Axis Command Post constructed. Charge speed increased!
Lullaby [8:41]:
u mad?????
[8:34]:
The Allies have opened up the Forward spawn rear exit!
[8:30]:
The Allies have breached the Forward Bunker Gate!
Lullaby [7:42]:
u mad?????
[6:39]:
The Allies have breached the Depot Gate!
[6:38]:
Allied team has destroyed the Axis Command Post!
[6:29]:
Allied Command Post constructed. Charge speed increased!
[6:18]:
The Depot Fence has been constructed.
Lullaby [6:12]:
u mad?????
[5:34]:
The Crane Controls have been constructed.
[5:32]:
The Allies have breached the Depot's east wall!
[5:29]:
The Allied Truck is in position!
Lullaby [5:10]:
u mad?????
[4:56]:
The Crane Controls have been destroyed.
Lullaby [4:40]:
u mad?????
|<377u7 fraGaLL [3:03]:
fuck me
[3:00]:
The Crane Controls have been constructed.
[2:59]:
The Allies have activated the crane!
[2:46]:
The Allies have loaded the Gold Crate onto the Truck!
Lullaby [2:34]:
lol
Lullaby [2:31]:
:D
|<377u7 fraGaLL [1:42]:
gg
vigoR [1:35]:
:_D
Lullaby [1:22]:
ggs
[1:13]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 10:46 (original: 12:00)
Lullaby [Warmup]:
wp Testi
|<377u7 fraGaLL [Warmup]:
:)
Lullaby [Countdown]:
hf
Lullaby [Countdown]:
u mad?????
Lullaby [9:40]:
u mad?????
[9:25]:
Axis have captured the Forward Bunker!
Lullaby [9:10]:
u mad?????
Lullaby [9:09]:
:D
[9:03]:
The Axis have blown the Main Entrance!
Lullaby [8:40]:
u mad?????
Lullaby [8:10]:
u mad?????
[7:52]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 2:07
Lullaby [1:06]:
u mad?????
Lullaby [0:42]:
u mad?????
Lullaby [0:14]:
u mad?????
[0:11]:
Axis have captured the Forward Bunker!
Lullaby [0:08]:
ggs
[Intermission]:
>>> Objective NOT reached in time (2:07)
jiEwienat0r [Intermission]:
ggs
[Intermission]:
jiEwienat0r disconnected
tiMbolina [Intermission]:
eg heftig
[Intermission]:
tiMbolina disconnected
[Intermission]:
Lullaby disconnected
[Intermission]:
|<377u7 fraGaLL disconnected
[Intermission]:
vigoR disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.