The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 4:13
#yolo lEku [Warmup]:
Ready
[Countdown]:
SupNacalled a vote.
[Countdown]:
Vote FAILED! (Match Reset )
[3:08]:
Axis have captured the Forward Bunker!
[2:28]:
The Axis have blown the Main Entrance!
[2:19]:
Allies have reclaimed the Forward Bunker!
[1:54]:
Axis have captured the Forward Bunker!
#yolo Ed [1:49]:
:D
[Intermission]:
>>> Objective NOT reached in time (4:13)
e! SkyLine [Countdown]:
fun
[9:13]:
Allies capture the factory district!
[9:03]:
The side gate has been built!
[8:33]:
Allies have destroyed the Main Gate!
[8:30]:
Axis Command Post constructed. Charge speed increased!
[8:20]:
Allies have destroyed the Side Door!
[7:48]:
The side gate has been destroyed!
SupNa [7:42]:
rly
SupNa [7:41]:
xd
[6:02]:
The side gate has been built!
e! SkyLine [1:32]:
gg
#yolo lEku [0:55]:
:ddd
e! SkyLine [0:53]:
XD
[Intermission]:
>>> Clock set to: 10:00
#yolo lEku [Warmup]:
Ready
e! SkyLine [Countdown]:
rematch after this on another maps?
#yolo sCope [9:57]:
IF HING WANTS TO PLAY
[8:47]:
Allies capture the factory district!
[8:45]:
Axis recapture the factory district!
SupNa [7:10]:
:D!
[7:00]:
Allies capture the factory district!
[6:51]:
Axis recapture the factory district!
[6:44]:
Allies have destroyed the Main Gate!
[6:44]:
Allies permanently capture the factory district!
[6:32]:
The side gate has been built!
[5:34]:
Allies have destroyed the Bunker Controls!
[5:34]:
Allies have destroyed the Bunker Controls!
[5:34]:
Allies have destroyed the Bunker Controls!
[5:34]:
Allies have destroyed the Bunker Controls!
[5:34]:
Allies have destroyed the Bunker Controls!
[5:34]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Objective reached at 4:26 (original: 10:00)
e! SkyLine [Intermission]:
gg
[Intermission]:
e! SkyLine disconnected
#yolo Ed [Intermission]:
by the power of yolo
[Intermission]:
tG. bAstek disconnected
[Intermission]:
#yolo Ed disconnected
[Intermission]:
#yolo lEku disconnected
[Intermission]:
#yolo sCope disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.