German Gaming Club vs 21 Gunz (2806 views)
19.03.13 19:30 CET
Awards | awarded to | for |
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GGC erich [11:58]: | staryyyyyyy |
[11:05]: | The Allies have captured the forward bunker! |
[10:51]: | The Axis have captured the forward bunker! |
[8:48]: | The Allies have captured the forward bunker! |
[8:30]: | Axis Command Post constructed. Charge speed increased! |
[8:21]: | The Allies have breached the Forward Bunker Gate! |
[8:13]: | The Allies have opened up the Forward spawn rear exit! |
[7:12]: | Allied team has destroyed the Axis Command Post! |
[6:38]: | Axis Command Post constructed. Charge speed increased! |
[6:12]: | Allied team has destroyed the Axis Command Post! |
[6:08]: | Allied Command Post constructed. Charge speed increased! |
[4:13]: | The Allies have breached the Depot Gate! |
[4:05]: | The Depot Fence has been constructed. |
[3:22]: | The Allies have breached the Depot's east wall! |
[2:02]: | The Allied Truck is in position! |
[1:27]: | The Crane Controls have been constructed. |
[1:26]: | The Allies have activated the crane! |
[1:12]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
GGC HardlineR [Intermission]: | GG |
[10:43]: | The Allies have captured the forward bunker! |
[10:41]: | The Axis have captured the forward bunker! |
[10:40]: | The Allies have captured the forward bunker! |
[10:03]: | The Axis have captured the forward bunker! |
[9:41]: | The Allies have captured the forward bunker! |
[9:26]: | The Depot Fence has been constructed. |
[9:23]: | Axis Command Post constructed. Charge speed increased! |
[8:39]: | The Allies have breached the Forward Bunker Gate! |
[8:12]: | The Allies have opened up the Forward spawn rear exit! |
[6:14]: | katze still on old wallhacking habits I see |
[4:24]: | Allied team has destroyed the Axis Command Post! |
[2:38]: | The Allies have breached the Depot Gate! |
GGC HardlineR [2:18]: | IM NOT KATZE |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.