Allied Command Post constructed. Charge speed increased!
@n [6:19]:
:D!
[5:51]:
Main blast door closing!
[5:03]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 4:56
'qE#Headyyy [Intermission]:
GG
@n [Intermission]:
that was so publike
'qE#Lsk [Intermission]:
idd
qE>pop [Warmup]:
isnt this pub?
qE>pop [Warmup]:
:$
'qE#Headyyy [Countdown]:
no its pop
@n [4:08]:
again?
[2:37]:
The Doors are opening!!
@n [1:06]:
rematch?
[Intermission]:
>>> Objective NOT reached in time (4:56)
@n [Intermission]:
didnt know i could play that bad
[10:44]:
The Allies have captured the forward bunker!
[10:12]:
The Axis have reclaimed the forward bunker!
[10:11]:
The Allies have captured the forward bunker!
[10:03]:
Main Gate has been destroyed!
[9:46]:
Allied Command Post constructed. Charge speed increased!
qE>pop [9:12]:
XDDDDDDD
[7:32]:
The West Flak88 has been destroyed!
[7:17]:
The East Flak88 has been destroyed!
[7:17]:
Both Flak88 guns have been destroyed!
[Intermission]:
>>> Clock set to: 4:43
[Intermission]:
strangos disconnected
'qE#Headyyy [Intermission]:
EGOQUIT
@n [Intermission]:
XD?
'qE#Lsk [Intermission]:
:P
@t [Intermission]:
random merc?
@t [Intermission]:
:SSSSS
@n [Warmup]:
wait
@n [Warmup]:
cming
@n [Warmup]:
so rematxch later?
'qE#Lsk [Warmup]:
not today ofc :D
'qE#Headyyy [Warmup]:
Wont be today tho
'qE#Headyyy [Warmup]:
3 am her
'qE#Headyyy [Warmup]:
here
qE>pop [Warmup]:
so? :$
'qE#Lsk [Warmup]:
sup mirror
[3:20]:
The Allies have captured the forward bunker!
[2:35]:
Main Gate has been destroyed!
[2:32]:
Axis Command Post constructed. Charge speed increased!
'qE#Headyyy [0:01]:
gg
[Intermission]:
>>> Objective NOT reached in time (4:43)
'qE#Lsk [Intermission]:
gg
[Intermission]:
'qE#Headyyy disconnected
[Intermission]:
'qE#Lsk disconnected
[Intermission]:
qE>pop disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.