TOTAL GAMING vs greejtsjot (2518 views)
15.04.13 15:30 CEST
Awards | awarded to | for |
Lady Macbeth | goedSHOT Azur | 38 kills |
Killing Spree | goedSHOT chryyyyyyyyyyyyy | 4 frags without being killed |
Accountant | goedSHOT chryyyyyyyyyyyyy | 117% kills/killed ratio |
He's dead, Jim! | goedSHOT dAv1d | 10 gibs |
...and stay dead! | goedSHOT dAv1d | 28% gibs/kill |
Lead Poisoning | goedSHOT Azur | 34 SMG kills |
Spammity spam spam! | goedSHOT chryyyyyyyyyyyyy | 5 SPAM kills |
Fragstealer | goedSHOT Azur | 178 damage per frag |
Die! Damn you, Die! | Baczo/TOTAL | 296 damage per frag |
What objective? | goedSHOT chryyyyyyyyyyyyy | 290 XP |
Red Shirt | Baczo/TOTAL | 50 deaths |
Are these pliers sharp? | Baczo/TOTAL | 9 deaths without fragging |
Med Pack Whore | goedSHOT chryyyyyyyyyyyyy | 291 damage per death |
Eyes Wide Shut | goedSHOT chryyyyyyyyyyyyy | 1 team kills |
Gingerbread man | goedSHOT Azur | 20 /kills |
» View plaintext endround stats
:F [Warmup]: | laptop aant overhitten |
goedSHOT dAv1d [Warmup]: | snel ruppen dan:p |
bAstek/TOTAL [Warmup]: | baczo na komarku afk |
bAstek/TOTAL [Warmup]: | wait |
[10:13]: | The Allies have captured the forward bunker! |
[9:56]: | Axis Command Post constructed. Charge speed increased! |
[9:08]: | The Allies have breached the Forward Bunker Gate! |
[8:57]: | The Allies have opened up the Forward spawn rear exit! |
[8:06]: | The Allies have breached the Depot Gate! |
[8:03]: | The Depot Fence has been constructed. |
[8:02]: | Allied team has destroyed the Axis Command Post! |
[7:39]: | Allied Command Post constructed. Charge speed increased! |
[7:29]: | Match is PAUSED! (Allies) |
:F [7:28]: | laggy |
[7:28]: | Match resuming in 225 seconds! |
[7:28]: | Match resuming in 210 seconds! |
[7:28]: | Match resuming in 10 seconds! |
[7:28]: | Match resuming in 9 seconds! |
[7:28]: | Match resuming in 8 seconds! |
[7:28]: | Match resuming in 7 seconds! |
[7:28]: | Match resuming in 6 seconds! |
[7:28]: | Match resuming in 5 seconds! |
[7:28]: | Match resuming in 4 seconds! |
[7:28]: | Match resuming in 3 seconds! |
[7:28]: | Match resuming in 2 seconds! |
[7:28]: | Match resuming in 1 seconds! |
[7:28]: | FIGHT! |
bAstek/TOTAL [7:10]: | XD |
[5:44]: | The Allies have breached the Depot's east wall! |
[5:29]: | The Allied Truck is in position! |
[4:10]: | The Crane Controls have been constructed. |
[4:09]: | The Allies have activated the crane! |
[3:55]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:03]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:56 |
[10:20]: | The Allies have captured the forward bunker! |
[10:10]: | The Axis have captured the forward bunker! |
[10:08]: | The Allies have captured the forward bunker! |
[9:50]: | Axis Command Post constructed. Charge speed increased! |
[9:39]: | The Allies have breached the Forward Bunker Gate! |
[9:26]: | The Allies have opened up the Forward spawn rear exit! |
[9:25]: | Allied team has destroyed the Axis Command Post! |
goedSHOT chryyyyyyyyyyyyy [9:18]: | scores |
goedSHOT chryyyyyyyyyyyyy [9:15]: | like a boss |
[8:59]: | Allied Command Post constructed. Charge speed increased! |
[7:58]: | The Allies have breached the Depot Gate! |
[7:55]: | The Depot Fence has been constructed. |
[6:21]: | The Allies have breached the Depot's east wall! |
[5:40]: | The Allied Truck is in position! |
[5:32]: | The Crane Controls have been constructed. |
[5:31]: | The Allies have activated the crane! |
goedSHOT chryyyyyyyyyyyyy [5:20]: | that hits |
[5:18]: | The Allies have loaded the Gold Crate onto the Truck! |
:F [5:17]: | moeite :) |
bAstek/TOTAL [3:25]: | pies |
[3:07]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 7:49 (original: 10:56) |
[11:16]: | Allies have damaged the East Wall |
[11:10]: | Allies capture the Forward Bunker! |
[10:45]: | Allies have damaged the West Wall |
[10:14]: | Allies have secured the forward bunker. |
[10:14]: | Door Controls have been constructed. |
[10:08]: | The Loading Doors are Opening! |
[10:07]: | The Allies have stolen a gold crate! |
[9:41]: | The Allies have secured a gold crate! |
[9:39]: | The Allies have stolen a gold crate! |
bAstek/TOTAL [9:24]: | GET KURWA HEALPALT |
[9:10]: | The Allies have secured a gold crate! |
[9:10]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 2:49 |
[2:13]: | Allies capture the Forward Bunker! |
[2:07]: | Allies have damaged the East Wall |
[2:06]: | Axis reclaim the Forward Bunker! |
:F [1:53]: | gg |
:F [1:01]: | manne begrijpe nie da ik geen pools spreek |
goedSHOT chryyyyyyyyyyyyy [0:17]: | gg |
[0:13]: | Allies capture the Forward Bunker! |
[Intermission]: | >>> Objective NOT reached in time (2:49) |
[Intermission]: | bAstek/TOTAL disconnected |
[Intermission]: | :F disconnected |
goedSHOT dAv1d [Intermission]: | gg's |
[Intermission]: | goedSHOT chryyyyyyyyyyyyy disconnected |
[Intermission]: | Baczo/TOTAL disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.