Axis Command Post constructed. Charge speed increased!
RD^wfroxe [8:42]:
ridicilous server
RD^wfroxe [8:40]:
148 ping :s
[8:28]:
The Allies have opened up the Forward spawn rear exit!
[7:37]:
The Allies have breached the Depot Gate!
[7:08]:
The Depot Fence has been constructed.
[5:51]:
Allied team has destroyed the Axis Command Post!
[5:46]:
Allied Command Post constructed. Charge speed increased!
[4:17]:
The Allies have breached the Depot's east wall!
[3:15]:
The Allied Truck is in position!
[0:06]:
The Crane Controls have been constructed.
[0:05]:
The Allies have activated the crane!
[Intermission]:
>>> Clock set to: 12:00
RD^Wnyymauspad [Warmup]:
Ready
[10:33]:
The Allies have captured the forward bunker!
[9:52]:
The Allies have breached the Forward Bunker Gate!
[9:15]:
Axis Command Post constructed. Charge speed increased!
[9:05]:
The Allies have opened up the Forward spawn rear exit!
[7:24]:
The Allies have breached the Depot Gate!
[6:53]:
The Allies have breached the Depot's east wall!
[5:20]:
Allied team has destroyed the Axis Command Post!
RD^wfroxe [4:49]:
lets chagne svr for next map
[4:31]:
The Allied Truck is in position!
[4:19]:
Allied Command Post constructed. Charge speed increased!
[2:08]:
The Crane Controls have been constructed.
[2:07]:
The Allies have activated the crane!
[1:53]:
The Allies have loaded the Gold Crate onto the Truck!
RD^wfroxe [0:50]:
change svr and give new ip
[Intermission]:
>>> Objective NOT reached in time (12:00)
[7:06]:
The Doors are opening!!
[6:52]:
Allied Command Post spawn active!
[6:52]:
Allied Command Post constructed. Charge speed increased!
[3:39]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 6:20
RD^Wnyymauspad [Warmup]:
Ready
[2:47]:
The Doors are opening!!
[1:26]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 4:53 (original: 6:20)
[Intermission]:
RDnyymauspad disconnected
[Intermission]:
RD^froxe disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.