Euphon vs noPulse (2210 views)
07.03.13 13:30 CET
Awards | awarded to | for |
Lady Macbeth | eph lEku:C | 43 kills |
Killing Spree | eph dooPPi :-) | 4 frags without being killed |
Accountant | eph dooPPi :-) | 118% kills/killed ratio |
He's dead, Jim! | eph r1vA :o) | 10 gibs |
...and stay dead! | eph r1vA :o) | 33% gibs/kill |
Lead Poisoning | eph lEku:C | 39 SMG kills |
Spammity spam spam! | mortal | 6 SPAM kills |
Fragstealer | eph lEku:C | 173 damage per frag |
Die! Damn you, Die! | no-pls|^WfraGaLL | 294 damage per frag |
What objective? | eph dooPPi :-) | 312 XP |
Red Shirt | Aristo | 52 deaths |
Are these pliers sharp? | no-pls|^WfraGaLL | 9 deaths without fragging |
Med Pack Whore | eph lEku:C | 159 damage per death |
Eyes Wide Shut | eph dooPPi :-) | 2 team kills |
Gingerbread man | eph r1vA :o) | 25 /kills |
» View plaintext endround stats
eph dooPPi :-) [Countdown]: | hf gl |
eph r1vA :o) [Countdown]: | hf |
[11:58]: | Allies team locked from spectators by no-pls|fraGaLL |
eph dooPPi :-) [6:23]: | :-) |
eph dooPPi :-) [2:27]: | :-) |
[2:11]: | The Allies have captured the forward bunker! |
eph dooPPi :-) [2:06]: | gg |
eph dooPPi :-) [2:04]: | u win |
eph dooPPi :-) [2:02]: | blame riva |
[1:39]: | Axis Command Post constructed. Charge speed increased! |
[1:30]: | The Allies have breached the Forward Bunker Gate! |
[0:53]: | The Allies have opened up the Forward spawn rear exit! |
eph dooPPi :-) [0:27]: | cave |
[Intermission]: | >>> Clock set to: 12:00 |
eph lEku:C [Warmup]: | Ready |
eph dooPPi :-) [Warmup]: | ready !!! |
[11:39]: | The Allies have captured the forward bunker! |
eph dooPPi :-) [11:31]: | :-) |
[11:14]: | Axis Command Post constructed. Charge speed increased! |
[10:54]: | The Allies have breached the Forward Bunker Gate! |
[10:54]: | The Depot Fence has been constructed. |
[10:44]: | The Allies have opened up the Forward spawn rear exit! |
[10:09]: | Allied team has destroyed the Axis Command Post! |
[10:04]: | Allied Command Post constructed. Charge speed increased! |
[8:58]: | The Allies have breached the Depot Gate! |
[8:20]: | The Allies have breached the Depot's east wall! |
[7:52]: | The Allied Truck is in position! |
[7:52]: | The Crane Controls have been constructed. |
[7:50]: | The Allies have activated the crane! |
[7:37]: | The Allies have loaded the Gold Crate onto the Truck! |
eph r1vA :o) [6:38]: | :D |
eph dooPPi :-) [6:26]: | :-) |
eph r1vA :o) [6:25]: | :D |
[5:27]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 6:32 (original: 12:00) |
Aristo [Intermission]: | close one |
eph dooPPi :-) [Intermission]: | ye |
no-pls|^WfraGaLL [Intermission]: | indeed |
[11:14]: | Allies have damaged the West Wall |
[11:07]: | Allies capture the Forward Bunker! |
[10:29]: | Allies have damaged the East Wall |
[10:13]: | Door Controls have been constructed. |
[10:13]: | Allies have secured the forward bunker. |
[10:11]: | The Loading Doors are Opening! |
[10:10]: | The Allies have stolen a gold crate! |
[9:51]: | The Allies have secured a gold crate! |
[9:45]: | The Allies have stolen a gold crate! |
[9:23]: | The Allies have secured a gold crate! |
[9:23]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 2:36 |
eph lEku:C [Intermission]: | gg |
eph lEku:C [Warmup]: | Ready |
[1:51]: | Allies have damaged the East Wall |
[0:09]: | Allies capture the Forward Bunker! |
eph dooPPi :-) [Intermission]: | :-) |
[Intermission]: | Aristo disconnected |
[Intermission]: | >>> Objective NOT reached in time (2:36) |
[Intermission]: | eph dooPPi :-) disconnected |
[Intermission]: | no-pls|fraGaLL disconnected |
[Intermission]: | eph r1vA :o) disconnected |
[Intermission]: | eph lEku:C disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.