brothers vs Defix (3582 views)

19.12.07 18:45 CET
Awards awarded to for
Lady Macbeth b.LiNtu 74 kills
Killing Spree b.frEeze 5 frags without being killed
Accountant dfx.mrlag 130% kills/killed ratio
He's dead, Jim! dfx.mrlag 13 gibs
...and stay dead! b.rumpaN 24% gibs/kill
Lead Poisoning dfx.mrlag 58 SMG kills
Spammity spam spam! dfx.illumise 9 SPAM kills
Fragstealer dfx.mrlag 182 damage per frag
Die! Damn you, Die! b.frEeze 305 damage per frag
What objective? dfx.Spirea 425 XP
Red Shirt b.LiNtu 85 deaths
Are these pliers sharp? b.frEeze 13 deaths without fragging
Med Pack Whore dfx.Spirea 199 damage per death
Eyes Wide Shut dfx.illumise 5 team kills
Gingerbread man dfx.illumise 23 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
b.frEeze512953875802168785105691800/05/428/537/4231141513
b.LiNtu8740974857011012432114731640/02/158/553/216813545
b.rumpaN4223025606027612783622440/00/125/512/324513927
b.6293413722021053327344304045880/07/1111/5112/321513848
dfx.mrlag1304046147130015112298890940/03/058/320/518418955
dfx.illumise713505577110523967195912940/02/349/449/717612548
dfx.Spirea110425534860191042392442200/01/450/333/319719359
dfx.98117916917230064731323277256080/06/4157/3312/318616957
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
b.frEeze13665151130051643150000/02/210/43/0KKDD/KKKKK/KK/KK/KDD/KDKKD
b.LiNtu6368711200220091785760/00/16/81/0KDDDDDK/KKDDK/KDKD
b.rumpaN553459200210801307180/00/05/70/0K/DKKDD/DKDKDD
b.851672731700947324592940/02/321/194/0
dfx.mrlag1147287000015521659540/02/06/70/2KKKDKKDDDDDKXDKKX
dfx.illumise50268162023116016251150/00/19/91/3DKDKD/KD//DDDDDKKDDKKTDKDT
dfx.Spirea668769200218801448940/01/15/60/0DDK//DKDKKDKDKD
dfx.7718522324025459247322630/03/220/221/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
b.frEeze3334391002785979360/00/02/71/1/D/DDDKDXDKKD
b.LiNtu8361560002105192500/00/05/30/1KK/DK/DKDKD
b.rumpaN25312800117301385480/00/12/51/1DKKD/DDTDDD
b.471261023101525663289840/00/19/152/3
dfx.mrlag1202965000492271100/00/06/10/0K/KDKK/K//K
dfx.illumise1334686100012761020180/01/06/51/1DKDKKDKDKKKKDD
dfx.Spirea10041440001109183500/00/02/22/1/DKDKDKK
dfx.1181161815100532892566180/01/014/83/2
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
b.frEeze1564320101322723346830/00/04/170/1KDTDDXD/DDKKDDDD//DDDDDDD
b.LiNtu871033641200237224262180/01/022/221/0D/KDKDKDKDKKDKDDDKKKDKDKDKDDKDK/KDKDDDDKKDKKDKKK
b.rumpaN3670822101123343343570/00/08/221/0KDDXDDKT/DDDKDKKDKDDDKDDDDDDDKDD
b.46237478340268328109511580/01/034/612/1
dfx.mrlag140127211570063960223900/00/021/80/1K/KKKDDKDKKKDKDKK/KK/KKK/DKK/K/DKKDD
dfx.illumise83119202430111335328071060/00/019/132/0/D//DKDKDK//KDDK/KDKKDK/KK/TDKDKKK/K/K/KDKDKD
dfx.Spirea1181291916300336383282360/00/119/110/2D/KDKKKKKDKKKKDDDDDDDX/KKD/KKKDKKKKD
dfx.11437560551301201095183281420/00/159/322/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
b.frEeze4357716101319972167610/01/26/111/0KDKD/DDKDK/DDDKDTDK/DKDD
b.LiNtu90761011200321861913540/00/010/80/0DDKKDKK/K/DKDKDDKK/KD
b.rumpaN556059300196412941030/00/05/90/0DK/DDDKDDXKDKDK
b.6319322366017514753742180/01/221/281/0
dfx.mrlag1227211910012050200000/01/010/100/0KKXDDKDK/KDKKDXKKDDKKD
dfx.illumise7587912201317901566160/01/19/70/1DKTDK/DDKK/KKKDK/DDKDD
dfx.Spirea1807795001015341581590/00/010/50/0KKKDKDKDDKTKDKK
dfx.1262362926302453745147750/02/129/220/1
