Coffe Time vs pulse gaming (2648 views)

pl nightmare
be BrCh
cl NAKEZ
gb Knocker
nl dETZ
in fragnon


CB 3on3 Ladder
#clanbase.et
03.02.13 17:15 CET
Awards awarded to for
Lady Macbeth c[_] nightmare 79 kills
Killing Spree c[_] nightmare 6 frags without being killed
Accountant c[_] nightmare 113% kills/killed ratio
He's dead, Jim! c[_] BrCh?! 17 gibs
...and stay dead! c[_] BrCh?! 38% gibs/kill
Lead Poisoning c[_] nightmare 67 SMG kills
Spammity spam spam! c[_] nightmare 6 SPAM kills
Fragstealer PulSe( dETZ 136 damage per frag
Die! Damn you, Die! PulSe( elomax 243 damage per frag
What objective? c[_] nightmare 447 XP
Red Shirt PulSe( elomax 71 deaths
Are these pliers sharp? pulse(Knocker 7 deaths without fragging
Med Pack Whore c[_] nightmare 155 damage per death
Eyes Wide Shut PulSe( elomax 3 team kills
Gingerbread man PulSe( dETZ 19 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
c[_] nightmare11344779708001713846112701240/06/667/496/117516166
c[_] NAKEZ78320425282217803069063280/05/434/285/219112824
c[_] BrCh?!703694564170318862693022090/010/433/405/319214556
c[_] 88113616618633255230502274786610/021/4134/4016/318614545
pulse(Knocker50256356882111635484892570/01/1234/391/818212137
PulSe( elomax5630940712031211372114372310/03/439/531/328416147
PulSe( dETZ80326577160119906298881760/08/346/444/515913947
PulSe(6289113221016254226788298146640/012/3119/446/520814047
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
c[_] nightmare901451921300736763200880/04/112/143/0/KKK/DD/DD/KDDKDDKK//KKKK/DDDKKKKDXDKDKKK
c[_] NAKEZ5010281631062329231500/01/16/71/1SDDKK/DDKDK/DDKD///KD/KK
c[_] BrCh?!47103919401522502932240/01/27/92/3DDDDDKD/KDD/DDK/K/D/DDKKTKDKK
c[_] 623503656101118825584471120/06/425/306/4
pulse(Knocker50688162005151720872000/00/47/61/3/DKKXKDKKK/X/DDDK/K/DDDDDD
PulSe( elomax45951022001641893689600/01/19/121/3KD/TK/KDD/DD/DKKKKDDDDK/DDK/DKDDD
PulSe( dETZ1059519181019274124791220/02/014/74/2DK/KK//KK/KK/KD/KTKDK/KK/DDK/KDKKDKKDD
PulSe(67258375630220844782553820/03/530/256/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
c[_] nightmare10698171610033069279100/00/216/121/1K/KD//KDDKKDDKDKXKKDDKDDKDDKDKKKKKX
c[_] NAKEZ1137717154113245317041690/01/113/104/0DKKDKD/KKK/KDDKDKKK/KKDKDDKSDKDKT
c[_] BrCh?!1301061713801324292250620/04/013/101/0KDKDK/KDKKKKKDDTKKK/KDDKKDKDK/D
c[_] 116281514413129795167452310/05/342/326/1
pulse(Knocker7793141810021674196500/00/214/110/3DKK/K/DKDDKDDKKDKDDKKDDDKKDDKDDK
PulSe( elomax45809201003262130101120/00/19/160/0DD/DDKDDDK/KDKDKDDK/DKDKDKDDD
PulSe( dETZ4590112430062450297600/02/19/150/2KD/DDKKDD/DD/KK/DDD/DDK/KDDKKKDDKDD
PulSe(56263346250011674579511120/02/432/420/5
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
c[_] nightmare194149331730064914297500/00/031/112/0KKKKDKKK/KKDKK/DKKDDKK/KDKK/KKDKKK/KKKDKKK/KKDDKKD
c[_] NAKEZ5878712000716961351820/01/16/40/0K/DKDD/K/D/K/D//KKK
c[_] BrCh?!83911518400725262403340/04/110/101/0KDKKKD/KKDDKKD/DKD/KDK/K/D/DK/KKD
c[_] 112318554770020913667291160/05/247/253/0
