turbot vs amped (3629 views)
25.03.13 16:00 CET
Awards | awarded to | for |
Lady Macbeth | amped^ssMz | 62 kills |
Killing Spree | TURBOT HERPERTTI | 7 frags without being killed |
Accountant | amped^ssMz | 97% kills/killed ratio |
He's dead, Jim! | amped^ssMz | 12 gibs |
...and stay dead! | TURBOT Spugedius@highsensitivit | 20% gibs/kill |
Lead Poisoning | amped^ssMz | 51 SMG kills |
Spammity spam spam! | amped karateKa | 11 SPAM kills |
Fragstealer | amped^wSupNa | 118 damage per frag |
Die! Damn you, Die! | TURBOT JRKKO | 303 damage per frag |
What objective? | amped^ssMz | 376 XP |
Red Shirt | TURBOT JRKKO | 79 deaths |
Are these pliers sharp? | amped^wSupNa | 9 deaths without fragging |
Med Pack Whore | TURBOT HERPERTTI | 199 damage per death |
Eyes Wide Shut | amped^ssMz | 2 team kills |
Gingerbread man | amped^ssMz | 22 /kills |
» View plaintext endround stats
amped^wSupNa [Warmup]: | ok hfgl!:) |
amped karateKa [Warmup]: | ready !!! |
amped karateKa [Warmup]: | BTW WHY NO ICE |
amped karateKa [Warmup]: | its our map at cb match |
TURBOT JRKKO [Warmup]: | no gr |
amped karateKa [Warmup]: | k |
TURBOT Spugedius@highsensitivit [Warmup]: | U didnt let us take gr |
amped^wSupNa [Warmup]: | yea no gr |
amped karateKa [Warmup]: | ready !!! |
amped^wSupNa [Warmup]: | no ice |
amped^wSupNa [Warmup]: | glhf |
TURBOT JRKKO [Warmup]: | thats the rule |
amped karateKa [Warmup]: | dunno |
amped^wSupNa [Warmup]: | I accepted it |
amped karateKa [Warmup]: | didn't challenged u |
amped karateKa [Warmup]: | :-) |
amped karateKa [Warmup]: | rup ? |
amped^wSupNa [Warmup]: | we'll |
amped^wSupNa [Warmup]: | we are waiting 14min :x |
amped^wSupNa [Warmup]: | we won't claim forfeit because its lame but |
amped^wSupNa [Countdown]: | ah nice |
[11:23]: | The Allies have captured the forward bunker! |
[11:15]: | The Axis have captured the forward bunker! |
[11:13]: | The Allies have captured the forward bunker! |
[11:08]: | The Axis have captured the forward bunker! |
[11:07]: | The Allies have captured the forward bunker! |
[10:58]: | The Allies have breached the Forward Bunker Gate! |
[10:50]: | Axis Command Post constructed. Charge speed increased! |
[10:05]: | The Allies have opened up the Forward spawn rear exit! |
[9:51]: | Allied team has destroyed the Axis Command Post! |
[9:46]: | The Depot Fence has been constructed. |
[9:46]: | Allied Command Post constructed. Charge speed increased! |
[6:02]: | The Allies have breached the Depot Gate! |
[5:21]: | The Allies have breached the Depot's east wall! |
[4:28]: | The Allied Truck is in position! |
[3:23]: | The Crane Controls have been constructed. |
TURBOT Spugedius@highsensitivit [3:21]: | :D! |
TURBOT Spugedius@highsensitivit [3:21]: | :D! |
TURBOT Spugedius@highsensitivit [3:21]: | :D! |
amped karateKa [3:21]: | :-) |
amped karateKa [3:21]: | :-) |
TURBOT Spugedius@highsensitivit [3:00]: | xDDDDDDDDDDDDDDDDD |
[2:52]: | The Crane Controls have been destroyed. |
[2:00]: | The Crane Controls have been constructed. |
[1:59]: | The Allies have activated the crane! |
[1:45]: | The Allies have loaded the Gold Crate onto the Truck! |
amped^ssMz [1:02]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
amped^wSupNa [Intermission]: | wp |
amped karateKa [Warmup]: | ready !!! |
[11:08]: | The Allies have captured the forward bunker! |
amped^wSupNa [11:01]: | :D! |
[10:52]: | Axis Command Post constructed. Charge speed increased! |
[10:31]: | The Allies have breached the Forward Bunker Gate! |
[10:19]: | The Allies have opened up the Forward spawn rear exit! |
[9:27]: | The Depot Fence has been constructed. |
[9:23]: | Allied team has destroyed the Axis Command Post! |
[8:15]: | Allied Command Post constructed. Charge speed increased! |
[6:18]: | Match is PAUSED! (Allies) |
[6:18]: | Match resuming in 225 seconds! |
[6:18]: | Match resuming in 210 seconds! |
[6:18]: | Match resuming in 195 seconds! |
[6:18]: | Match resuming in 180 seconds! |
[6:18]: | Match resuming in 165 seconds! |
TURBOT Spugedius@highsensitivit [6:18]: | sup |
[6:18]: | Match resuming in 150 seconds! |
amped karateKa [6:18]: | like i know |
amped^ssMz [6:18]: | owned by mom imo |
[6:18]: | Match resuming in 135 seconds! |
[6:18]: | Match resuming in 120 seconds! |
[6:18]: | Match resuming in 10 seconds! |
[6:18]: | Match resuming in 9 seconds! |
[6:18]: | Match resuming in 8 seconds! |
[6:18]: | Match resuming in 7 seconds! |
[6:18]: | Match resuming in 6 seconds! |
[6:18]: | Match resuming in 5 seconds! |
[6:18]: | Match resuming in 4 seconds! |
[6:18]: | Match resuming in 3 seconds! |
[6:18]: | Match resuming in 2 seconds! |
[6:18]: | Match resuming in 1 seconds! |
[6:18]: | FIGHT! |
[5:29]: | The Allies have breached the Depot Gate! |
[5:02]: | The Allies have breached the Depot's east wall! |
[2:52]: | The Allied Truck is in position! |
amped^ssMz [2:41]: | FUCK Y |
amped^ssMz [2:14]: | pro towers campers |
amped^ssMz [1:45]: | gg |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
amped karateKa [Warmup]: | ready !!! |
[9:16]: | The Main Door has been breached! |
[6:35]: | Allied Command Post constructed. Charge speed increased! |
[4:50]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 5:09 |
amped karateKa [Warmup]: | ready !!! |
[3:40]: | Storage Wall destroyed! |
[1:54]: | Allied Command Post constructed. Charge speed increased! |
[1:43]: | Axis have returned the objective! |
[1:14]: | The Main Door has been breached! |
[Intermission]: | >>> Objective NOT reached in time (5:09) |
[Intermission]: | TURBOT Spugedius@highsensitivit disconnected |
[Intermission]: | amped karateKa disconnected |
[Intermission]: | amped^SupNa disconnected |
[Intermission]: | TURBOT HERPERTTI disconnected |
[Intermission]: | amped^sMz disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.