Axis Command Post constructed. Charge speed increased!
[14:29]:
Allied team has destroyed the Axis Command Post!
[14:25]:
Allied Command Post constructed. Charge speed increased!
v56{ eron [12:40]:
:D
v56{ eron [12:40]:
:D
[11:29]:
The Tank has been repaired!
[11:26]:
Allied team has stolen the Tank!
[10:47]:
Axis team has destroyed the Allied Command Post!
[10:16]:
Allied Command Post constructed. Charge speed increased!
[9:44]:
Allied team has destroyed the Bank Doors!
[7:59]:
The Tank has been damaged!
[6:30]:
Allied team is escaping with the Gold Crate!
v56{ Cupra [5:53]:
:^
v56{ Cupra [5:47]:
gg
[5:26]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 9:33
gMen timbolina [Warmup]:
huh, dooppi en eron in n team?
v56{ eron [Warmup]:
nee
v56{ ViKO [Warmup]:
straks in douche zeep laten vallen
v56{ eron [Warmup]:
imagination
gMen timbolina [Warmup]:
:P
v56{ Cupra [Countdown]:
hf
[Countdown]:
Vote passed!
[9:18]:
Axis Command Post constructed. Charge speed increased!
v56{ Cupra [6:44]:
:^
v56{ Cupra [3:04]:
:^
aToOn - FREEZE [2:36]:
:D
aToOn - Sinnu [2:19]:
={DDDDDDDDDD
aToOn - Sinnu [2:19]:
={DDDDDDDDDD
aToOn - Sinnu [2:19]:
={DDDDDDDDDD
v56{ dAv1d [2:16]:
:D
[2:10]:
The Tank has been repaired!
[2:07]:
Allied team has stolen the Tank!
[1:57]:
The Tank has been damaged!
[1:32]:
The Tank has been repaired!
v56{ eron [1:17]:
gg
[1:05]:
aToOn - druw1n disconnected
[0:49]:
The Tank has been damaged!
aToOn - Sinnu [0:40]:
={DDDDDDDDDD
v56{ Cupra [0:38]:
WAT
aToOn - Sinnu [0:36]:
:D:D:D:D
aToOn - Sinnu [0:03]:
={DDDDDDDDDD
aToOn - Sinnu [0:03]:
={DDDDDDDDDD
[Intermission]:
>>> Objective NOT reached in time (9:33)
v56{ eron [Intermission]:
gg
[Intermission]:
v56{ ViKO disconnected
v56{ dAv1d [Intermission]:
gg
[Intermission]:
v56{ eron disconnected
[Intermission]:
v56{ dAv1d disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.