Axis Command Post constructed. Charge speed increased!
[3:44]:
The Allies have breached the Forward Bunker Gate!
[3:12]:
The Allies have opened up the Forward spawn rear exit!
|]* jetro [1:21]:
yeah
[Intermission]:
>>> Clock set to: 12:00
[9:14]:
The Allies have captured the forward bunker!
[8:56]:
Axis Command Post constructed. Charge speed increased!
[8:39]:
The Allies have breached the Forward Bunker Gate!
[8:29]:
The Allies have opened up the Forward spawn rear exit!
[7:34]:
Allied team has destroyed the Axis Command Post!
[7:12]:
Axis Command Post constructed. Charge speed increased!
[6:32]:
The Depot Fence has been constructed.
[6:02]:
Allied team has destroyed the Axis Command Post!
[5:09]:
Axis Command Post constructed. Charge speed increased!
[3:24]:
The Allies have breached the Depot Gate!
[3:22]:
Allied team has destroyed the Axis Command Post!
[3:19]:
Allied Command Post constructed. Charge speed increased!
[2:57]:
Match is PAUSED! (Axis)
ELT [2:57]:
rly ? :D
[2:57]:
Match resuming in 10 seconds!
[2:57]:
Match resuming in 9 seconds!
[2:57]:
Match resuming in 8 seconds!
[2:57]:
Match resuming in 7 seconds!
[2:57]:
Match resuming in 6 seconds!
[2:57]:
Match resuming in 5 seconds!
[2:57]:
Match resuming in 4 seconds!
[2:57]:
Match resuming in 3 seconds!
[2:57]:
Match resuming in 2 seconds!
[2:57]:
Match resuming in 1 seconds!
[2:57]:
FIGHT!
[1:59]:
The Allies have breached the Depot's east wall!
|]* jetro [1:51]:
gg
ELT [0:58]:
:DD
[Intermission]:
>>> Objective NOT reached in time (12:00)
[7:56]:
The Doors are opening!!
[7:36]:
Allied Command Post spawn active!
[7:36]:
Allied Command Post constructed. Charge speed increased!
[5:32]:
Main blast door opening!
[5:13]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 4:46
[3:49]:
The Doors are opening!!
[3:01]:
Allied Command Post spawn active!
[3:01]:
Allied Command Post constructed. Charge speed increased!
[Intermission]:
>>> Objective NOT reached in time (4:46)
[Intermission]:
SNC disconnected
[Intermission]:
ELT disconnected
[Intermission]:
ZaraLarsson disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.