The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 4:20
reflX baguette [Intermission]:
grazy
g]M[en. timbo [Intermission]:
gMen:go
g]M[en. timbo [Warmup]:
you know how we roll
reflX baguette [Warmup]:
shoutout
[3:24]:
The Axis have blown the Main Entrance!
[2:55]:
Axis have captured the Forward Bunker!
[2:42]:
Allies have reclaimed the Forward Bunker!
[1:34]:
Axis have captured the Forward Bunker!
[1:16]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Objective reached at 3:03 (original: 4:20)
reflX baguette [Countdown]:
hf
g]M[en. twA [11:08]:
8D
g]M[en. twA [9:34]:
8D
[6:12]:
The Allies have captured the forward bunker!
[5:52]:
Axis Command Post constructed. Charge speed increased!
[5:23]:
Main Gate has been destroyed!
g]M[en. twA [3:40]:
wrong version?
g]M[en. twA [0:53]:
wp
g]M[en. timbo [0:20]:
:P
reflX baguette [0:06]:
gg
[Intermission]:
>>> Clock set to: 12:00
[11:20]:
The Allies have captured the forward bunker!
g]M[en. timbo [11:17]:
all is well
[10:53]:
Axis Command Post constructed. Charge speed increased!
[10:28]:
Main Gate has been destroyed!
[9:38]:
The West Flak88 has been destroyed!
g]M[en. twA [9:17]:
8D
reflX baguette [9:15]:
:D
[7:53]:
Allied team has destroyed the Axis Command Post!
[7:49]:
Allied Command Post constructed. Charge speed increased!
reflx N.brody [4:46]:
gg
g]M[en. timbo [4:44]:
:s
g]M[en. timbo [4:43]:
not yet!
reflx N.brody [4:35]:
it i s over
g]M[en. timbo [4:32]:
ok
g]M[en. twA [4:28]:
8D
reflX baguette [4:24]:
gg
[4:23]:
The East Flak88 has been destroyed!
[4:22]:
Both Flak88 guns have been destroyed!
[Intermission]:
>>> Objective reached at 7:38 (original: 12:00)
reflX baguette [Intermission]:
baguette power
g]M[en. timbo [Intermission]:
gg
[Intermission]:
reflX :D disconnected
[Intermission]:
g]M[en. twA disconnected
[Intermission]:
g]M[en. timbo disconnected
[Intermission]:
reflX baguette disconnected
[Intermission]:
g]M[en. wra1th disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.