Quantum Entanglement vs ingaMev2 (2249 views)

be heady
de pop
be ViKO
cl hanS
br olavoL
br youseF


CB 3on3 Ladder
#clanbase.et
27.01.13 01:00 CET
Awards awarded to for
Lady Macbeth qE & SLEEPER 38 kills
Killing Spree qe pop 6 frags without being killed
Accountant ingaMe|hanS 97% kills/killed ratio
He's dead, Jim! qE & SLEEPER 10 gibs
...and stay dead! qE & Heady 33% gibs/kill
Lead Poisoning ingaMe|hanS 35 SMG kills
Spammity spam spam! qE & SLEEPER 5 SPAM kills
Fragstealer ingaMe|hanS 182 damage per frag
Die! Damn you, Die! ingaMe|seF 290 damage per frag
What objective? qE & SLEEPER 250 XP
Red Shirt ingaMe|seF 47 deaths
Are these pliers sharp? qe pop 10 deaths without fragging
Med Pack Whore qe pop 174 damage per death
Eyes Wide Shut ingaMe|hanS 1 team kills
Gingerbread man qE & SLEEPER 15 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
ingaMe|seF6222129475001365706610540/00/328/281/422714137
ingaMe>>olavoL3817318454207473056892170/01/113/314/426312138
ingaMe|hanS9724838395019688960931220/13/235/211/618115644
ingaMe646428513114212918189183923930/14/276/216/622413936
qE & SLEEPER812503846101015709665471480/02/231/275/118713948
qe pop88218354010010666266531261/04/225/245/4190166610
qE & Heady752422736900114634498900/00/023/244/117213955
qE 8171010012220103618392181892741/06/079/2414/118314858
Player Summary for et_ice
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ingaMe|seF304731000031136129400/00/03/80/0DDDDD//KDKXK/D
ingaMe>>olavoL23223130002128118301220/00/12/91/1DDDDKD/KDDDDKD/D
ingaMe|hanS6341711101312511649700/01/07/60/2DKDDDDK/K/KDDT/KKDK
ingaMe3911013341018366847731920/01/112/231/3
qE & SLEEPER12868972002207213801300/01/18/40/0KK/KKKK/DKDDKDDK
qe pop15761117000216251313180/00/08/43/1KKKDK/KKDDK/KKDKDK
qE & Heady8544671004107697500/00/06/30/0KK/KDK/KK/D/D
qE 12317326213008477336681480/01/122/113/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ingaMe|seF5031240000763721360/00/12/30/0DDKDKD
ingaMe>>olavoL254141101182437180/00/01/20/0SDK/D
ingaMe|hanS10020331001516584180/11/02/10/0KKD/KD
ingaMe5855611210214611742720/11/15/60/0
qE & SLEEPER752734000183060700/00/13/20/0KD/DKDK
qe pop4002641000132118401/01/02/00/0KKK/K
qE & Heady331013000059167000/00/01/30/0DDDK
qE 169638800021742146101/01/16/50/0
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ingaMe|seF77781418200723532264180/00/014/90/2KK/DD/KKDKK/KDD//KDKDKD/K/KKDKDD
ingaMe>>olavoL336851521031491167800/00/04/91/2DKKK/DDDDDKDS//DDDKD
ingaMe|hanS163119181120053031171400/00/017/51/1K/KKKDKKKKDDK/KKKK/KK/K/DKDDK
ingaMe9126537446101568755656180/00/035/232/5
qE & SLEEPER6481111750051900218900/00/09/122/0D/KKDDKDKDDD//DDDKDK//KKKDKK
qe pop3348618000421322645900/00/04/132/1DDKDDKK/DKKDD/DK/DD/DDDD
qE & Heady6881111630051624204100/00/010/101/1DKDDDDDKKKKK/DD/DKDDKK/KK//
qE 5521028518001456566875900/00/023/355/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ingaMe|seF6665101530032318233100/00/29/81/2/DKDKD/KDDDDKD/KKKDDDKKKD
ingaMe>>olavoL6979913100117761744770/01/06/112/1DKKKDDDDDKDKDDKD/KDKKD
ingaMe|hanS71681014100020912146340/01/29/90/3DDKDKDDKDKKDDKDDKKDKDDDK
ingaMe6921229425004618562211110/02/424/283/6
qE & SLEEPER83741518310722942371180/01/011/93/1DKK/KDD/KK/DKK/K//SKKKDDKKK/DDDDK
qe pop100831414100325842511180/03/211/70/2DKKKKKK/DKKDDKKDKDDD//KDKDKD
qE & Heady9010791050021343130300/00/06/83/0KKDKDD//KKDDKKDDDKK
qE 9126438429101262216185360/04/228/246/3

