noPulse vs Animal Nature (2378 views)
21.03.13 15:30 CET
Awards | awarded to | for |
Lady Macbeth | nopulse cya | 38 kills |
Killing Spree | Animal.sKLEPAN | 7 frags without being killed |
Accountant | nopulse cya | 103% kills/killed ratio |
He's dead, Jim! | Animal.sKLEPAN | 7 gibs |
...and stay dead! | Animal.sKLEPAN | 24% gibs/kill |
Lead Poisoning | nopulse cya | 33 SMG kills |
Spammity spam spam! | nopulse leoo | 7 SPAM kills |
Fragstealer | nopulse fraGaLL | 166 damage per frag |
Die! Damn you, Die! | Animal.Ase | 255 damage per frag |
What objective? | nopulse cya | 227 XP |
Red Shirt | Animal.Ase | 46 deaths |
Are these pliers sharp? | Animal.sKLEPAN | 11 deaths without fragging |
Med Pack Whore | Animal.sKLEPAN | 178 damage per death |
Eyes Wide Shut | nopulse leoo | 2 team kills |
Gingerbread man | nopulse cya | 14 /kills |
» View plaintext endround stats
[8:17]: | The Doors are opening!! |
[7:58]: | Allied Command Post spawn active! |
[7:58]: | Allied Command Post constructed. Charge speed increased! |
[5:24]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 4:35 |
nopulse leoo [Intermission]: | WP |
Animal.sKLEPAN [Warmup]: | Ready. |
Animal.lAMISZ [Warmup]: | RUP |
Animal.sKLEPAN [Warmup]: | Ready. |
nopulse fraGaLL [Countdown]: | i am soo dumb |
nopulse fraGaLL [Countdown]: | gg |
[3:09]: | The Doors are opening!! |
[2:26]: | Allied Command Post spawn active! |
[2:26]: | Allied Command Post constructed. Charge speed increased! |
[0:41]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:53 (original: 4:35) |
[10:49]: | The Allies have captured the forward bunker! |
[10:24]: | Axis Command Post constructed. Charge speed increased! |
[9:58]: | The Allies have opened up the Forward spawn rear exit! |
[9:54]: | The Allies have breached the Forward Bunker Gate! |
[9:00]: | Allied team has destroyed the Axis Command Post! |
[8:51]: | The Depot Fence has been constructed. |
[8:41]: | The Allies have breached the Depot Gate! |
[8:40]: | Allied Command Post constructed. Charge speed increased! |
[7:59]: | The Allies have breached the Depot's east wall! |
Animal.sKLEPAN [6:35]: | :DDDDDDDDDD |
Animal.sKLEPAN [6:35]: | :DDDDDDDDDD |
nopulse cya [6:31]: | ***MULTIKILL*** |
[6:31]: | The Allied Truck is in position! |
Animal.sKLEPAN [6:31]: | ACzE BIATCHHH |
Animal.sKLEPAN [6:30]: | ACzE BIATCHHH |
Animal.sKLEPAN [6:30]: | ACzE BIATCHHH |
[5:50]: | The Crane Controls have been constructed. |
[5:48]: | The Allies have activated the crane! |
[5:35]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:20]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:39 |
Animal.lAMISZ [Warmup]: | RUP |
Animal.sKLEPAN [Warmup]: | Ready. |
Animal.lAMISZ [Warmup]: | RUP |
nopulse leoo [Warmup]: | snickers- have a great break |
[3:35]: | The Allies have captured the forward bunker! |
[3:32]: | The Axis have captured the forward bunker! |
[2:56]: | The Allies have captured the forward bunker! |
[2:45]: | The Depot Fence has been constructed. |
[2:18]: | Axis Command Post constructed. Charge speed increased! |
[2:15]: | The Allies have breached the Forward Bunker Gate! |
[2:05]: | The Allies have opened up the Forward spawn rear exit! |
[0:49]: | Allied team has destroyed the Axis Command Post! |
[0:39]: | The Allies have breached the Depot Gate! |
[0:38]: | Allied Command Post constructed. Charge speed increased! |
Animal.sKLEPAN [0:20]: | ACzE BIATCHHH |
Animal.sKLEPAN [0:20]: | ACzE BIATCHHH |
Animal.sKLEPAN [0:19]: | ACzE BIATCHHH |
[Intermission]: | >>> Objective NOT reached in time (7:39) |
nopulse leoo [Intermission]: | gege |
Animal.lAMISZ [Intermission]: | gg |
nopulse fraGaLL [Intermission]: | gege |
Animal.Ase [Intermission]: | GG BB |
[Intermission]: | Animal.lAMISZ disconnected |
[Intermission]: | nopulse fraGaLL disconnected |
[Intermission]: | Animal.sKLEPAN disconnected |
[Intermission]: | nopulse leoo disconnected |
[Intermission]: | Animal.Ase disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.