greejtsjot vs AKASHA ARTS (2545 views)
16.04.13 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | cu | 62 kills |
Killing Spree | cu | 6 frags without being killed |
Accountant | cu | 135% kills/killed ratio |
He's dead, Jim! | bb | 16 gibs |
...and stay dead! | bb | 50% gibs/kill |
Lead Poisoning | cu | 52 SMG kills |
Spammity spam spam! | gg | 14 SPAM kills |
Fragstealer | gg | 159 damage per frag |
Die! Damn you, Die! | AKASHA CURE | 764 damage per frag |
What objective? | cu | 366 XP |
Red Shirt | gg | 62 deaths |
Are these pliers sharp? | AKASHA CURE | 11 deaths without fragging |
Med Pack Whore | bb | 203 damage per death |
Eyes Wide Shut | AKASHA ETHIC | 2 team kills |
Gingerbread man | gg | 27 /kills |
» View plaintext endround stats
bb [Warmup]: | let's go |
AKASHA CAE [Warmup]: | wondering what the shover guy is doing. he is out of shover tho! |
[9:35]: | The Allies have captured the forward bunker! |
[9:14]: | Axis Command Post constructed. Charge speed increased! |
[8:58]: | The Allies have opened up the Forward spawn rear exit! |
[8:55]: | The Allies have breached the Forward Bunker Gate! |
[8:36]: | SLEEPER disconnected |
[7:22]: | Allied team has destroyed the Axis Command Post! |
[7:19]: | Allied Command Post constructed. Charge speed increased! |
[6:24]: | The Depot Fence has been constructed. |
[5:03]: | The Allies have breached the Depot Gate! |
[4:27]: | The Allies have breached the Depot's east wall! |
[3:53]: | The Allied Truck is in position! |
[2:51]: | The Crane Controls have been constructed. |
[2:23]: | The Crane Controls have been destroyed. |
[0:01]: | The Crane Controls have been constructed. |
[0:00]: | The Allies have activated the crane! |
[Intermission]: | >>> Clock set to: 12:00 |
gg [Warmup]: | 8 kills nade |
gg [Warmup]: | not enough |
AKASHA CAE [Warmup]: | :D |
gg [Warmup]: | cu @ grush |
bb [Countdown]: | fun |
gg [Countdown]: | hf |
[10:49]: | The Allies have captured the forward bunker! |
[10:29]: | The Depot Fence has been constructed. |
[10:26]: | Axis Command Post constructed. Charge speed increased! |
[10:06]: | Allied team has destroyed the Axis Command Post! |
[10:02]: | Allied Command Post constructed. Charge speed increased! |
[9:59]: | The Allies have breached the Forward Bunker Gate! |
[9:30]: | The Allies have opened up the Forward spawn rear exit! |
[8:39]: | The Allies have breached the Depot Gate! |
[8:25]: | The Allies have breached the Depot's east wall! |
[7:53]: | The Allied Truck is in position! |
[6:17]: | The Crane Controls have been constructed. |
[6:16]: | The Allies have activated the crane! |
[6:03]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:58]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:01 (original: 12:00) |
bb [Warmup]: | gg not fragstealing at all |
[8:34]: | Axis have captured the Forward Bunker! |
[8:29]: | Allies have reclaimed the Forward Bunker! |
[6:01]: | Axis have captured the Forward Bunker! |
[6:00]: | SLEEPER connected |
[5:41]: | Allies have reclaimed the Forward Bunker! |
[5:15]: | The Axis have blown the Main Entrance! |
[3:59]: | Axis have captured the Forward Bunker! |
[3:39]: | Allies have reclaimed the Forward Bunker! |
AKASHA CAE [3:36]: | thanks for blocking me. never thought something like that could happen |
AKASHA CAE [3:32]: | 8D |
[3:03]: | Axis have captured the Forward Bunker! |
[2:42]: | Allies have reclaimed the Forward Bunker! |
AKASHA CURE [2:08]: | fuck you |
[1:30]: | Axis have captured the Forward Bunker! |
[0:14]: | Allies have reclaimed the Forward Bunker! |
[Intermission]: | >>> Clock set to: 10:00 |
AKASHA CAE [Intermission]: | gg wp |
AKASHA CAE [Intermission]: | 8D |
bb [Intermission]: | ggs |
gg [Intermission]: | :D |
AKASHA CAE [Intermission]: | we can leave now so |
[Intermission]: | AKASHA CURE disconnected |
gg [Intermission]: | :[ |
gg [Warmup]: | bye |
gg [Warmup]: | thx 4 the game |
AKASHA CAE [Warmup]: | bb! |
gg [Warmup]: | viko paly? |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.