» View plaintext endround stats
Player Chats
qE & SLEEPER [Countdown]: hgf
qE & SLEEPER [Countdown]: hf
[9:23]: Axis have captured the Forward Bunker!
[9:19]: Allies have reclaimed the Forward Bunker!
[7:07]: Axis have captured the Forward Bunker!
[6:23]: The Axis have blown the Main Entrance!
ingaMe|seF [4:05]: xD
[4:03]: Allies have reclaimed the Forward Bunker!
qE & SLEEPER [3:52]: GG
[3:51]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Clock set to: 6:08
ingaMe|seF [Intermission]: mierda de mapa csm hadsuiozxcv
ingaMe|seF [Warmup]: Good luck is the result of hard work and preparation
[5:21]: Axis have captured the Forward Bunker!
[5:14]: The Axis have blown the Main Entrance!
[4:34]: Allies have reclaimed the Forward Bunker!
[4:13]: Axis have captured the Forward Bunker!
[3:54]: Allies have reclaimed the Forward Bunker!
[3:20]: Axis have captured the Forward Bunker!
[3:00]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Objective reached at 3:07 (original: 6:08)
qE & Heady [Intermission]: gg
qe pop [Warmup]: dat quote
ingaMe|seF [Warmup]: Good luck is the result of hard work and preparation
[11:09]: The Tank has been repaired!
[11:04]: Allied team has stolen the Tank!
[10:46]: Tank Barrier #1 has been constructed.
[10:25]: Axis Command Post constructed. Charge speed increased!
[10:01]: Tank Barrier #1 has been destroyed.
[9:08]: Truck Barrier #1 has been constructed.
[9:01]: The Tank has been damaged!
[8:58]: Allied team has destroyed the Axis Command Post!
[8:57]: The Tank has been repaired!
[8:53]: Allied Command Post constructed. Charge speed increased!
[8:46]: Allied team has destroyed the Bank Doors!
[8:25]: The Tank has been damaged!
[7:45]: Truck Barrier #1 has been destroyed.
qE & Heady [6:28]: hits
qE & Heady [6:27]: <3
[4:38]: Allied team is escaping with the Gold Crate!
ingaMe|seF [4:13]: how much u guys payed
ingaMe|seF [4:11]: for olavo
ingaMe|seF [4:09]: give up the game?
ingaMe|seF [4:08]: :D
ingaMe|seF [4:08]: :D
qE & Heady [3:45]: HE PROBABly betted on us
ingaMe|seF [3:45]: :D
ingaMe|seF [3:45]: :D
qE & Heady [3:44]: on gtv
[3:25]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:34
ingaMe|seF [Warmup]: Good luck is the result of hard work and preparation
qE & SLEEPER [Countdown]: rznje!
[8:07]: Allied Command Post constructed. Charge speed increased!
[7:39]: The Tank has been repaired!
[7:36]: Allied team has stolen the Tank!
[7:01]: Tank Barrier #1 has been constructed.
[6:38]: Truck Barrier #1 has been constructed.
[6:32]: Match is PAUSED! (Axis)
qE & Heady [6:32]: WTF IS THIS SHIT
[6:32]: Allies team locked by ingaMe|hanS
ingaMe|seF [6:32]: ?
[6:32]: Match resuming in 225 seconds!
[6:32]: Match resuming in 210 seconds!
ingaMe|seF [6:32]: xD
[6:32]: Match resuming in 195 seconds!
[6:32]: Match resuming in 10 seconds!
[6:32]: Match resuming in 9 seconds!
[6:32]: Match resuming in 8 seconds!
[6:32]: Match resuming in 7 seconds!
[6:32]: Match resuming in 6 seconds!
[6:32]: Match resuming in 5 seconds!
[6:32]: Match resuming in 4 seconds!
[6:32]: Match resuming in 3 seconds!
[6:32]: Match resuming in 2 seconds!
[6:32]: Match resuming in 1 seconds!
[6:32]: FIGHT!
ingaMe|seF [5:34]: xD
[5:16]: The Tank has been damaged!
[4:37]: The Tank has been repaired!
[4:11]: Tank Barrier #1 has been destroyed.
[3:59]: Axis team has destroyed the Allied Command Post!
[3:51]: Axis Command Post constructed. Charge speed increased!
[3:35]: The Tank has been damaged!
[3:31]: The Tank has been repaired!
[3:17]: Allied team has destroyed the Bank Doors!
qe pop [3:02]: xdddddddddddd
qe pop [3:01]: omfg
qe pop [3:00]: :DDDDDDD
[2:15]: Truck Barrier #1 has been destroyed.
qE & Heady [0:26]: FUCKIGN SPAWN
qE & Heady [0:25]: noobs
qE & Heady [0:12]: :(
[Intermission]: >>> Objective NOT reached in time (8:34)
ingaMe|seF [Intermission]: wp
qE & Heady [Intermission]: gg
[Intermission]: ingaMe|hanS disconnected
[Intermission]: qE & Heady disconnected
[Intermission]: ingaMe|seF disconnected
[Intermission]: ingaMe>>olavoL disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.