Allied Command Post constructed. Charge speed increased!
[6:33]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:26
@kazz1m [Intermission]:
YGG
qE & JiEWiE [Intermission]:
gg
[2:24]:
The Doors are opening!!
@kazz1m [0:01]:
GG
[Intermission]:
>>> Objective NOT reached in time (3:26)
qE & JiEWiE [Intermission]:
:D
@kazz1m [Intermission]:
:)
B-root* Guigui [Intermission]:
lucky :p
qE & JiEWiE [Intermission]:
skillaigt
@kazz1m [Warmup]:
GUIGUI CONNECTION
@kazz1m [Warmup]:
XD
qE & JiEWiE [Warmup]:
no?
[9:00]:
Axis have captured the Forward Bunker!
[8:46]:
Allies have reclaimed the Forward Bunker!
[7:33]:
The Axis have blown the Main Entrance!
[7:02]:
Axis have captured the Forward Bunker!
[6:38]:
Allies have reclaimed the Forward Bunker!
[6:12]:
Axis have captured the Forward Bunker!
highsens [5:04]:
oh
[3:39]:
Allies have reclaimed the Forward Bunker!
[3:16]:
Axis have captured the Forward Bunker!
highsens [0:48]:
gtfo
qE & JiEWiE [0:46]:
:d
@kazz1m [0:42]:
XD
qE & Heady [0:14]:
gg
qE & JiEWiE [0:09]:
maddio
highsens [0:04]:
i was lagging whole first map
highsens [0:02]:
:S
[Intermission]:
>>> Clock set to: 10:00
highsens [Intermission]:
tgood excuse?
@kazz1m [Intermission]:
xd
qE & JiEWiE [Intermission]:
madddd
highsens [Intermission]:
as fuck.
[9:17]:
Axis have captured the Forward Bunker!
[9:16]:
Allies have reclaimed the Forward Bunker!
[9:06]:
The Axis have blown the Main Entrance!
[8:29]:
Axis have captured the Forward Bunker!
highsens [8:16]:
fcking lag
highsens [7:32]:
gg
B-root* Guigui [7:25]:
shit ;qp
[7:08]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Objective reached at 2:52 (original: 10:00)
qE & JiEWiE [Intermission]:
gg
@kazz1m [Intermission]:
QXD
@kazz1m [Intermission]:
GG
[Intermission]:
qE & Heady disconnected
[Intermission]:
qE & JiEWiE disconnected
[Intermission]:
qE fatty disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.