te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis trolxlxlx 17 18 0 0 48 0 1700 1800 0 42
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Axis Totals 17 18 0 0 48 0 1700 1800 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies Meijer:< 18 17 0 0 51 3 1800 1700 0 44
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Allies Totals 18 17 0 0 51 3 1800 1700 0 3
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Meijer:< 38 33 0 0 53 3 3800 3336 0 53
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Axis Totals 38 33 0 0 53 3 3800 3336 0 3
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies trolxlxlx 33 38 0 0 46 0 3336 3800 0 43
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Allies Totals 33 38 0 0 46 0 3336 3800 0 0
Player Chats
Meijer:< [Warmup]:
ReadY!!!
[Intermission]:
>>> Clock set to: 5:00
Meijer:< [Warmup]:
ReadY!!!
[Intermission]:
>>> Objective NOT reached in time (5:00)
Meijer:< [Intermission]:
gg
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.