pulse(Knocker3037723201214982993300/01/37/160/2DDDKDDDKDTKDDKD/DDKDDDD/DDKDDKD
PulSe( elomax3578720000327573094180/00/17/170/0DKDDDK/DKXDKD/DKDDDD/KKDDDDD
PulSe( dETZ7679131710002474304900/01/112/150/1DKDDDDDKKDKDKDKKKDDKDDDKDKDKDK
PulSe(471942760301567299136480/02/526/480/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
c[_] nightmare553759100013541407360/00/25/70/0DDKDDKDKDDKDKD
c[_] NAKEZ100336610119411015770/02/15/40/1DDKK/KXTDKDDKK
c[_] BrCh?!304231010128861137890/01/12/81/0D/DD/DTKXDDKDKD
c[_] 6211214253023318135592020/03/412/191/1
pulse(Knocker572247200210201091180/00/34/30/0XKDK/KDDD/KD
PulSe( elomax1403875101012861097410/01/07/50/0KTKDKDDKKDKDK
PulSe( dETZ1575111710031253993540/03/08/40/0KKKDKK//K/KKKKDKDD
PulSe(11811122194015355931811130/04/319/120/0
Player Summary for et_beach
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
c[_] nightmare50924000147234500/02/00/30/0D/DDKK
c[_] NAKEZ1502132000028539200/00/03/20/0KDKKD
c[_] BrCh?!501812000129118600/00/01/10/0K/D
c[_] 8348680002104892300/02/04/60/0
pulse(Knocker2002121110026011000/00/02/10/0SKKD
PulSe( elomax1001833000051954700/00/13/20/0DKKDKD
PulSe( dETZ501112000014439100/00/11/10/0DKD
PulSe(11750661100923104800/00/26/40/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
c[_] nightmare100933000036155200/00/13/20/0DKDDKK
c[_] NAKEZ100911000032612900/00/01/10/0DK
c[_] BrCh?!0902000024439400/00/00/20/0DD
c[_] 6727460000931107500/00/14/50/0
pulse(Knocker01503010038524390/00/00/20/0DSD
PulSe( elomax40004100100000/01/04/10/0KTKKKD
PulSe( dETZ6602300010000/00/02/20/0X/KKD
PulSe(1551567011138524390/01/06/50/0

» View plaintext endround stats
Player Chats
PulSe( dETZ [Countdown]: gl hf buys
c[_] nightmare [Countdown]: hf
[7:46]: The Allies have captured the forward bunker!
[7:20]: Axis Command Post constructed. Charge speed increased!
[7:05]: The Allies have breached the Forward Bunker Gate!
[6:54]: The Allies have opened up the Forward spawn rear exit!
[5:04]: The Allies have breached the Depot Gate!
[4:58]: Allied team has destroyed the Axis Command Post!
[4:54]: Allied Command Post constructed. Charge speed increased!
[4:53]: The Depot Fence has been constructed.
[3:55]: The Allies have breached the Depot's west wall!
[3:21]: The Allies have breached the Depot's east wall!
[2:59]: The Allied Truck is in position!
[2:06]: The Crane Controls have been constructed.
[2:04]: The Allies have activated the crane!
[1:51]: The Allies have loaded the Gold Crate onto the Truck!
PulSe( dETZ [0:49]: brb pee
PulSe( elomax [0:38]: fucking gay shit bind
PulSe( elomax [0:33]: taking out knife
[0:29]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:30
[10:55]: The Allies have captured the forward bunker!
[10:50]: The Axis have captured the forward bunker!
[10:47]: The Allies have captured the forward bunker!
[10:28]: Axis Command Post constructed. Charge speed increased!
[10:10]: The Allies have opened up the Forward spawn rear exit!
[9:58]: The Allies have breached the Forward Bunker Gate!
[8:35]: The Allies have breached the Depot Gate!
