Quantum Entanglement vs Animal Nature (2293 views)

be heady
nl jeewee
de pop
pl Lamisz
pl Ase
pl szczepcio


CB 3on3 Ladder
#clanbase.et
23.01.13 01:30 CET
Awards awarded to for
Lady Macbeth qE JiEWiE 39 kills
Killing Spree nuuub 9 frags without being killed
Accountant qE & Headyyy 90% kills/killed ratio
He's dead, Jim! nuuub 8 gibs
...and stay dead! nuuub 42% gibs/kill
Lead Poisoning qE JiEWiE 35 SMG kills
Spammity spam spam! Animal.Lamisz 5 SPAM kills
Fragstealer Animal.Lamisz 159 damage per frag
Die! Damn you, Die! Animal.ru$hoilize 308 damage per frag
What objective? nuuub 254 XP
Red Shirt Animal.Kojot=[ 51 deaths
Are these pliers sharp? Animal.Lamisz 8 deaths without fragging
Med Pack Whore Animal.Lamisz 156 damage per death
Eyes Wide Shut nuuub 2 team kills
Gingerbread man qE JiEWiE 18 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
Animal.Lamisz73155334530216504367821460/00/230/265/115315168
Animal.ru$hoilize44203194310112586062991080/03/216/301/130814626
Animal.Kojot=[59210305140115604867911080/01/126/314/620213335
Animal.59568821398044316951198723620/04/172/3110/622114346
nuuub68254192781212391233242940/02/123/243/420611996
qE & Headyyy9023526295001741383572760/01/327/243/215912347
qE JiEWiE87203394550218814662843690/02/035/224/620914044
qE 826928410118144716196131807390/05/085/2210/619112766
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Animal.Lamisz106671615201520462073990/00/015/102/0T/K/DDKDKDK/DK/KD/KKDDKKDKKKKKKD
Animal.ru$hoilize5078714000422032045360/01/06/90/1DDKDDD/KDK//KKDDKDK/D
Animal.Kojot=[94871617100727812541340/00/115/91/1KXK/KKK/DK/KDKK/DKDDDKDKKDK/KK/D/D
Animal.83232394630116703066591690/01/136/283/2
nuuub3574720100421522658180/00/07/160/0/DDD/DKD/D/DDKDDKKDKDKDKDDD
qE & Headyyy2976517100715241907180/00/15/90/1/KDK/D/D/DKDK//D/XKDDDD
qE JiEWiE1007718183015298324651200/01/016/112/2KDKDKDKKKKDK//DK/DK/KDKK/KKDTDDDDKKDK
qE 55227305550116665970301560/01/128/362/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Animal.Lamisz4547920001817522800470/00/28/92/1KDDDKDD///KKK/D/D/DKDT/DK/DKDK
Animal.ru$hoilize3385618100523662885180/00/05/151/0/D/DDKK//D/DDKDDXKKXDDKDDD
Animal.Kojot=[3989923301519712600740/00/07/143/4KDDDK/KDK/DD/DKD/DK/KDTDDKDDDDKDD
Animal.39221246140218608982851390/00/220/386/5
nuuub0917050157960350/02/012/61/4D/DDK/K/DDDDK/KTK/XDKKKKKKKKKD
qE & Headyyy07210030083700580/00/012/73/1/KK/KK/DK/DKDKKK/KKKDXK/DKD/DK/
qE JiEWiE829214170019344323181590/00/013/62/2DKK/KKKKDK/K/D/K/D/K/DTDKK//DKKD
qE 27255311780222460923182520/02/037/196/7
Player Summary for erdenberg_b2
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Animal.Lamisz804181010031245190900/00/07/71/0KK/KKK/KKK/DDDDDDD
Animal.ru$hoilize5440611001312911369540/02/25/60/0/DKK/KT/DKKDDDDKDD
Animal.Kojot=[453451100031296165000/01/04/80/1D/KXDKK/DDDDK/DKD
Animal.601151932101938324928540/03/216/211/1
nuuub71895721139646662410/00/14/22/0DDKDKKT//K/KS
qE & Headyyy9187111210022244166500/01/210/80/0KDDKDDDDDD/KKK/KKDKKKKD
qE JiEWiE7034710200417201501900/01/06/50/2/DDDKDDKXK/KK/KDK/
qE 7721023295119492838323310/02/320/152/2

