z{ offensive offkozZ [Warmup]: sec
FPS>Oja [Warmup]: rup ?
Z{ offensive offkozZ [Warmup]: ready.
[11:26]: Allies capture the Forward Bunker!
[11:25]: Axis reclaim the Forward Bunker!
[11:09]: Door Controls have been constructed.
[11:09]: Allies have secured the forward bunker.
[10:57]: The Allies have stolen a gold crate!
[10:45]: The Loading Doors are Opening!
[9:53]: The Loading Doors are Closing!
[9:42]: The Loading Doors are Opening!
[9:38]: The Allies have secured a gold crate!
[9:21]: The Loading Doors are Closing!
[9:20]: The Allies have stolen a gold crate!
[8:46]: The Loading Doors are Opening!
[8:15]: Axis have returned the objective!
[8:15]: The Axis have intercepted the stolen gold crate!
[8:15]: The Allies have stolen a gold crate!
[7:59]: The Allies have secured a gold crate!
[7:59]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 4:01
Z{ STaZ OfkoZz [Intermission]: :D
Z{ STaZ OfkoZz [Intermission]: :D
Z{ offensive offkozZ [Warmup]: ready.
FPS>Sklamak [Warmup]: nice epic
[3:27]: Allies capture the Forward Bunker!
[3:16]: Allies have damaged the West Wall
[3:12]: Allies have damaged the East Wall
[2:25]: Door Controls have been constructed.
[2:25]: Allies have secured the forward bunker.
[2:07]: The Allies have stolen a gold crate!
[1:23]: The Axis have intercepted the stolen gold crate!
[1:20]: The Allies have stolen a gold crate!
[0:59]: The Loading Doors are Opening!
[0:55]: The Allies have secured a gold crate!
[0:47]: The Allies have stolen a gold crate!
[0:46]: The Loading Doors are Closing!
[0:32]: The Loading Doors are Opening!
Z{ offensive offkozZ [0:28]: KYRWA
[0:08]: The Allies have secured a gold crate!
[0:08]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 3:52 (original: 4:01)
FPS>Paradox [Intermission]: gg
FPS>Sklamak [Intermission]: np
FPS>Sklamak [Intermission]: :D
FPS>Oja [Intermission]: gg
Z{ offensive offkozZ [11:31]: LOL...
[10:36]: The Allies have breached the Forward Bunker Gate!
[10:22]: Axis Command Post constructed. Charge speed increased!
[9:51]: The Allies have opened up the Forward spawn rear exit!
[9:19]: Allied team has destroyed the Axis Command Post!
[9:15]: Allied Command Post constructed. Charge speed increased!
[8:05]: The Allies have breached the Depot's east wall!
[6:25]: The Allies have breached the Depot Gate!
[5:49]: The Depot Fence has been constructed.
Z{ offensive offkozZ [4:25]: kurwa
[2:53]: The Allied Truck is in position!
[1:37]: The Crane Controls have been constructed.
[1:36]: The Allies have activated the crane!
[1:22]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Clock set to: 12:00
FPS>Sklamak [Intermission]: STFU ..
FPS>Sklamak [Intermission]: only lags
FPS>Oja [Warmup]: pls fast offi 18>30
FPS>Sklamak [Warmup]: fast rup
Z{ offensive offkozZ [Warmup]: ready.
[9:17]: The Allies have breached the Forward Bunker Gate!
[9:17]: Axis Command Post constructed. Charge speed increased!
[8:12]: The Allies have opened up the Forward spawn rear exit!
[7:53]: Allied team has destroyed the Axis Command Post!
[7:52]: The Depot Fence has been constructed.
[7:34]: Allied Command Post constructed. Charge speed increased!
[6:33]: The Allies have breached the Depot Gate!
[5:45]: The Allies have breached the Depot's east wall!
[3:45]: The Allied Truck is in position!
Z{ crejj [3:01]: :-D
Z{ crejj [3:01]: :-D
Z{ crejj [3:01]: :-D
Z{ crejj [3:01]: :-D
Z{ crejj [3:01]: :-D
Z{ crejj [3:01]: :-D
[1:30]: The Crane Controls have been constructed.
[1:29]: The Allies have activated the crane!
[1:16]: The Allies have loaded the Gold Crate onto the Truck!
Z{ offensive offkozZ [0:54]: GG..
FPS>Sklamak [0:37]: gg
[Intermission]: >>> Objective NOT reached in time (12:00)
FPS>Oja [Intermission]: gg
Z{ offensive offkozZ [Intermission]: 3RD ?
[Intermission]: Z{ crejj disconnected
FPS>Oja [Intermission]: 3:1
[Intermission]: Z{ STaZ OfkoZz disconnected
Z{ offensive offkozZ [Intermission]: =,=
FPS>Sklamak [Intermission]: gg bb
[Intermission]: Z{ offensive offkozZ disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.