revealed vs TRUE MIRROR pwrd by #r@g (2565 views)
20.01.13 13:30 CET
Awards | awarded to | for |
Lady Macbeth | +mir CAE | 91 kills |
Killing Spree | +mir CAE | 8 frags without being killed |
Accountant | +mir CAE | 138% kills/killed ratio |
He's dead, Jim! | rev.Excite | 11 gibs |
...and stay dead! | rev.Excite | 15% gibs/kill |
Lead Poisoning | +mir CAE | 80 SMG kills |
Spammity spam spam! | +mir CAE | 9 SPAM kills |
Fragstealer | +mir CAE | 162 damage per frag |
Die! Damn you, Die! | +mir nsd | 347 damage per frag |
What objective? | +mir CAE | 646 XP |
Red Shirt | +mir nsd | 107 deaths |
Are these pliers sharp? | +mir nsd | 23 deaths without fragging |
Med Pack Whore | +mir CAE | 175 damage per death |
Eyes Wide Shut | +mir CAE | 1 team kills |
Gingerbread man | rev.Excite | 25 /kills |
» View plaintext endround stats
+mir nsd [Warmup]: | et_beach works very well |
<<< shNz [Warmup]: | deli works very well |
+mir nsd [Warmup]: | Like it was about how big the map is |
+mir CAE [Warmup]: | no hybratek? :( |
+mir nsd [Warmup]: | It doesnt. |
<<< shNz [Warmup]: | et_beach doesnt |
+mir nsd [Warmup]: | Why does it work? |
<<< shNz [Warmup]: | why does et beach work |
<<< shNz [Warmup]: | lets go |
+mir CAE [Warmup]: | we are having argument abouts maps just a second while we sort this out |
+mir nsd [Warmup]: | :O) |
rev.Excite [Warmup]: | a map can be graded on the objective count, and whether an object is properly positioned for 2 players to defend |
rev.Excite [Countdown]: | in et_beach either 2 suck |
+mir nsd [Countdown]: | Indeed |
[11:58]: | Axis team locked from spectators by rev.Excite |
[11:01]: | Allies capture the Forward Bunker! |
[4:35]: | Axis reclaim the Forward Bunker! |
[4:05]: | Allies capture the Forward Bunker! |
[3:29]: | Allies have secured the forward bunker. |
[3:29]: | Door Controls have been constructed. |
[2:55]: | The Allies have stolen a gold crate! |
[2:14]: | Axis have returned the objective! |
[2:14]: | The Axis have intercepted the stolen gold crate! |
[2:05]: | The Allies have stolen a gold crate! |
[1:48]: | The Loading Doors are Opening! |
[1:43]: | The Loading Doors are Closing! |
[1:37]: | The Loading Doors are Opening! |
[0:57]: | The Allies have stolen a gold crate! |
[0:57]: | Axis have returned the objective! |
[0:57]: | The Axis have intercepted the stolen gold crate! |
[0:28]: | The Loading Doors are Closing! |
[0:26]: | The Axis have intercepted the stolen gold crate! |
[0:23]: | The Allies have stolen a gold crate! |
[0:09]: | The Axis have intercepted the stolen gold crate! |
[Intermission]: | >>> Clock set to: 12:00 |
[11:15]: | Allies have damaged the East Wall |
[11:03]: | Allies capture the Forward Bunker! |
[9:26]: | Axis reclaim the Forward Bunker! |
[8:57]: | Allies capture the Forward Bunker! |
[8:27]: | Door Controls have been constructed. |
[8:27]: | Allies have secured the forward bunker. |
[8:16]: | The Allies have stolen a gold crate! |
[7:43]: | The Loading Doors are Opening! |
[7:35]: | The Allies have secured a gold crate! |
<<< shNz [7:26]: | xD |
[7:17]: | The Allies have stolen a gold crate! |
[7:13]: | The Loading Doors are Closing! |
[7:08]: | The Axis have intercepted the stolen gold crate! |
[6:57]: | The Allies have stolen a gold crate! |
[6:00]: | The Axis have intercepted the stolen gold crate! |
[5:29]: | The Allies have stolen a gold crate! |
[4:34]: | The Loading Doors are Opening! |
[4:29]: | The Allies have secured a gold crate! |
[4:29]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Objective reached at 7:30 (original: 12:00) |
<<< shNz [Intermission]: | gg |
+mir nsd [Intermission]: | gg |
[9:15]: | The Sea Wall has been breached! |
[7:16]: | Allies capture the Forward Bunker! |
[6:27]: | The Sea Wall Door has been breached! |
[6:08]: | Axis captured the Forward Bunker! |
[5:53]: | Allies capture the Forward Bunker! |
[4:50]: | Axis captured the Forward Bunker! |
[4:02]: | Allies capture the Forward Bunker! |
[3:15]: | Axis captured the Forward Bunker! |
[2:42]: | Axis have returned the objective! |
[2:26]: | Allies capture the Forward Bunker! |
[1:38]: | Axis captured the Forward Bunker! |
[1:10]: | Allies capture the Forward Bunker! |
[Intermission]: | >>> Clock set to: 10:00 |
rev.Excite [9:40]: | really? |
rev.Excite [9:39]: | like that? |
[8:39]: | The Sea Wall Door has been breached! |
+mir nsd [8:39]: | d.D:DDdw |
[8:25]: | Allies capture the Forward Bunker! |
[4:41]: | Axis captured the Forward Bunker! |
[4:15]: | Allies capture the Forward Bunker! |
[2:46]: | Allies transmitted the documents! |
[Intermission]: | >>> Objective reached at 7:13 (original: 10:00) |
<<< shNz [Intermission]: | tails |
[11:37]: | Allied Command Post constructed. Charge speed increased! |
[6:09]: | The Tank has been repaired! |
[6:06]: | Allied team has stolen the Tank! |
[4:42]: | Allied team has destroyed the Bank Doors! |
[4:14]: | Allied team is escaping with the Gold Crate! |
[3:12]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:47 |
[7:26]: | Allied Command Post constructed. Charge speed increased! |
[6:26]: | The Tank has been repaired! |
[6:23]: | Allied team has stolen the Tank! |
[5:03]: | The Tank has been damaged! |
[5:02]: | Truck Barrier #1 has been constructed. |
[4:37]: | Axis team has destroyed the Allied Command Post! |
[4:11]: | Allied Command Post constructed. Charge speed increased! |
[3:42]: | The Tank has been repaired! |
[3:24]: | Axis team has destroyed the Allied Command Post! |
[3:23]: | Allied team has destroyed the Bank Doors! |
[3:08]: | Axis Command Post constructed. Charge speed increased! |
[2:05]: | Allied team has destroyed the Axis Command Post! |
[1:56]: | Axis Command Post constructed. Charge speed increased! |
[Intermission]: | >>> Objective NOT reached in time (8:47) |
rev.Excite [Intermission]: | gg |
[Intermission]: | rev.Excite disconnected |
[Intermission]: | <<< shNz disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.