ingaMev2 vs TRUE MIRROR pwrd by #r@g (2490 views)
21.01.13 02:45 CET
Awards | awarded to | for |
Lady Macbeth | ingaMe|seF | 63 kills |
Killing Spree | ingaMe|hansie | 12 frags without being killed |
Accountant | +mir CAE | 95% kills/killed ratio |
He's dead, Jim! | ingaMe|seF | 17 gibs |
...and stay dead! | ingaMe|seF | 27% gibs/kill |
Lead Poisoning | ingaMe|seF | 55 SMG kills |
Spammity spam spam! | ingaMe|hansie | 5 SPAM kills |
Fragstealer | ingaMe|hansie | 187 damage per frag |
Die! Damn you, Die! | +mir nsd | 228 damage per frag |
What objective? | ingaMe|hansie | 492 XP |
Red Shirt | +mir nsd | 82 deaths |
Are these pliers sharp? | +mir nsd | 12 deaths without fragging |
Med Pack Whore | +mir CAE | 185 damage per death |
Eyes Wide Shut | +mir Ethic | 1 team kills |
Gingerbread man | ingaMe|pensie | 29 /kills |
» View plaintext endround stats
[8:52]: | The Allies have captured the forward bunker! |
[8:51]: | The Axis have captured the forward bunker! |
[8:50]: | The Allies have captured the forward bunker! |
[7:56]: | The Allies have opened up the Forward spawn rear exit! |
[7:53]: | Axis Command Post constructed. Charge speed increased! |
[7:53]: | The Allies have breached the Forward Bunker Gate! |
[6:58]: | Allied team has destroyed the Axis Command Post! |
[6:21]: | Axis Command Post constructed. Charge speed increased! |
[6:19]: | Match is PAUSED! (Allies) |
[6:18]: | Axis team locked by ingaMe|hansie |
[6:18]: | Match resuming in 225 seconds! |
[6:19]: | Match resuming in 10 seconds! |
[6:19]: | Match resuming in 9 seconds! |
[6:19]: | Match resuming in 8 seconds! |
[6:19]: | Match resuming in 7 seconds! |
[6:19]: | Match resuming in 6 seconds! |
+mir nsd [6:18]: | Mouse doesnt work :) |
[6:19]: | Match resuming in 5 seconds! |
[6:19]: | Match resuming in 4 seconds! |
[6:19]: | Match resuming in 3 seconds! |
[6:19]: | Match resuming in 2 seconds! |
ingaMe|seF [6:19]: | we know |
[6:19]: | Match resuming in 1 seconds! |
[6:19]: | FIGHT! |
ingaMe|seF [6:18]: | 1-14 |
[5:13]: | The Allies have breached the Depot's east wall! |
[4:58]: | Allied team has destroyed the Axis Command Post! |
[4:52]: | Allied Command Post constructed. Charge speed increased! |
[3:29]: | The Allies have breached the Depot Gate! |
[3:27]: | The Depot Fence has been constructed. |
[2:28]: | The Allied Truck is in position! |
[2:19]: | The Crane Controls have been constructed. |
[2:15]: | The Allies have activated the crane! |
[2:01]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
ingaMe|seF [Warmup]: | Good luck is the result of hard work and preparation |
[11:25]: | The Allies have captured the forward bunker! |
[10:57]: | Axis Command Post constructed. Charge speed increased! |
[10:48]: | The Allies have opened up the Forward spawn rear exit! |
[10:26]: | The Allies have breached the Forward Bunker Gate! |
[9:33]: | Allied team has destroyed the Axis Command Post! |
[9:17]: | Axis Command Post constructed. Charge speed increased! |
[8:43]: | The Allies have breached the Depot Gate! |
[8:33]: | Allied team has destroyed the Axis Command Post! |
[8:29]: | Allied Command Post constructed. Charge speed increased! |
[8:24]: | The Depot Fence has been constructed. |
[7:36]: | The Allied Truck is in position! |
[7:17]: | The Crane Controls have been constructed. |
[7:16]: | The Allies have activated the crane! |
[7:02]: | The Allies have loaded the Gold Crate onto the Truck! |
[5:35]: | The Allies have breached the Depot's east wall! |
ingaMe|seF [4:51]: | xD |
ingaMe|seF [4:51]: | xD |
[4:37]: | Match is PAUSED! (Allies) |
[4:37]: | Match resuming in 10 seconds! |
[4:37]: | Match resuming in 9 seconds! |
[4:37]: | Match resuming in 8 seconds! |
[4:37]: | Match resuming in 7 seconds! |
[4:37]: | Match resuming in 6 seconds! |
[4:37]: | Match resuming in 5 seconds! |
[4:37]: | Match resuming in 4 seconds! |
[4:37]: | Match resuming in 3 seconds! |
[4:37]: | Match resuming in 2 seconds! |
[4:37]: | Match resuming in 1 seconds! |
[4:37]: | FIGHT! |
ingaMe|seF [1:27]: | nice hold |
[1:27]: | The Allies have escaped with the Gold Crate! |
ingaMe|seF [Intermission]: | btw |
[Intermission]: | >>> Objective reached at 10:33 (original: 12:00) |
ingaMe|seF [Intermission]: | 666 |
ingaMe|seF [Intermission]: | caej |
ingaMe|seF [Intermission]: | xd |
[11:37]: | Allied Command Post constructed. Charge speed increased! |
[8:58]: | The Tank has been repaired! |
[8:55]: | Allied team has stolen the Tank! |
[8:00]: | Truck Barrier #1 has been constructed. |
[7:23]: | Allied team has destroyed the Bank Doors! |
[7:18]: | The Tank has been damaged! |
[6:21]: | Truck Barrier #1 has been destroyed. |
[5:30]: | Allied team is escaping with the Gold Crate! |
[4:07]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:52 |
ingaMe|seF [Warmup]: | Good luck is the result of hard work and preparation |
[7:24]: | Allied Command Post constructed. Charge speed increased! |
[5:07]: | The Tank has been repaired! |
[5:04]: | Allied team has stolen the Tank! |
[4:51]: | Tank Barrier #1 has been constructed. |
[4:12]: | Truck Barrier #1 has been constructed. |
[4:09]: | Tank Barrier #1 has been destroyed. |
[3:30]: | Allied team has destroyed the Bank Doors! |
[2:35]: | Truck Barrier #1 has been destroyed. |
[2:02]: | Allied team is escaping with the Gold Crate! |
[1:35]: | Truck Barrier #1 has been constructed. |
ingaMe|seF [1:21]: | GG |
[0:51]: | Truck Barrier #1 has been destroyed. |
ingaMe|seF [0:39]: | 2:2 |
ingaMe|seF [0:37]: | pedro have to leave |
+mir CAE [0:14]: | uhm |
+mir CAE [0:10]: | decider must be played |
+mir nsd [0:09]: | :) |
[Intermission]: | >>> Objective NOT reached in time (7:52) |
ingaMe|seF [Intermission]: | bb |
ingaMe|seF [Intermission]: | we make |
+mir CAE [Intermission]: | dont |
ingaMe|seF [Intermission]: | forheit |
+mir CAE [Intermission]: | leave |
ingaMe|seF [Intermission]: | on cb |
[Intermission]: | ingaMe|pensie disconnected |
+mir CAE [Intermission]: | forfeit for war_ |
ingaMe|seF [Intermission]: | but on gamestv |
ingaMe|seF [Intermission]: | 2.2 |
+mir nsd [Intermission]: | So it's 4-2 for us :/ |
+mir CAE [Intermission]: | wat? |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.