Axis Command Post constructed. Charge speed increased!
[3:14]:
The Allies have breached the Forward Bunker Gate!
[3:03]:
The Allies have opened up the Forward spawn rear exit!
HitboxWin:> [2:19]:
zzz
HitboxWin:> [2:12]:
bullets just go throu you
Z :> [0:35]:
gg
[0:03]:
The Allies have breached the Depot Gate!
[Intermission]:
>>> Clock set to: 12:00
|OoW| Sober [Warmup]:
Let's Dance !
HitboxWin:> [11:29]:
zzz
HitboxWin:> [11:15]:
we playing portals i see
[9:49]:
The Allies have captured the forward bunker!
Z :> [9:08]:
Choo CHOO IMMA TRAIN
[9:01]:
The Allies have breached the Forward Bunker Gate!
|OoW| Sober [8:59]:
SIR SPEAK A LOT
[8:57]:
The Allies have opened up the Forward spawn rear exit!
[8:56]:
Axis Command Post constructed. Charge speed increased!
Z :> [8:11]:
dat warps :DDDD
[7:56]:
Allied team has destroyed the Axis Command Post!
[7:51]:
Allied Command Post constructed. Charge speed increased!
[6:42]:
The Allies have breached the Depot Gate!
[6:32]:
The Depot Fence has been constructed.
[5:50]:
The Allies have breached the Depot's east wall!
[5:32]:
The Crane Controls have been constructed.
[5:31]:
The Allied Truck is in position!
[5:30]:
The Allies have activated the crane!
[5:16]:
The Allies have loaded the Gold Crate onto the Truck!
[3:46]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 8:13 (original: 12:00)
|OoW| Sober [Warmup]:
Let's Dance !
[7:59]:
The Doors are opening!!
[7:40]:
Allied Command Post spawn active!
[7:40]:
Allied Command Post constructed. Charge speed increased!
[6:38]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:21
|OoW| Sober [Warmup]:
Let's Dance !
jerK:> [3:17]:
xD
[3:15]:
|OoW| reeZecalled a vote.
[3:13]:
Vote FAILED! (Match Reset )
[3:10]:
|OoW| reeZecalled a vote.
[3:08]:
Vote FAILED! (Map Restart )
[1:27]:
The Doors are opening!!
|OoW| Sober [0:09]:
GG
|OoW| STaZ [0:05]:
wp
[Intermission]:
|OoW| reeZe disconnected
[Intermission]:
>>> Objective NOT reached in time (3:21)
[Intermission]:
|OoW| STaZ disconnected
[Intermission]:
HitboxWin:> disconnected
jerK:> [Intermission]:
gg
[Intermission]:
jerK:> disconnected
[Intermission]:
|OoW| Sober disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.