Allied Command Post constructed. Charge speed increased!
[7:01]:
The Tank has been damaged!
[6:09]:
Axis team has destroyed the Allied Command Post!
[5:57]:
The Tank has been repaired!
[5:47]:
Allied team has destroyed the Bank Doors!
[5:32]:
Allied Command Post constructed. Charge speed increased!
[4:05]:
Allied team is escaping with the Gold Crate!
[3:04]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 8:56
[8:08]:
The Tank has been repaired!
[8:05]:
Allied team has stolen the Tank!
[7:31]:
Tank Barrier #1 has been constructed.
[7:01]:
Axis Command Post constructed. Charge speed increased!
[6:09]:
The Tank has been damaged!
[5:47]:
Tank Barrier #1 has been destroyed.
[5:26]:
Tank Barrier #1 has been constructed.
[5:18]:
The Tank has been repaired!
[4:53]:
Truck Barrier #1 has been constructed.
[4:16]:
Tank Barrier #1 has been destroyed.
[3:46]:
The Tank has been damaged!
[3:16]:
The Tank has been repaired!
[3:01]:
Allied team has destroyed the Bank Doors!
[2:11]:
Allied team has destroyed the Axis Command Post!
[2:02]:
Axis Command Post constructed. Charge speed increased!
#exe.et Kwiz [1:30]:
gg
[1:03]:
Axis have returned the objective!
[Intermission]:
>>> Objective NOT reached in time (8:56)
[7:37]:
The Doors are opening!!
[5:28]:
Allied Command Post constructed. Charge speed increased!
[5:28]:
Allied Command Post spawn active!
#exe.et M1TJA [2:33]:
:d
#exe.et Kwiz [2:14]:
ffs
[1:33]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 8:26
#exe.et M1TJA [Intermission]:
¸¸gg
#exe.et Kwiz [7:17]:
gg
[7:16]:
Allied team has transmitted the documents!
reflX Pupa [Intermission]:
gg
[Intermission]:
>>> Objective reached at 1:10 (original: 8:26)
#exe.et M1TJA [Intermission]:
¸xD
[Intermission]:
#exe.et Kwiz disconnected
[Intermission]:
#exe.et M1TJA disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.