German Gaming Club vs Animal Nature (2120 views)
25.03.13 23:15 CET
Awards | awarded to | for |
Lady Macbeth | GGC HardlineR | 78 kills |
Killing Spree | GGC HardlineR | 6 frags without being killed |
Accountant | GGC HardlineR | 159% kills/killed ratio |
He's dead, Jim! | anim@l.Ase=[ | 8 gibs |
...and stay dead! | anim@l.Ase=[ | 21% gibs/kill |
Lead Poisoning | GGC HardlineR | 67 SMG kills |
Spammity spam spam! | lost{ rAKJI | 9 SPAM kills |
Fragstealer | GGC HardlineR | 179 damage per frag |
Die! Damn you, Die! | Anim@l.lAMISZ | 274 damage per frag |
What objective? | GGC HardlineR | 459 XP |
Red Shirt | Anim@l.lAMISZ | 88 deaths |
Are these pliers sharp? | Anim@l.lAMISZ | 13 deaths without fragging |
Med Pack Whore | GGC HardlineR | 150 damage per death |
Eyes Wide Shut | anim@l.Ase=[ | 1 team kills |
Gingerbread man | GGC HardlineR | 21 /kills |
» View plaintext endround stats
[8:55]: | The Allies have captured the forward bunker! |
[8:53]: | The Axis have captured the forward bunker! |
[7:49]: | The Allies have breached the Forward Bunker Gate! |
[7:20]: | The Allies have opened up the Forward spawn rear exit! |
[7:17]: | The Allies have breached the Depot Gate! |
[7:03]: | The Depot Fence has been constructed. |
[6:59]: | Allied Command Post constructed. Charge speed increased! |
[5:53]: | The Allies have breached the Depot's east wall! |
[5:00]: | The Allied Truck is in position! |
[4:31]: | The Crane Controls have been constructed. |
[4:30]: | The Allies have activated the crane! |
[4:16]: | The Allies have loaded the Gold Crate onto the Truck! |
lost{ rAKJI [3:30]: | >D |
anim@l.Ase=[ [3:28]: | xde |
[2:47]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:12 |
Anim@l.lAMISZ [Warmup]: | RUP |
[4:33]: | The Allies have captured the forward bunker! |
[4:20]: | The Axis have captured the forward bunker! |
[4:19]: | The Allies have captured the forward bunker! |
[3:47]: | The Axis have captured the forward bunker! |
[1:49]: | The Allies have captured the forward bunker! |
[1:38]: | The Axis have captured the forward bunker! |
[1:36]: | The Allies have captured the forward bunker! |
[1:20]: | The Axis have captured the forward bunker! |
Anim@l.lAMISZ [0:19]: | gg |
[Intermission]: | >>> Objective NOT reached in time (9:12) |
[11:54]: | anim@l.Ase=[called a vote. |
[11:53]: | *** Match Reset! *** |
[11:53]: | Vote passed! |
Anim@l.lAMISZ [Warmup]: | x:dddddddddddddddddd |
anim@l.Ase=[ [Warmup]: | xd |
Anim@l.lAMISZ [Warmup]: | RUP |
Anim@l.lAMISZ [Countdown]: | BEKA Z TYPA :d |
[11:02]: | Allies capture the Forward Bunker! |
[10:34]: | Allies have damaged the East Wall |
[5:28]: | Door Controls have been constructed. |
[5:28]: | Allies have secured the forward bunker. |
[5:26]: | The Loading Doors are Opening! |
[5:25]: | The Allies have stolen a gold crate! |
[5:10]: | The Allies have secured a gold crate! |
[5:03]: | The Loading Doors are Closing! |
[4:58]: | The Allies have stolen a gold crate! |
[4:13]: | The Axis have intercepted the stolen gold crate! |
[4:13]: | Axis have returned the objective! |
[4:07]: | The Allies have stolen a gold crate! |
[4:00]: | The Axis have intercepted the stolen gold crate! |
[3:47]: | The Allies have stolen a gold crate! |
[2:51]: | The Loading Doors are Opening! |
[2:13]: | The Loading Doors are Closing! |
[2:03]: | Axis have returned the objective! |
[2:03]: | The Axis have intercepted the stolen gold crate! |
[1:44]: | The Loading Doors are Opening! |
[0:47]: | The Allies have stolen a gold crate! |
[0:39]: | The Axis have intercepted the stolen gold crate! |
[0:26]: | The Allies have stolen a gold crate! |
[0:04]: | The Axis have intercepted the stolen gold crate! |
[Intermission]: | >>> Clock set to: 12:00 |
Anim@l.lAMISZ [Warmup]: | RUP |
[11:16]: | Allies have damaged the East Wall |
[11:07]: | Allies capture the Forward Bunker! |
[10:29]: | Axis reclaim the Forward Bunker! |
[9:55]: | Allies capture the Forward Bunker! |
[8:13]: | Door Controls have been constructed. |
[8:13]: | Allies have secured the forward bunker. |
[8:12]: | The Loading Doors are Opening! |
[7:59]: | The Allies have stolen a gold crate! |
[7:42]: | The Allies have secured a gold crate! |
[7:38]: | The Allies have stolen a gold crate! |
[7:34]: | The Loading Doors are Closing! |
[7:13]: | The Axis have intercepted the stolen gold crate! |
[7:13]: | The Allies have stolen a gold crate! |
[6:47]: | The Loading Doors are Opening! |
anim@l.Ase=[ [6:45]: | gg |
[6:44]: | Allies have escaped with the Gold! |
[6:44]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Objective reached at 5:16 (original: 12:00) |
Anim@l.lAMISZ [Intermission]: | gg |
anim@l.Ase=[ [Intermission]: | bb |
[Intermission]: | anim@l.Ase=[ disconnected |
[Intermission]: | Anim@l.lAMISZ disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.