» View plaintext endround stats
Player Chats
Animal.Lamisz [Warmup]: RUP
[11:54]: qE JiEWiEcalled a vote.
[11:53]: Vote passed!
[11:53]: *** Match Reset! ***
Animal.Lamisz [Warmup]: RUP
Animal.Lamisz [Warmup]: RUP
Animal.Lamisz [Warmup]: RUP
Animal.ru$hoilize [Warmup]: Ready.
qE JiEWiE [Countdown]: gl hf
Animal.ru$hoilize [Countdown]: =] gl
qE JiEWiE [Countdown]: thanks :)
Animal.Kojot=[ [11:57]: gl & hf
[10:14]: The Allies have captured the forward bunker!
[9:56]: The Depot Fence has been constructed.
[9:50]: Axis Command Post constructed. Charge speed increased!
[9:32]: The Allies have opened up the Forward spawn rear exit!
[9:29]: The Allies have breached the Forward Bunker Gate!
[8:33]: Allied team has destroyed the Axis Command Post!
[8:01]: The Allies have breached the Depot Gate!
[7:55]: Allied Command Post constructed. Charge speed increased!
[7:15]: The Allies have breached the Depot's east wall!
[6:35]: The Allies have breached the Depot's west wall!
[6:07]: The Allied Truck is in position!
[6:03]: The Crane Controls have been constructed.
[6:02]: The Allies have activated the crane!
[5:49]: The Allies have loaded the Gold Crate onto the Truck!
qE & Headyyy [3:39]: GG TIME to go to bed
Animal.ru$hoilize [3:23]: ?
[3:03]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:56
Animal.ru$hoilize [Warmup]: Ready.
Animal.Lamisz [Warmup]: RUP
Animal.Kojot=[ [Countdown]: gl & hf
nuuub [8:37]: xdddd
qE & Headyyy [6:25]: XD
[6:14]: The Allies have captured the forward bunker!
[5:50]: Axis Command Post constructed. Charge speed increased!
[5:28]: The Allies have breached the Forward Bunker Gate!
[5:14]: The Allies have opened up the Forward spawn rear exit!
nuuub [5:10]: Xdddddddddddd
nuuub [4:45]: LOOOOL
[4:36]: Allied team has destroyed the Axis Command Post!
[4:32]: Allied Command Post constructed. Charge speed increased!
[4:28]: The Allies have breached the Depot Gate!
[3:23]: The Allies have breached the Depot's east wall!
[2:39]: The Allied Truck is in position!
[2:26]: The Depot Fence has been constructed.
[2:02]: The Crane Controls have been constructed.
[2:01]: The Allies have activated the crane!
[1:48]: The Allies have loaded the Gold Crate onto the Truck!
Animal.Kojot=[ [1:34]: gg
Animal.Kojot=[ [0:58]: again
qE & Headyyy [0:50]: HEAL EGO
nuuub [0:23]: WAT
nuuub [0:18]: :$
[Intermission]: >>> Objective NOT reached in time (8:56)
Animal.Kojot=[ [Intermission]: Ogien Kurwa !!!!
Animal.ru$hoilize [Warmup]: :DDDDDDDDDD
Animal.ru$hoilize [Warmup]: :DDDDDDDDDD
Animal.ru$hoilize [Warmup]: :DDDDDDDDDD
Animal.ru$hoilize [Warmup]: :DDDDDDDDDD
Animal.ru$hoilize [Warmup]: :DDDDDDDDDD
Animal.Lamisz [Warmup]: RUP
Animal.Kojot=[ [Warmup]: sry
qE & Headyyy [Warmup]: rup
Animal.ru$hoilize [Warmup]: Ready.
qE JiEWiE [Countdown]: HF
nuuub [11:03]: xDDDDDDDDDD
[9:32]: The Allies have captured the forward bunker!
qE & Headyyy [9:19]: get truck
[8:42]: Allied Command Post constructed. Charge speed increased!
[8:42]: Main Gate has been destroyed!
Animal.Kojot=[ [8:39]: oops
[7:52]: The West Flak88 has been destroyed!
qE & Headyyy [7:00]: OK POP
nuuub [6:54]: didnt know im engi
Animal.ru$hoilize [6:41]: ok gg 999
[6:30]: The East Flak88 has been destroyed!
[6:30]: Both Flak88 guns have been destroyed!
[Intermission]: >>> Clock set to: 5:30
Animal.ru$hoilize [Intermission]: gg
[Intermission]: Animal.ru$hoilize disconnected
qE JiEWiE [Intermission]: ?
qE & Headyyy [Intermission]: lol?
nuuub [Intermission]: he doesnt need to dl it for both rounds
nuuub [Intermission]: :$
qE & Headyyy [Warmup]: xd
qE JiEWiE [Warmup]: thanks for the game
Animal.Kojot=[ [Warmup]: i know but lamisz dont connection
Animal.Kojot=[ [Warmup]: sry
Animal.Kojot=[ [Warmup]: bb
nuuub [Warmup]: so gg or wat
qE & Headyyy [Warmup]: gg or coming back
Animal.Kojot=[ [Warmup]: gg
qE & Headyyy [Warmup]: kk
qE & Headyyy [Warmup]: tnx for game cya
Animal.Kojot=[ [Warmup]: sry bb

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.