ident.nö du? vs stoereBoyz (2338 views)
11.02.13 17:30 CET
Awards | awarded to | for |
Lady Macbeth | sBoyz koeiebel | 49 kills |
Killing Spree | sBoyz styler:| | 5 frags without being killed |
Accountant | sBoyz koeiebel | 91% kills/killed ratio |
He's dead, Jim! | ident.sMz | 14 gibs |
...and stay dead! | ident.sMz | 33% gibs/kill |
Lead Poisoning | sBoyz koeiebel | 47 SMG kills |
Spammity spam spam! | sBoyz styler:| | 6 SPAM kills |
Fragstealer | ident.arrow | 156 damage per frag |
Die! Damn you, Die! | sBoyz styler:| | 253 damage per frag |
What objective? | ident.sMz | 333 XP |
Red Shirt | sBoyz styler:| | 63 deaths |
Are these pliers sharp? | sBoyz styler:| | 8 deaths without fragging |
Med Pack Whore | sBoyz ChilAx:b | 169 damage per death |
Eyes Wide Shut | sBoyz styler:| | 2 team kills |
Gingerbread man | ident.altair | 20 /kills |
» View plaintext endround stats
sBoyz koeiebel [Warmup]: | irl mate of them |
sBoyz koeiebel [Warmup]: | i didn't know:p |
guv [Warmup]: | u can tell me yourself |
ident.altair [Warmup]: | then go ettv |
ident.altair [Warmup]: | bb |
sBoyz ChilAx:b [Warmup]: | they do |
ident.altair [Warmup]: | ty |
[10:19]: | The Allies have captured the forward bunker! |
[10:09]: | The Axis have captured the forward bunker! |
[10:08]: | The Allies have captured the forward bunker! |
[9:33]: | The Allies have breached the Forward Bunker Gate! |
[9:27]: | The Depot Fence has been constructed. |
[9:26]: | The Allies have opened up the Forward spawn rear exit! |
[9:04]: | Allied Command Post constructed. Charge speed increased! |
[7:16]: | The Allies have breached the Depot's east wall! |
[6:29]: | The Allies have breached the Depot Gate! |
[5:28]: | The Allied Truck is in position! |
[4:12]: | The Crane Controls have been constructed. |
[4:11]: | The Allies have activated the crane! |
[3:57]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:46]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:13 |
sBoyz ChilAx:b [Warmup]: | Ready. |
[4:56]: | The Allies have captured the forward bunker! |
[4:55]: | The Axis have captured the forward bunker! |
[4:26]: | The Allies have captured the forward bunker! |
[4:25]: | The Axis have captured the forward bunker! |
[4:24]: | The Allies have captured the forward bunker! |
[4:22]: | The Axis have captured the forward bunker! |
[4:17]: | The Allies have captured the forward bunker! |
[3:47]: | The Depot Fence has been constructed. |
[3:40]: | The Allies have breached the Forward Bunker Gate! |
[3:40]: | Axis Command Post constructed. Charge speed increased! |
[3:29]: | The Allies have opened up the Forward spawn rear exit! |
[3:13]: | Allied team has destroyed the Axis Command Post! |
[2:09]: | Allied Command Post constructed. Charge speed increased! |
[1:49]: | The Allies have breached the Depot Gate! |
[1:14]: | The Allies have breached the Depot's east wall! |
[Intermission]: | >>> Objective NOT reached in time (9:13) |
sBoyz styler:| [Intermission]: | ur map? |
sBoyz koeiebel [Intermission]: | adler |
sBoyz ChilAx:b [Intermission]: | what happend with my ping :( |
ident.altair [Intermission]: | same to arrow |
[7:13]: | The Doors are opening!! |
[6:04]: | Allied Command Post spawn active! |
[6:04]: | Allied Command Post constructed. Charge speed increased! |
[4:46]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 5:13 |
sBoyz ChilAx:b [Warmup]: | Ready. |
sBoyz ChilAx:b [4:28]: | hard to play with this ping :p |
[3:10]: | The Doors are opening!! |
[2:53]: | Allied Command Post spawn active! |
[2:53]: | Allied Command Post constructed. Charge speed increased! |
[0:45]: | ident.arrow disconnected |
[0:44]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 4:29 (original: 5:13) |
[Intermission]: | sBoyz styler:| disconnected |
sBoyz koeiebel [Intermission]: | wp |
[Intermission]: | ident.sMz disconnected |
[Intermission]: | sBoyz Koeiebel disconnected |
[Intermission]: | sBoyz ChilAx:b disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.