Player Summary for frostbite
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
b.frEeze75416820031274113800/02/02/52/0K//DKKK/DKDKDD
b.LiNtu87387800011584111800/00/06/61/1DKDKDKDDKK/KDDK
b.rumpaN663546000110191033180/00/04/40/1DK/DDKDKDK
b.761141722200538773289180/02/012/153/2
dfx.mrlag85436730031194130600/00/06/30/1/K/KDKDKDK/KD
dfx.illumise545061100041057148500/00/04/52/2D//K/KKDDKKDDK/DD
dfx.Spirea62315800021038108600/00/25/40/0KDK/DDDDKD/KK
dfx.67124172630093289387700/00/215/122/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
b.frEeze36344110000814143900/00/04/90/2DDDDKDDDKDKDKDD
b.LiNtu1126398101018801470160/01/09/80/0KDDKDDKKKDDKDKTKKD
b.rumpaN1601600010000/00/01/40/1DK/DDXD
b.55971425101126942909160/01/014/210/3
dfx.mrlag225619420011551975400/00/09/30/1XKKKKK/DKKKDKD
dfx.illumise502248301210351088390/00/12/53/0TDDKDDD/K/KKD
dfx.Spirea16660106100112421012310/00/09/51/0KKK/KKDKKDKDDDKK
dfx.14714323186014382830751100/00/120/134/1

» View plaintext endround stats
Player Chats
b.LiNtu [Warmup]: it's our :P
dfx.mrlag [Warmup]: ice in the pool?
dfx.Spirea [Warmup]: rup
b.frEeze [Warmup]: ^ReadyUp!
[8:46]: Allies capture the factory district!
[8:44]: Axis recapture the factory district!
[8:43]: Allies capture the factory district!
b.LiNtu [8:32]: =}
dfx.illumise [8:20]: xdddddddddddXddDDXddDdd dDDd:ddDD:
dfx.Spirea [8:17]: side?
b.frEeze [8:13]: n
[7:59]: Allies have destroyed the Main Gate!
b.LiNtu [7:32]: =}
b.LiNtu [7:32]: =}
[3:31]: Allies have destroyed the Bunker Controls!
[3:31]: Allies have destroyed the Bunker Controls!
[3:31]: Allies have destroyed the Bunker Controls!
[3:31]: Allies have destroyed the Bunker Controls!
[3:31]: Allies have destroyed the Bunker Controls!
[3:31]: Allies have destroyed the Bunker Controls!
b.LiNtu [3:26]: gg
[Intermission]: >>> Clock set to: 6:33
b.frEeze [Warmup]: ^ReadyUp!
[5:46]: Allies capture the factory district!
[5:11]: Allies have destroyed the Main Gate!
b.rumpaN [4:00]: hihi
dfx.illumise [2:42]: GG
[2:35]: Allies have destroyed the Bunker Controls!
[2:35]: Allies have destroyed the Bunker Controls!
[2:35]: Allies have destroyed the Bunker Controls!
[2:35]: Allies have destroyed the Bunker Controls!
[2:35]: Allies have destroyed the Bunker Controls!
[2:35]: Allies have destroyed the Bunker Controls!
b.LiNtu [2:33]: gg
dfx.Spirea [2:32]: gg
[Intermission]: >>> Objective reached at 4:02 (original: 6:33)
b.rumpaN [Warmup]: map ?
dfx.illumise [Countdown]: xdddddddddddXddDDXddDdd dDDd:ddDD:
b.frEeze [Countdown]: LOL !?
[Countdown]: b.rumpaNcalled a vote.
dfx.Spirea [Countdown]: slow pcs u got !
[Countdown]: *** Level Restarted! ***
[Countdown]: Vote passed!
b.frEeze [Warmup]: dont tell me u got voteskill.
dfx.mrlag [Warmup]: def or att?
b.frEeze [Warmup]: ^ReadyUp!
dfx.Spirea [Warmup]: wasn't, we f3'd
dfx.mrlag [Warmup]: rup rup
b.frEeze [Warmup]: ^ReadyUp!
dfx.Spirea [Warmup]: rup?
b.frEeze [Warmup]: lintu afk
dfx.Spirea [Warmup]: he flew away?
dfx.Spirea [Warmup]: lintu means bird in finnish :P
dfx.illumise [Warmup]: chizz6l lowazis witje hit en die andere HOI
b.LiNtu [Warmup]: :D
dfx.illumise [Warmup]: oja koa denk ik
b.LiNtu [Countdown]: gl ...
dfx.illumise [Countdown]: koe*
[10:09]: Allied Command Post constructed. Charge speed increased!
b.frEeze [7:24]: 7SCORES
b.frEeze [7:22]: :D
[6:49]: The Tank has been repaired!
