Quantum Entanglement vs FPS Drop (2119 views)

be Heady
de pop
pl staminaboy
cz Nega
cz Sklamak
cz Paradox


CB 3on3 Ladder
#clanbase.et
26.01.13 23:00 CET
Awards awarded to for
Lady Macbeth qE & Heady 47 kills
Killing Spree FPS>Sklamak 8 frags without being killed
Accountant qE & smok:3 105% kills/killed ratio
He's dead, Jim! qE & smok:3 13 gibs
...and stay dead! qE & smok:3 29% gibs/kill
Lead Poisoning qE & Heady 41 SMG kills
Spammity spam spam! FPS>Sklamak 6 SPAM kills
Fragstealer qe pop 154 damage per frag
Die! Damn you, Die! FPS>Sklamak 397 damage per frag
What objective? FPS>Sklamak 299 XP
Red Shirt FPS>Sklamak 61 deaths
Are these pliers sharp? qE & smok:3 8 deaths without fragging
Med Pack Whore qE & smok:3 192 damage per death
Eyes Wide Shut fps>Nega 4 team kills
Gingerbread man qe pop 16 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
qE & Heady802954758101014734968252730/12/341/374/315611635
qE & smok:3102286454313101286947289180/03/140/262/319316638
qe pop76200354561116469644521391/01/229/225/41349745
qe 8578112714629314220739185664301/06/2110/2211/416112636
fps>Nega50194265121410639580003960/02/226/382/124615434
FPS>Paradox:-)63245345391111680274571180/03/228/394/320013836
FPS>Sklamak65299416172114835674391020/01/235/376/920411888
FPS>6073810116518463521553228966160/06/289/3712/921713756
Player Summary for erdenberg_b2
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
qE & Heady753834100243836800/00/03/20/0KD/D/KK
qE & smok:33505772200291735800/00/06/01/0KK/KKK/KK
qe pop1002922010032424500/00/00/12/0DKKS
qe 1751241283104167997100/00/09/33/0
fps>Nega010400015837500/00/00/30/0D/DD
FPS>Paradox:-)5015240000404519180/00/02/40/0KDKDDD
FPS>Sklamak20815000050978500/00/01/20/3DKDDDD
FPS>232431300019711679180/00/03/90/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
qE & Heady1202365000095489800/00/06/50/0KDKDDKKDKKD
qE & smok:330041620002102551600/01/05/00/0K/KKK/KK
qe pop15027320002837583180/00/02/01/0KK//K
qe 19091159000428161997180/01/013/51/0
fps>Nega141317000376197600/00/11/30/0DDD/K//D
FPS>Paradox:-)602135000157985900/00/03/40/0KDK/DDDK
FPS>Sklamak141017000065798100/00/01/60/1DDDDKDDD
FPS>294451900041997281600/00/15/130/1
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
qE & Heady9511922234001029272781360/11/120/101/2KDKK/K/K/KD/KKDKK/K/KKD/DKDDKDDK/DKKD/KDKXK/DK
qE & smok:3901011820600538243260180/01/117/130/1KDKDKKDKDKK//D/DDKK/KKDKDDDKDDKDKK/KDK
qe pop10014420206019353536241211/01/217/72/2/KDK/DDKKDK/KK/DDKDD/K/KKKK/KKK/T/KKKDDKD
qe 9536460631601241028696651751/13/454/303/5
fps>Nega61951321010331253540760/02/010/161/1DKDDKD/D/KD/DKKKDDDKDDKDDKDDKKKSKD
FPS>Paradox:-)56971425410332163762550/01/112/201/0KKDKDKDKD//DKDD/DDDKKDKDDDDKKDDKKDDDSKD
FPS>Sklamak421101228110633242984570/01/28/183/2DDDD/DKK//DDDKDDKK/KD/KKKK/KDSDDKDDDDDDDD
FPS>533023974530129665102861880/04/330/545/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
qE & Heady6111516265102303027782370/01/212/203/1KKDKD/DDK/DDDDKDKDDKKDSDKDDDDKDKDDKKKDKKDD
qE & smok:37387141951032928315500/01/012/131/2KKDKKKDKDKKD/KK/DKDDDDDSDDK/KKDDD
qe pop470102100050000/00/010/140/2DKDK/D/K/D/KDKDKDDDDDK/DKDKDDKD
qe 602024066102010595859332370/02/234/474/5
fps>Nega638512192043245131093200/00/115/161/0DDKDXDKTKDDK/DDKKK/KT/DDTTKDKKDKDDDD
FPS>Paradox:-)781121519501726032317450/02/111/113/3/DDDK//KKD/KK/KKDDKX/DKXXTDDDKKDKD/KKK
FPS>Sklamak1281712721611838662689450/00/025/113/3/KKDK/TKDDX/DK/KDKDD/K/SKDKDKK/KKKK/XKKKKKKKKDKDKDK
FPS>903685459131618892081154100/02/251/387/6

» View plaintext endround stats
Player Chats
[11:36]: The Allies have captured the forward bunker!
[11:18]: Axis Command Post constructed. Charge speed increased!
[10:56]: Allied team has destroyed the Axis Command Post!
[10:52]: Main Gate has been destroyed!
[10:38]: Allied Command Post constructed. Charge speed increased!
fps>Nega [9:50]: gg
qE & Heady [9:49]: GG
[9:40]: The West Flak88 has been destroyed!
[9:35]: The East Flak88 has been destroyed!
[9:35]: Both Flak88 guns have been destroyed!
[Intermission]: >>> Clock set to: 2:25
fps>Nega [Warmup]: luck
fps>Nega [Warmup]: :)
fps>Nega [0:23]: WTF
[Intermission]: >>> Objective NOT reached in time (2:25)
qE & Heady [Intermission]: gg
qE & Heady [Intermission]: close one
[9:49]: The Allies have captured the forward bunker!
[9:24]: Axis Command Post constructed. Charge speed increased!
[8:56]: The Allies have opened up the Forward spawn rear exit!
[8:53]: The Allies have breached the Forward Bunker Gate!
[7:37]: Allied team has destroyed the Axis Command Post!
[7:18]: Allied Command Post constructed. Charge speed increased!
[5:38]: The Allies have breached the Depot Gate!
[4:41]: The Allies have breached the Depot's east wall!
[4:00]: The Depot Fence has been constructed.
[3:46]: The Allied Truck is in position!
[Intermission]: >>> Clock set to: 12:00
qE & Heady [Intermission]: GG
FPS>Sklamak [Intermission]: no
qe pop [Warmup]: no??
FPS>Sklamak [Warmup]: yes .. this is not gg .................
[11:25]: The Allies have captured the forward bunker!
[11:18]: The Axis have captured the forward bunker!
[10:48]: The Allies have breached the Forward Bunker Gate!
[10:27]: The Depot Fence has been constructed.
[10:27]: Allied Command Post constructed. Charge speed increased!
[8:35]: The Allies have breached the Depot Gate!
[8:04]: The Allies have breached the Depot's east wall!
[7:21]: The Allied Truck is in position!
qE & Heady [2:57]: xD
[1:52]: qe pop disconnected
fps>Nega [1:04]: >d
qE & Heady [0:11]: XD
[Intermission]: >>> Objective NOT reached in time (12:00)
[Intermission]: qE & Heady disconnected
[Intermission]: FPS>Sklamak disconnected
[Intermission]: qE & smok:3 disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.