greejtsjot vs a.ToOn.eu (2845 views)
18.04.13 14:45 CEST
Awards | awarded to | for |
Lady Macbeth | aToon - Strohhut | 81 kills |
Killing Spree | aToon - Strohhut | 6 frags without being killed |
Accountant | aToon - Strohhut | 117% kills/killed ratio |
He's dead, