Echelon vs dawgss (2948 views)

pl stexx
pl hunter
pl Elviss
cl hanS
fr kavinsky
nl Testi


CB 3on3 Ladder
#clanbase.et
23.01.13 16:30 CET
Awards awarded to for
Lady Macbeth {echelon} stexX3D 53 kills
Killing Spree {echelon} hunter 7 frags without being killed
Accountant {echelon} stexX3D 88% kills/killed ratio
He's dead, Jim! dawgs}kvsky 10 gibs
...and stay dead! dawgs}kvsky 26% gibs/kill
Lead Poisoning {echelon} stexX3D 48 SMG kills
Spammity spam spam! dawgs|hanS 2 SPAM kills
Fragstealer {echelon} stexX3D 128 damage per frag
Die! Damn you, Die! dawgs|Testi 315 damage per frag
What objective? {echelon} hunter 371 XP
Red Shirt dawgs|hanS 71 deaths
Are these pliers sharp? dawgs|hanS 10 deaths without fragging
Med Pack Whore dawgs}kvsky 174 damage per death
Eyes Wide Shut dawgs}kvsky 6 team kills
Gingerbread man dawgs|hanS 23 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
dawgs|hanS692874971701239365984050/11/247/492/2191139410
dawgs}kvsky673303857100618824993622571/00/142/371/221716445
dawgs|Testi4831932672011010222107621590/01/430/522/231916137
dawgs6193611919519085127836299644211/02/4119/525/224215547
{echelon} stexX3D8725353605101867866771360/03/148/382/212811147
{echelon}^ E L V I S S77323465931022985988311040/01/043/362/121414749
{echelon} hunter87371455290110106969593250/03/141/392/223818474
{echelon} 8394714417117215027341251951650/07/1132/396/219314757
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
dawgs|hanS386182110031997278900/10/07/201/1KKD/DXXDDXDDKXD/DDKDDDDDDDK/DKDKK
dawgs}kvsky1001251212405424392344691/00/015/71/1DKKTTKKDTKKDTKTDKKD/K/DDDK//K
dawgs|Testi419471710022773323700/00/26/141/0K//DKDKDDXDDKDKDDDDDKDDKD
dawgs602802750605972098370691/10/228/413/2
{echelon} stexX3D1000151501050000/01/014/80/1DDS/DKK/KKDKKK//KKDKK/KKDKDKDD
{echelon}^ E L V I S S10093151510082696197100/01/014/70/0/KDKK/K/KDDK/KDKKDKKD/KK/K/K/D
{echelon} hunter911031112300130512597180/00/09/92/2KDD/DKKDDDDKDKKKKKKKDDD
{echelon} 9719641424101457474568180/02/037/242/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
dawgs|hanS802545100163167800/00/04/50/0DKXKKD/KDD
dawgs}kvsky2517140011406777440/00/02/30/0T/DDDK
dawgs|Testi331526000052473700/00/12/40/1DKDDDKDD
dawgs4657715101215612192440/00/18/120/1
{echelon} stexX3D15040642002850807180/01/05/20/0K/DKD/KKKK
{echelon}^ E L V I S S803845000272940200/00/03/31/0KD/K/DKDK
{echelon} hunter752634100261335200/00/03/20/0KD/K/KD
{echelon} 1021041313300621921561180/01/011/71/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
dawgs|hanS581031729301103993362650/00/118/170/1DDDK//KK//K/KD/KDK/DKDDDDKK/KDKTDDDDDK/DKKDKDK/
dawgs}kvsky691071623400829303429360/00/016/160/0DKKKDDK/KDDDDKKDDK/K/DDDDKX/KK/K//DK/KKD
dawgs|Testi429311261004347339681360/00/011/220/0DDK/KD/DDD/DKDD/KKKDKDDDDKKDDDDDDKKDD
dawgs5630344788012210396110231770/00/145/550/1
{echelon} stexX3D64851625200730673377180/00/015/181/0KKDDD/D/KDKDKKK/DDDKDKK/KK/KDKDDK/DK/DDDD
{echelon}^ E L V I S S1161292118100840223442540/00/021/110/0K/KKXK/K/KD/KK/DKKKKDDK//KDKDKKDK/KDDDKK
{echelon} hunter105136191810123934357770/01/019/160/0DT/KDDDK/DKKDDKDDDKKKDKDKDKKKKKKKDDDKK
{echelon} 953505661401171102310396790/01/055/451/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
dawgs|hanS12598201620092744274700/01/118/71/0/K/KXKK/DKKK//DKKKKKDKK/K/KDDK/K/KDDK
dawgs}kvsky50819182005247428121080/00/19/110/1K/K/K/K/KDKDKDDKDD/DDKDDDDD
dawgs|Testi661171218001434522820230/01/111/121/1DDKTK/DKKK/KD/DD/KDDKKKDKDDKDDD
dawgs80296415240118867083791310/02/338/302/2
{echelon} stexX3D100128161610042869258700/01/114/101/1DDDDDDDK/KK/KDDKDKKK/KKKKDDKKK/K
{echelon}^ E L V I S S2863621110424123016500/00/05/151/1SDD/DKDDDD/K/DDDDDDDDKDKKK/
{echelon} hunter66106121840053098306700/02/110/120/0K/KDDKDKDDKD/KDK//DDKDKDK/KDKD
{echelon} 6529734556101383798670500/03/229/372/2

