Axis Command Post constructed. Charge speed increased!
[6:27]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 3:32
OoW'Sober [Warmup]:
Let's Dance !
[2:30]:
Axis have captured the Forward Bunker!
[2:19]:
The Axis have blown the Main Entrance!
[0:22]:
Allies have reclaimed the Forward Bunker!
[Intermission]:
>>> Objective NOT reached in time (3:32)
RUS ))) zett [Warmup]:
for his funeral
OoW'STaZ [Countdown]:
hf
[11:10]:
The Allies have captured the forward bunker!
[10:45]:
The Allies have breached the Forward Bunker Gate!
[10:44]:
Axis Command Post constructed. Charge speed increased!
[10:17]:
The Allies have opened up the Forward spawn rear exit!
[10:15]:
Allied team has destroyed the Axis Command Post!
[10:10]:
Allied Command Post constructed. Charge speed increased!
[9:26]:
The Allies have breached the Depot Gate!
[9:20]:
The Depot Fence has been constructed.
[8:57]:
The Allies have breached the Depot's east wall!
[8:56]:
The Crane Controls have been constructed.
[8:14]:
The Allied Truck is in position!
[8:14]:
The Allies have activated the crane!
[8:01]:
The Allies have loaded the Gold Crate onto the Truck!
[5:29]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 6:30
OoW'Sober [Warmup]:
Let's Dance !
[4:37]:
The Allies have captured the forward bunker!
[3:36]:
The Axis have captured the forward bunker!
[3:34]:
The Allies have captured the forward bunker!
[3:21]:
The Allies have opened up the Forward spawn rear exit!
[2:52]:
The Depot Fence has been constructed.
[2:50]:
The Allies have breached the Forward Bunker Gate!
[2:41]:
Allied Command Post constructed. Charge speed increased!
OoW'Sober [1:31]:
:D
RUS ))) jetro [0:47]:
GG
[0:45]:
RUS ))) jetro disconnected
[0:42]:
The Allies have breached the Depot Gate!
[0:06]:
The Crane Controls have been constructed.
[Intermission]:
>>> Objective NOT reached in time (6:30)
[Intermission]:
RUS ))) zett disconnected
[Intermission]:
RUS ))) vyper disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.