Axis Command Post constructed. Charge speed increased!
[0:40]:
The Allies have breached the Forward Bunker Gate!
[0:21]:
The Depot Fence has been constructed.
[Intermission]:
>>> Clock set to: 12:00
RD^wfroxe [Intermission]:
whos going to be up
gS SPELER [Warmup]:
koen
gS SPELER [Warmup]:
beast
ViKO [Warmup]:
all of them
RD freeze [10:17]:
:D
[9:38]:
The Allies have captured the forward bunker!
[9:16]:
Axis Command Post constructed. Charge speed increased!
[8:42]:
The Allies have breached the Forward Bunker Gate!
[8:39]:
The Allies have opened up the Forward spawn rear exit!
[7:33]:
ViKO disconnected
[7:29]:
Allied team has destroyed the Axis Command Post!
[7:29]:
The Allies have breached the Depot Gate!
[7:21]:
Allied Command Post constructed. Charge speed increased!
[7:21]:
The Depot Fence has been constructed.
[6:26]:
The Allies have breached the Depot's east wall!
[5:34]:
The Crane Controls have been constructed.
[5:24]:
The Allied Truck is in position!
RD^wfroxe [5:18]:
wtf am I doing
[4:56]:
The Allies have activated the crane!
[4:42]:
The Allies have loaded the Gold Crate onto the Truck!
gS milhAus [1:47]:
gg
[1:16]:
The Allies have escaped with the Gold Crate!
RD freeze [Intermission]:
dw
[Intermission]:
>>> Objective reached at 10:43 (original: 12:00)
[8:58]:
The Doors are opening!!
[8:42]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 1:17
RD^7fanta [Warmup]:
that escalted quickyl >|
RD^7fanta [Warmup]:
engrlshig
RD^7fanta [Warmup]:
i can in not
RD^wfroxe [Countdown]:
that full rznje >d
RD^wfroxe [0:00]:
gg
[Intermission]:
>>> Objective NOT reached in time (1:17)
gS SPELER [Intermission]:
gG
[Intermission]:
gS milhAus disconnected
[Intermission]:
gS SPELER disconnected
[Intermission]:
gS rznje disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.