Allied Command Post constructed. Charge speed increased!
1337-Malokero [3:07]:
piada
1337 deca durabolin [3:04]:
)br
1337 deca durabolin [0:10]:
oh boii
[Intermission]:
>>> Objective NOT reached in time (9:51)
+mir CAE [Countdown]:
is your friend ready_
[Countdown]:
1337 deca durabolincalled a vote.
1337 deca durabolin [Countdown]:
OH FUK
[Countdown]:
Vote passed!
[Countdown]:
*** Level Restarted! ***
1337 deca durabolin [Warmup]:
he lag out
1337 deca durabolin [Warmup]:
again
1337 deca durabolin [Warmup]:
poor guy
1337 deca durabolin [Warmup]:
brb smoke
+mir nsd [Warmup]:
WHAT THE FUCK
1337 deca durabolin [Warmup]:
Good luck is the result of hard work and preparation
1337-Malokero [Countdown]:
hf
1337 deca durabolin [Countdown]:
take isy
[7:05]:
The Doors are opening!!
[4:30]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 5:29
1337 deca durabolin [Warmup]:
Good luck is the result of hard work and preparation
[4:45]:
The Doors are opening!!
[1:39]:
Axis have returned the objective!
[1:00]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 4:28 (original: 5:29)
1337 deca durabolin [Intermission]:
hduasoihads
1337 deca durabolin [Intermission]:
gg
[Intermission]:
1337 deca durabolin disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.