Allied Command Post constructed. Charge speed increased!
c[_] Baczo [11:16]:
get hit fintard
[10:53]:
The Tank has been repaired!
[10:51]:
Allied team has stolen the Tank!
c[_] Baczo [10:31]:
fintard jebany
c[_] Baczo [10:29]:
kurwa
rd.lEku [10:26]:
lowbob jebane
rd.newb [10:20]:
im not finish :<
c[_] Baczo [10:20]:
kurwa cu lan
c[_] Baczo [10:17]:
cioto jebana
[9:12]:
Allied team has destroyed the Bank Doors!
[8:39]:
Truck Barrier #1 has been constructed.
[8:06]:
The Tank has been damaged!
[7:34]:
Truck Barrier #1 has been destroyed.
[6:43]:
Allied team is escaping with the Gold Crate!
[4:09]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 7:50
rd.lEku [Warmup]:
Ready
c[_] Arvo [Warmup]:
<o/ Ready
[7:25]:
Allied Command Post constructed. Charge speed increased!
[5:45]:
The Tank has been repaired!
[5:42]:
Allied team has stolen the Tank!
[4:30]:
The Tank has been damaged!
[4:10]:
Truck Barrier #1 has been constructed.
[4:04]:
The Tank has been repaired!
[3:53]:
Allied team has destroyed the Bank Doors!
[3:50]:
The Tank has been damaged!
[2:36]:
Truck Barrier #1 has been destroyed.
c[_] Arvo [1:26]:
luck leku
c[_] Arvo [1:23]:
:*
rd.lEku [0:35]:
=DDD
[Intermission]:
>>> Objective NOT reached in time (7:50)
c[_] Sinnsyk [Countdown]:
fun
[9:10]:
The Doors are opening!!
[9:01]:
Main blast door opening!
c[_] Baczo [8:52]:
GET HIT
c[_] Baczo [8:49]:
FINTARD
[7:47]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 2:12
c[_] Sinnsyk [Intermission]:
0/5
c[_] Sinnsyk [Intermission]:
gg
c[_] Arvo [Warmup]:
<o/ Ready
rd.lEku [Warmup]:
Ready
c[_] Baczo [1:11]:
fintard
c[_] Sinnsyk [Intermission]:
ale jestem chujowy
[Intermission]:
>>> Objective NOT reached in time (2:12)
rd.newb [Intermission]:
ggs wp
c[_] Arvo [Intermission]:
ggs
rd.froxe [Intermission]:
gg
[Intermission]:
rd.lEku disconnected
[Intermission]:
rd.froxe disconnected
[Intermission]:
rd.newb disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.