Axis Command Post constructed. Charge speed increased!
[10:56]:
Allied team has destroyed the Axis Command Post!
[10:52]:
Main Gate has been destroyed!
[10:38]:
Allied Command Post constructed. Charge speed increased!
fps>Nega [9:50]:
gg
qE & Heady [9:49]:
GG
[9:40]:
The West Flak88 has been destroyed!
[9:35]:
The East Flak88 has been destroyed!
[9:35]:
Both Flak88 guns have been destroyed!
[Intermission]:
>>> Clock set to: 2:25
fps>Nega [Warmup]:
luck
fps>Nega [Warmup]:
:)
fps>Nega [0:23]:
WTF
[Intermission]:
>>> Objective NOT reached in time (2:25)
qE & Heady [Intermission]:
gg
qE & Heady [Intermission]:
close one
[9:49]:
The Allies have captured the forward bunker!
[9:24]:
Axis Command Post constructed. Charge speed increased!
[8:56]:
The Allies have opened up the Forward spawn rear exit!
[8:53]:
The Allies have breached the Forward Bunker Gate!
[7:37]:
Allied team has destroyed the Axis Command Post!
[7:18]:
Allied Command Post constructed. Charge speed increased!
[5:38]:
The Allies have breached the Depot Gate!
[4:41]:
The Allies have breached the Depot's east wall!
[4:00]:
The Depot Fence has been constructed.
[3:46]:
The Allied Truck is in position!
[Intermission]:
>>> Clock set to: 12:00
qE & Heady [Intermission]:
GG
FPS>Sklamak [Intermission]:
no
qe pop [Warmup]:
no??
FPS>Sklamak [Warmup]:
yes .. this is not gg .................
[11:25]:
The Allies have captured the forward bunker!
[11:18]:
The Axis have captured the forward bunker!
[10:48]:
The Allies have breached the Forward Bunker Gate!
[10:27]:
The Depot Fence has been constructed.
[10:27]:
Allied Command Post constructed. Charge speed increased!
[8:35]:
The Allies have breached the Depot Gate!
[8:04]:
The Allies have breached the Depot's east wall!
[7:21]:
The Allied Truck is in position!
qE & Heady [2:57]:
xD
[1:52]:
qe pop disconnected
fps>Nega [1:04]:
>d
qE & Heady [0:11]:
XD
[Intermission]:
>>> Objective NOT reached in time (12:00)
[Intermission]:
qE & Heady disconnected
[Intermission]:
FPS>Sklamak disconnected
[Intermission]:
qE & smok:3 disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.