Number One Gaming vs FPS (3006 views)
13.11.12 22:15 CET
Awards | awarded to | for |
Lady Macbeth | FPS>Sklamak | 87 kills |
Killing Spree | no1 nussipeppua | 6 frags without being killed |
Accountant | no1 nussipeppua | 109% kills/killed ratio |
He's dead, Jim! | FPS>Sklamak | 28 gibs |
...and stay dead! | FPS>Sklamak | 32% gibs/kill |
Lead Poisoning | FPS>Sklamak | 57 SMG kills |
Spammity spam spam! | no1'pannari | 8 SPAM kills |
Fragstealer | no1 nussipeppua | 161 damage per frag |
Die! Damn you, Die! | no1'Lsk | 254 damage per frag |
What objective? | FPS>Sklamak | 484 XP |
Red Shirt | FPS>nEGA | 108 deaths |
Are these pliers sharp? | no1'Lsk | 11 deaths without fragging |
Med Pack Whore | no1'pannari | 161 damage per death |
Eyes Wide Shut | no1'pannari | 1 team kills |
Gingerbread man | FPS>nEGA | 25 /kills |
» View plaintext endround stats
[8:44]: | The Allies have captured the forward bunker! |
[8:16]: | Axis Command Post constructed. Charge speed increased! |
[7:52]: | The Allies have opened up the Forward spawn rear exit! |
[7:50]: | The Allies have breached the Forward Bunker Gate! |
FPS>Oja [6:49]: | :D |
[6:34]: | Allied team has destroyed the Axis Command Post! |
[6:31]: | Allied Command Post constructed. Charge speed increased! |
[5:21]: | The Depot Fence has been constructed. |
[5:00]: | The Allies have breached the Depot Gate! |
[4:02]: | The Allies have breached the Depot's east wall! |
[3:15]: | The Allied Truck is in position! |
[1:36]: | The Crane Controls have been constructed. |
[1:35]: | The Allies have activated the crane! |
[1:22]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Objective NOT reached in time (11:46) |
FPS>Oja [Intermission]: | pride mara a nejde mi to >D |
FPS>Sklamak [Intermission]: | Xd |
[11:30]: | Allies capture the Forward Bunker! |
[11:29]: | Axis reclaim the Forward Bunker! |
[11:21]: | Allies capture the Forward Bunker! |
[11:15]: | Allies have damaged the East Wall |
[10:50]: | Door Controls have been constructed. |
[10:50]: | Allies have secured the forward bunker. |
[10:48]: | The Loading Doors are Opening! |
FPS>nEGA [10:47]: | :d |
[10:25]: | The Allies have stolen a gold crate! |
[10:01]: | The Loading Doors are Closing! |
[10:00]: | The Allies have secured a gold crate! |
[9:57]: | The Allies have stolen a gold crate! |
[9:29]: | The Axis have intercepted the stolen gold crate! |
[9:23]: | The Allies have stolen a gold crate! |
[7:43]: | The Axis have intercepted the stolen gold crate! |
[7:22]: | The Allies have stolen a gold crate! |
[6:24]: | The Loading Doors are Opening! |
[6:19]: | The Allies have secured a gold crate! |
[6:19]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 5:40 |
[4:56]: | Allies have damaged the West Wall |
[4:44]: | Allies capture the Forward Bunker! |
[4:42]: | Axis reclaim the Forward Bunker! |
FPS>Oja [4:32]: | GET HIT :d |
[3:49]: | Allies capture the Forward Bunker! |
[1:54]: | Axis reclaim the Forward Bunker! |
[1:07]: | Allies capture the Forward Bunker! |
[0:27]: | Door Controls have been constructed. |
[0:27]: | Allies have secured the forward bunker. |
no1'pannari [0:23]: | gg |
[0:23]: | The Loading Doors are Opening! |
no1 nussipeppua [0:21]: | d=) |
[0:09]: | The Loading Doors are Closing! |
[0:05]: | The Allies have stolen a gold crate! |
[Intermission]: | >>> Objective NOT reached in time (5:40) |
[7:35]: | The Doors are opening!! |
[7:15]: | Allied Command Post spawn active! |
[7:15]: | Allied Command Post constructed. Charge speed increased! |
[4:05]: | Axis have returned the objective! |
FPS>nEGA [3:00]: | fu |
[1:13]: | Allied team has transmitted the documents! |
no1'pannari [Intermission]: | GG |
[Intermission]: | >>> Clock set to: 8:46 |
[7:36]: | The Doors are opening!! |
FPS>Oja [7:33]: | >D |
[7:18]: | Allied Command Post spawn active! |
[7:18]: | Allied Command Post constructed. Charge speed increased! |
no1 nussipeppua [4:41]: | lol |
no1 nussipeppua [1:40]: | d=) |
no1 nussipeppua [1:40]: | d=) |
no1 nussipeppua [1:40]: | d=) |
no1 nussipeppua [1:30]: | d=) |
no1 nussipeppua [1:30]: | d=) |
no1 nussipeppua [1:29]: | d=) |
no1 nussipeppua [1:29]: | d=) |
no1 nussipeppua [1:29]: | d=) |
[1:26]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 7:20 (original: 8:46) |
no1'Lsk [Intermission]: | gg |
no1'pannari [Intermission]: | gggg |
FPS>Oja [Intermission]: | gg |
[Intermission]: | no1 nussipeppua disconnected |
[Intermission]: | FPS>Oja disconnected |
[Intermission]: | no1'pannari disconnected |
[Intermission]: | no1'Lsk disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.