The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 2:36
[1:54]:
Axis have captured the Forward Bunker!
[0:57]:
The Axis have blown the Main Entrance!
[Intermission]:
>>> Objective NOT reached in time (2:36)
[11:58]:
Axis team locked from spectators by <<< Excite!
[11:14]:
Allies have damaged the East Wall
[9:59]:
Allies capture the Forward Bunker!
rev.shNz! [9:58]:
^
[9:20]:
Axis reclaim the Forward Bunker!
|]* JOSkE [9:03]:
clap fucking clap
<<< Excite! [8:51]:
shut the fuck up
<<< Excite! [8:50]:
thanks
|]* JOSkE [8:33]:
tough boy :O
<<< Excite! [8:26]:
what part of shut the fuck up do you not understand?
[8:22]:
Allies capture the Forward Bunker!
|]* JOSkE [8:20]:
come
|]* JOSkE [8:19]:
at
|]* JOSkE [8:18]:
me
|]* JOSkE [8:17]:
bro
|]* JOSkE [8:17]:
:))))
|]* JOSkE [8:16]:
:))))
[5:45]:
Allies have secured the forward bunker.
[5:45]:
Door Controls have been constructed.
[5:40]:
The Loading Doors are Opening!
[5:30]:
The Allies have stolen a gold crate!
[5:27]:
The Loading Doors are Closing!
[3:57]:
The Axis have intercepted the stolen gold crate!
[3:57]:
Axis have returned the objective!
[3:48]:
The Allies have stolen a gold crate!
[3:07]:
The Axis have intercepted the stolen gold crate!
[2:49]:
The Allies have stolen a gold crate!
[1:43]:
The Axis have intercepted the stolen gold crate!
[1:36]:
The Loading Doors are Opening!
[1:20]:
The Loading Doors are Closing!
[0:47]:
The Allies have stolen a gold crate!
|]* kaksmoel [0:21]:
gg gasten
<<< Excite! [0:11]:
gg
[0:05]:
The Axis have intercepted the stolen gold crate!
|]* kaksmoel [0:03]:
later :D
[0:00]:
|]* kaksmoel disconnected
[Intermission]:
>>> Clock set to: 12:00
[Intermission]:
|]* JOSkE disconnected
<<< Excite! [Intermission]:
waarom niet gewoon ff afmaken
rev.shNz! [Intermission]:
boos
[Intermission]:
|]* ynopgoobneger disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.