[8:34]: The Depot Fence has been constructed.
[7:14]: Allied team has destroyed the Axis Command Post!
[6:56]: Allied Command Post constructed. Charge speed increased!
[6:37]: The Allied Truck is in position!
[6:02]: The Allies have breached the Depot's east wall!
[4:51]: The Depot Fence has been destroyed.
[2:58]: The Crane Controls have been constructed.
[2:57]: The Allies have activated the crane!
[2:44]: The Allies have loaded the Gold Crate onto the Truck!
PulSe( dETZ [1:19]: XD
PulSe( elomax [1:17]: xD
[1:03]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:26 (original: 11:30)
PulSe( dETZ [Intermission]: gg wp
[6:33]: The Doors are opening!!
[5:55]: Allied Command Post spawn active!
[5:55]: Allied Command Post constructed. Charge speed increased!
[4:29]: Axis have returned the objective!
[3:50]: Axis have returned the objective!
PulSe( dETZ [3:35]: Xd
[3:08]: Axis have returned the objective!
PulSe( elomax [2:54]: wtf
PulSe( elomax [2:51]: gasy shit mouse
[0:18]: Main blast door opening!
c[_] nightmare [0:06]: gg
PulSe( dETZ [0:04]: gg
[Intermission]: >>> Clock set to: 10:00
PulSe( dETZ [Warmup]: xD
[9:10]: The Doors are opening!!
[8:14]: Allied Command Post spawn active!
[8:14]: Allied Command Post constructed. Charge speed increased!
c[_] nightmare [5:27]: gg
[5:20]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 4:39 (original: 10:00)
PulSe( dETZ [Intermission]: tails
c[_] nightmare [Intermission]: brb
PulSe( elomax [Intermission]: gay tard mouse5
PulSe( elomax [Intermission]: i wanna fuck it
c[_] NAKEZ [Warmup]: rup
PulSe( dETZ [Warmup]: no
PulSe( dETZ [Warmup]: other pls
c[_] nightmare [Warmup]: so w/o
c[_] nightmare [Warmup]: our map
PulSe( elomax [Warmup]: rofl so u pick ne retarded shit we want
PulSe( elomax [Warmup]: nice attitude in a dead game
c[_] nightmare [Warmup]: This game isn't dead.
PulSe( elomax [Warmup]: ok
PulSe( dETZ [Warmup]: It is actually dropped from 2k players to 200 ?
c[_] nightmare [Warmup]: rup
pulse(Knocker [Warmup]: THIS MAP ON MAP POOL
c[_] BrCh?! [Warmup]: do you wanna go then for raw castle?
[9:21]: Allies capture the Forward Bunker!
[9:13]: The Sea Wall has been breached!
[9:03]: Axis captured the Forward Bunker!
[7:51]: Allies transmitted the documents!
[Intermission]: >>> Clock set to: 2:08
PulSe( dETZ [Intermission]: fuck off sucky map lost my way =,=
c[_] BrCh?! [Warmup]: be happy it aint village
c[_] nightmare [Warmup]: It's only a game, why you have to be mad?
PulSe( elomax [Warmup]: feelin so proud?
PulSe( dETZ [Warmup]: I know that one
c[_] nightmare [Warmup]: Yes, i'm proud of myself.
c[_] BrCh?! [Warmup]: you know village and get lost on beach? and you want us to take you srsly?
PulSe( elomax [Warmup]: i bet ur mommie gonna give u some present for winning this offie
PulSe( dETZ [Warmup]: I dont that this game serious as you do.
c[_] nightmare [Warmup]: Yes, i'll get new iphone
PulSe( dETZ [Warmup]: just rup
[1:07]: The Sea Wall has been breached!
[0:36]: Allies capture the Forward Bunker!
PulSe( elomax [0:23]: retards
[0:22]: PulSe( elomax disconnected
[0:16]: Axis captured the Forward Bunker!
c[_] nightmare [0:12]: He mad?
[0:02]: PulSe( dETZ disconnected
[Intermission]: >>> Objective NOT reached in time (2:08)

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.