The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 4:56
+mir nsd [Intermission]:
:Dddd
+mir nsd [Intermission]:
Slalom
[3:56]:
The Axis have blown the Main Entrance!
[3:33]:
Axis have captured the Forward Bunker!
[1:40]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Objective reached at 3:15 (original: 4:56)
+mir nsd [Intermission]:
:d
eph znArk [10:40]:
xd
[10:05]:
The Allies have captured the forward bunker!
[10:03]:
The Axis have captured the forward bunker!
[7:19]:
The Allies have captured the forward bunker!
[7:17]:
The Axis have captured the forward bunker!
[7:08]:
The Allies have captured the forward bunker!
[6:25]:
The Depot Fence has been constructed.
[6:21]:
Axis Command Post constructed. Charge speed increased!
[6:10]:
The Allies have opened up the Forward spawn rear exit!
[6:02]:
The Allies have breached the Forward Bunker Gate!
[3:55]:
Allied team has destroyed the Axis Command Post!
[3:43]:
Allied Command Post constructed. Charge speed increased!
[3:39]:
The Allies have breached the Depot Gate!
[2:45]:
The Allies have breached the Depot's east wall!
[Intermission]:
>>> Clock set to: 12:00
[6:43]:
The Allies have captured the forward bunker!
[6:21]:
Axis Command Post constructed. Charge speed increased!
[5:51]:
The Allies have opened up the Forward spawn rear exit!
[5:47]:
The Allies have breached the Forward Bunker Gate!
eph r1vA :o) [3:22]:
man
eph r1vA :o) [3:21]:
:)
[2:56]:
The Allies have breached the Depot Gate!
[2:49]:
Allied team has destroyed the Axis Command Post!
[2:34]:
Allied Command Post constructed. Charge speed increased!
[1:24]:
The Depot Fence has been constructed.
eph znArk [0:18]:
ggs
+mir nsd [0:09]:
gg
[Intermission]:
>>> Objective NOT reached in time (12:00)
[Intermission]:
+mir Ethic disconnected
eph r1vA :o) [Intermission]:
gg wp
+mir CAE [Intermission]:
wp
[Intermission]:
eph r1vA :o) disconnected
[Intermission]:
+mir CAE disconnected
[Intermission]:
eph znArk disconnected
[Intermission]:
+mir nsd disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.