Allied Command Post constructed. Charge speed increased!
[2:15]:
Axis have returned the objective!
rtcw.kARMA [Intermission]:
rofl
[Intermission]:
>>> Clock set to: 10:00
rtcw.kARMA [Intermission]:
nice selfkill charlie:D:D:
rtcw.kARMA [9:09]:
rofl
[7:58]:
The Doors are opening!!
[7:52]:
Main blast door opening!
[7:40]:
Allied Command Post constructed. Charge speed increased!
[7:40]:
Allied Command Post spawn active!
rtcw.kARMA [6:44]:
.
rtcw.kARMA [5:49]:
lol this stary
dFaksb [5:40]:
:D
dFaksb [5:39]:
--'
[5:24]:
Axis have returned the objective!
[4:49]:
Main blast door closing!
[3:35]:
Main blast door opening!
[3:07]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 6:52 (original: 10:00)
dCHARb [Warmup]:
smoke
rtcw.kARMA [Warmup]:
take your time
rtcw.StAry [Warmup]:
rup cmon
dCHARb [Warmup]:
rup
rtcw.kARMA [Countdown]:
hf
[9:06]:
The Axis have blown the Main Entrance!
rtcw.kARMA [9:02]:
:'(
[8:56]:
Axis have captured the Forward Bunker!
[8:12]:
Allies have reclaimed the Forward Bunker!
[8:01]:
Axis have captured the Forward Bunker!
[6:25]:
Allies have reclaimed the Forward Bunker!
[5:51]:
Axis have captured the Forward Bunker!
[4:24]:
Allies have reclaimed the Forward Bunker!
[4:22]:
Axis have captured the Forward Bunker!
rtcw.kARMA [4:01]:
rofl
[3:29]:
Allies have reclaimed the Forward Bunker!
[1:33]:
Axis have captured the Forward Bunker!
rtcw.StAry [1:05]:
scoo
rtcw.StAry [1:01]:
scooom
rtcw.kARMA [0:57]:
promen so retarted that crouch:D
dFaksb [0:37]:
nade game
dCHARb [0:36]:
wp
[0:34]:
Allies have reclaimed the Forward Bunker!
rtcw.StAry [0:32]:
nade map
dCHARb [0:23]:
next time pick bigger shit
[Intermission]:
>>> Clock set to: 10:00
dCHARb [Intermission]:
wp bb
[Intermission]:
dCHARb disconnected
[Intermission]:
dpromob disconnected
[Intermission]:
rtcw.mror disconnected
dFaksb [Intermission]:
ego quit
[Intermission]:
rtcw.kARMA disconnected
[Intermission]:
rtcw.StAry disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.