» View plaintext endround stats
Player Chats
[9:11]: Allies capture the factory district!
[8:48]: Axis Command Post constructed. Charge speed increased!
{echelon} stexX3D [8:46]: xD
[8:27]: Allies have destroyed the Main Gate!
[8:22]: The side gate has been built!
[8:06]: Allies have destroyed the Side Door!
dawgs|Testi [0:31]: gg
{echelon} stexX3D [0:16]: brb
[0:13]: {echelon} stexX3D disconnected
[Intermission]: >>> Clock set to: 10:00
dawgs}kvsky [Intermission]: no friends M
dawgs}kvsky [Warmup]: :'
dawgs|Testi [Warmup]: unready
dawgs|Testi [Warmup]: where stexx
[9:08]: Allies capture the factory district!
[8:55]: The side gate has been built!
[8:29]: Allied Command Post constructed. Charge speed increased!
[8:28]: Allies have destroyed the Main Gate!
[8:19]: The side gate has been destroyed!
[7:14]: Allies have destroyed the Bunker Controls!
[7:14]: Allies have destroyed the Bunker Controls!
[7:14]: Allies have destroyed the Bunker Controls!
[7:14]: Allies have destroyed the Bunker Controls!
[7:14]: Allies have destroyed the Bunker Controls!
[7:14]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Objective reached at 2:45 (original: 10:00)
dawgs}kvsky [Countdown]: nerds wants to win
dawgs}kvsky [Countdown]: :D
[10:13]: The Allies have captured the forward bunker!
[9:59]: The Depot Fence has been constructed.
[9:50]: Axis Command Post constructed. Charge speed increased!
[9:43]: The Allies have breached the Forward Bunker Gate!
[9:30]: The Allies have opened up the Forward spawn rear exit!
[8:47]: Allied team has destroyed the Axis Command Post!
[6:47]: Allied Command Post constructed. Charge speed increased!
[6:03]: The Allies have breached the Depot Gate!
[5:19]: The Allies have breached the Depot's east wall!
[3:28]: The Allied Truck is in position!
[Intermission]: >>> Clock set to: 12:00
[11:31]: Match is PAUSED! (Allies)
[11:31]: Axis team locked by dawgs|hanS
[11:31]: Match resuming in 225 seconds!
[11:31]: Match resuming in 210 seconds!
[11:31]: Match resuming in 10 seconds!
[11:31]: Match resuming in 9 seconds!
[11:31]: Match resuming in 8 seconds!
[11:31]: Match resuming in 7 seconds!
[11:31]: Match resuming in 6 seconds!
[11:31]: Match resuming in 5 seconds!
[11:31]: Match resuming in 4 seconds!
[11:31]: Match resuming in 3 seconds!
[11:31]: Match resuming in 2 seconds!
[11:31]: Match resuming in 1 seconds!
[11:31]: FIGHT!
[8:15]: The Allies have captured the forward bunker!
[7:54]: Axis Command Post constructed. Charge speed increased!
[7:38]: Allied team has destroyed the Axis Command Post!
[7:37]: The Allies have opened up the Forward spawn rear exit!
[7:34]: The Allies have breached the Forward Bunker Gate!
[6:39]: Allied Command Post constructed. Charge speed increased!
[6:09]: The Allies have breached the Depot Gate!
[6:00]: The Depot Fence has been constructed.
[5:22]: The Allies have breached the Depot's east wall!
[4:50]: The Crane Controls have been constructed.
[4:32]: The Allied Truck is in position!
[4:32]: The Allies have activated the crane!
{echelon}^ E L V I S S [4:30]: 8d
[4:19]: The Allies have loaded the Gold Crate onto the Truck!
dawgs|Testi [3:23]: great lag:$
[2:15]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:44 (original: 12:00)
{echelon} stexX3D [Intermission]: gg
[Intermission]: {echelon} stexX3D disconnected
{echelon}^ E L V I S S [Intermission]: gg
dawgs|hanS [Intermission]: GG
[Intermission]: {echelon} E L V I S S disconnected
[Intermission]: dawgs|Testi disconnected
[Intermission]: kavinsky disconnected
[Intermission]: {echelon} hunter disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.