Unplugged - Team Pries vs instant-flash.et (3929 views)
Gson
bobAx
xyLite
bobAx
xyLite
K3rMiT
Stuka
joppe
Stuka
joppe
26.11.12 20:00 CET
Awards | awarded to | for |
Lady Macbeth | unpLugged =D- xylite | 41 kills |
Killing Spree | if-HERMIONE | 6 frags without being killed |
Accountant | if-HERMIONE | 121% kills/killed ratio |
He's dead, Jim! | if-K3rMiT | 12 gibs |
...and stay dead! | if-K3rMiT | 80% gibs/kill |
Lead Poisoning | unpLugged =D- xylite | 39 SMG kills |
Spammity spam spam! | unpLugged =D- bobAx | 3 SPAM kills |
Fragstealer | unpLugged =D- xylite | 166 damage per frag |
Die! Damn you, Die! | if-parry hotter | 343 damage per frag |
What objective? | unpLugged =D- xylite | 283 XP |
Red Shirt | if-K3rMiT | 53 deaths |
Are these pliers sharp? | if-parry hotter | 8 deaths without fragging |
Med Pack Whore | if-HERMIONE | 199 damage per death |
Eyes Wide Shut | if-K3rMiT | 2 team kills |
Gingerbread man | if-parry hotter | 20 /kills |
» View plaintext endround stats
unpLugged =D- xylite [Warmup]: | hf gl |
if-K3rMiT [Warmup]: | jepelle terveisiiiiiiii |
unpLugged =D- xylite [Countdown]: | hf gl |
unpLugged =D- Gsonneke [Countdown]: | hf |
[11:10]: | The Allies have captured the forward bunker! |
[11:08]: | The Axis have captured the forward bunker! |
[11:07]: | The Allies have captured the forward bunker! |
[11:05]: | The Axis have captured the forward bunker! |
[10:00]: | The Allies have breached the Forward Bunker Gate! |
[9:49]: | Axis Command Post constructed. Charge speed increased! |
[9:18]: | The Allies have opened up the Forward spawn rear exit! |
[8:48]: | Allied team has destroyed the Axis Command Post! |
[8:12]: | Allied Command Post constructed. Charge speed increased! |
[8:03]: | The Allies have breached the Depot Gate! |
[7:54]: | The Depot Fence has been constructed. |
[7:27]: | The Allies have breached the Depot's east wall! |
[6:33]: | The Crane Controls have been constructed. |
[5:55]: | The Allied Truck is in position! |
[5:44]: | The Crane Controls have been destroyed. |
[5:37]: | The Crane Controls have been constructed. |
[5:36]: | The Allies have activated the crane! |
[5:23]: | The Allies have loaded the Gold Crate onto the Truck! |
unpLugged =D- xylite [2:32]: | gg |
[2:31]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:28 |
[5:32]: | The Allies have captured the forward bunker! |
[5:14]: | Axis Command Post constructed. Charge speed increased! |
[4:53]: | The Allies have breached the Forward Bunker Gate! |
[4:45]: | The Allies have opened up the Forward spawn rear exit! |
[3:28]: | The Allies have breached the Depot Gate! |
[3:18]: | The Depot Fence has been constructed. |
[3:08]: | Allied team has destroyed the Axis Command Post! |
[2:58]: | The Allies have breached the Depot's east wall! |
[2:47]: | Allied Command Post constructed. Charge speed increased! |
[Intermission]: | >>> Objective NOT reached in time (9:28) |
unpLugged =D- xylite [Intermission]: | gg |
unpLugged =D- xylite [Warmup]: | kids |
[Countdown]: | Vote passed! |
[9:12]: | The Doors are opening!! |
[8:41]: | Allied Command Post spawn active! |
[8:41]: | Allied Command Post constructed. Charge speed increased! |
[7:33]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:26 |
unpLugged =D- xylite [Intermission]: | gg |
[1:40]: | The Doors are opening!! |
[1:29]: | Main blast door opening! |
[0:56]: | Allied Command Post spawn active! |
[0:56]: | Allied Command Post constructed. Charge speed increased! |
unpLugged =D- bobAx [0:09]: | wp |
unpLugged =D- Gsonneke [0:06]: | gg wp |
unpLugged =D- xylite [0:00]: | gg |
[Intermission]: | NIGGER disconnected |
[Intermission]: | >>> Objective NOT reached in time (2:26) |
[Intermission]: | if-HERMIONE disconnected |
[Intermission]: | if-parry hotter disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.