[6:46]: Allied team has stolen the Tank!
[6:12]: Truck Barrier #1 has been constructed.
[4:52]: Allied team has destroyed the Bank Doors!
[4:27]: The Tank has been damaged!
b.frEeze [2:28]: :)
[1:41]: Truck Barrier #1 has been destroyed.
b.LiNtu [0:34]: =}
[0:30]: Axis have returned the objective!
[Intermission]: >>> Clock set to: 12:00
b.frEeze [Intermission]: 3 :D
dfx.Spirea [Intermission]: :o
b.rumpaN [Intermission]: yeah that nice ?
b.frEeze [Warmup]: skillboost.
b.rumpaN [Warmup]: s
b.frEeze [Warmup]: ^ReadyUp!
b.LiNtu [Countdown]: gl ...
[11:15]: The Tank has been repaired!
[11:11]: Allied team has stolen the Tank!
dfx.illumise [10:50]: xdddddddddddXddDDXddDdd dDDd:ddDD:
b.frEeze [10:48]: :D
[10:42]: Truck Barrier #1 has been constructed.
[10:26]: Axis Command Post constructed. Charge speed increased!
[9:58]: The Tank has been damaged!
b.LiNtu [9:42]: =}
[9:36]: Allied team has destroyed the Axis Command Post!
[9:32]: Allied Command Post constructed. Charge speed increased!
[9:29]: The Tank has been repaired!
[9:14]: Allied team has destroyed the Bank Doors!
[9:00]: The Tank has been damaged!
[8:27]: Truck Barrier #1 has been destroyed.
b.rumpaN [6:50]: fosho
[6:41]: Allied team is escaping with the Gold Crate!
dfx.illumise [6:07]: wat een ZURE aim ouwe
b.LiNtu [5:44]: =}
b.LiNtu [5:44]: =}
b.rumpaN [5:40]: GG
b.LiNtu [5:35]: gg
[5:18]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 6:42 (original: 12:00)
b.rumpaN [Warmup]: HEADS
dfx.illumise [Warmup]: aaaaaaa
dfx.Spirea [Warmup]: just pick any map
b.rumpaN [Warmup]: ok
b.rumpaN [Warmup]: bremen
b.rumpaN [Warmup]: hahaha:D
dfx.illumise [Warmup]: xdddddddddddXddDDXddDdd dDDd:ddDD:
dfx.mrlag [Warmup]: so u gonna pick one?
dfx.illumise [Warmup]: xdddddddddddXddDDXddDdd dDDd:ddDD:
dfx.Spirea [Warmup]: side allowed I guess
dfx.illumise [Warmup]: ey chizz engi doe ik goecd he
dfx.illumise [Warmup]: xdddddddddddXddDDXddDdd dDDd:ddDD:
b.rumpaN [Warmup]: dunno
b.frEeze [Warmup]: ^ReadyUp!
b.LiNtu [Countdown]: gl ...
[9:25]: Allied Command Post constructed. Charge speed increased!
[8:33]: The Main Door has been breached!
[8:30]: The Service Door has been breached!
b.rumpaN [5:36]: klolol
dfx.illumise [5:19]: xdddddddddddXddDDXddDdd dDDd:ddDD:
[5:19]: The Allies have transmitted the Supply Documents!
[Intermission]: >>> Clock set to: 4:41
b.LiNtu [Intermission]: =)))
b.frEeze [Warmup]: ^ReadyUp!
b.LiNtu [Countdown]: gl ...
[4:01]: Allied Command Post constructed. Charge speed increased!
[1:55]: The Main Door has been breached!
dfx.illumise [1:49]: xdddddddddddXddDDXddDdd dDDd:ddDD:
b.LiNtu [1:47]: =}
b.LiNtu [1:47]: =}
b.LiNtu [1:47]: =}
b.LiNtu [1:47]: =}
[1:30]: Allied Command Post constructed. Charge speed increased!
b.rumpaN [0:14]: gg
b.LiNtu [0:13]: =}
[0:02]: b.pesh! disconnected
[Intermission]: >>> Objective NOT reached in time (4:41)
b.LiNtu [Intermission]: gg
b.frEeze [Intermission]: gg bb
[Intermission]: dfx.illumise disconnected
[Intermission]: dfx.mrlag disconnected
[Intermission]: dfx.Spirea disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.