Coffe Time vs pulse gaming (2669 views)
03.02.13 17:15 CET
Awards | awarded to | for |
Lady Macbeth | c[_] nightmare | 79 kills |
Killing Spree | c[_] nightmare | 6 frags without being killed |
Accountant | c[_] nightmare | 113% kills/killed ratio |
He's dead, Jim! | c[_] BrCh?! | 17 gibs |
...and stay dead! | c[_] BrCh?! | 38% gibs/kill |
Lead Poisoning | c[_] nightmare | 67 SMG kills |
Spammity spam spam! | c[_] nightmare | 6 SPAM kills |
Fragstealer | PulSe( dETZ | 136 damage per frag |
Die! Damn you, Die! | PulSe( elomax | 243 damage per frag |
What objective? | c[_] nightmare | 447 XP |
Red Shirt | PulSe( elomax | 71 deaths |
Are these pliers sharp? | pulse(Knocker | 7 deaths without fragging |
Med Pack Whore | c[_] nightmare | 155 damage per death |
Eyes Wide Shut | PulSe( elomax | 3 team kills |
Gingerbread man | PulSe( dETZ | 19 /kills |
» View plaintext endround stats
PulSe( dETZ [Countdown]: | gl hf buys |
c[_] nightmare [Countdown]: | hf |
[7:46]: | The Allies have captured the forward bunker! |
[7:20]: | Axis Command Post constructed. Charge speed increased! |
[7:05]: | The Allies have breached the Forward Bunker Gate! |
[6:54]: | The Allies have opened up the Forward spawn rear exit! |
[5:04]: | The Allies have breached the Depot Gate! |
[4:58]: | Allied team has destroyed the Axis Command Post! |
[4:54]: | Allied Command Post constructed. Charge speed increased! |
[4:53]: | The Depot Fence has been constructed. |
[3:55]: | The Allies have breached the Depot's west wall! |
[3:21]: | The Allies have breached the Depot's east wall! |
[2:59]: | The Allied Truck is in position! |
[2:06]: | The Crane Controls have been constructed. |
[2:04]: | The Allies have activated the crane! |
[1:51]: | The Allies have loaded the Gold Crate onto the Truck! |
PulSe( dETZ [0:49]: | brb pee |
PulSe( elomax [0:38]: | fucking gay shit bind |
PulSe( elomax [0:33]: | taking out knife |
[0:29]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 11:30 |
[10:55]: | The Allies have captured the forward bunker! |
[10:50]: | The Axis have captured the forward bunker! |
[10:47]: | The Allies have captured the forward bunker! |
[10:28]: | Axis Command Post constructed. Charge speed increased! |
[10:10]: | The Allies have opened up the Forward spawn rear exit! |
[9:58]: | The Allies have breached the Forward Bunker Gate! |
[8:35]: | The Allies have breached the Depot Gate! |
[8:34]: | The Depot Fence has been constructed. |
[7:14]: | Allied team has destroyed the Axis Command Post! |
[6:56]: | Allied Command Post constructed. Charge speed increased! |
[6:37]: | The Allied Truck is in position! |
[6:02]: | The Allies have breached the Depot's east wall! |
[4:51]: | The Depot Fence has been destroyed. |
[2:58]: | The Crane Controls have been constructed. |
[2:57]: | The Allies have activated the crane! |
[2:44]: | The Allies have loaded the Gold Crate onto the Truck! |
PulSe( dETZ [1:19]: | XD |
PulSe( elomax [1:17]: | xD |
[1:03]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:26 (original: 11:30) |
PulSe( dETZ [Intermission]: | gg wp |
[6:33]: | The Doors are opening!! |
[5:55]: | Allied Command Post spawn active! |
[5:55]: | Allied Command Post constructed. Charge speed increased! |
[4:29]: | Axis have returned the objective! |
[3:50]: | Axis have returned the objective! |
PulSe( dETZ [3:35]: | Xd |
[3:08]: | Axis have returned the objective! |
PulSe( elomax [2:54]: | wtf |
PulSe( elomax [2:51]: | gasy shit mouse |
[0:18]: | Main blast door opening! |
c[_] nightmare [0:06]: | gg |
PulSe( dETZ [0:04]: | gg |
[Intermission]: | >>> Clock set to: 10:00 |
PulSe( dETZ [Warmup]: | xD |
[9:10]: | The Doors are opening!! |
[8:14]: | Allied Command Post spawn active! |
[8:14]: | Allied Command Post constructed. Charge speed increased! |
c[_] nightmare [5:27]: | gg |
[5:20]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 4:39 (original: 10:00) |
PulSe( dETZ [Intermission]: | tails |
c[_] nightmare [Intermission]: | brb |
PulSe( elomax [Intermission]: | gay tard mouse5 |
PulSe( elomax [Intermission]: | i wanna fuck it |
c[_] NAKEZ [Warmup]: | rup |
PulSe( dETZ [Warmup]: | no |
PulSe( dETZ [Warmup]: | other pls |
c[_] nightmare [Warmup]: | so w/o |
c[_] nightmare [Warmup]: | our map |
PulSe( elomax [Warmup]: | rofl so u pick ne retarded shit we want |
PulSe( elomax [Warmup]: | nice attitude in a dead game |
c[_] nightmare [Warmup]: | This game isn't dead. |
PulSe( elomax [Warmup]: | ok |
PulSe( dETZ [Warmup]: | It is actually dropped from 2k players to 200 ? |
c[_] nightmare [Warmup]: | rup |
pulse(Knocker [Warmup]: | THIS MAP ON MAP POOL |
c[_] BrCh?! [Warmup]: | do you wanna go then for raw castle? |
[9:21]: | Allies capture the Forward Bunker! |
[9:13]: | The Sea Wall has been breached! |
[9:03]: | Axis captured the Forward Bunker! |
[7:51]: | Allies transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:08 |
PulSe( dETZ [Intermission]: | fuck off sucky map lost my way =,= |
c[_] BrCh?! [Warmup]: | be happy it aint village |
c[_] nightmare [Warmup]: | It's only a game, why you have to be mad? |
PulSe( elomax [Warmup]: | feelin so proud? |
PulSe( dETZ [Warmup]: | I know that one |
c[_] nightmare [Warmup]: | Yes, i'm proud of myself. |
c[_] BrCh?! [Warmup]: | you know village and get lost on beach? and you want us to take you srsly? |
PulSe( elomax [Warmup]: | i bet ur mommie gonna give u some present for winning this offie |
PulSe( dETZ [Warmup]: | I dont that this game serious as you do. |
c[_] nightmare [Warmup]: | Yes, i'll get new iphone |
PulSe( dETZ [Warmup]: | just rup |
[1:07]: | The Sea Wall has been breached! |
[0:36]: | Allies capture the Forward Bunker! |
PulSe( elomax [0:23]: | retards |
[0:22]: | PulSe( elomax disconnected |
[0:16]: | Axis captured the Forward Bunker! |
c[_] nightmare [0:12]: | He mad? |
[0:02]: | PulSe( dETZ disconnected |
[Intermission]: | >>> Objective NOT reached in time (2:08) |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.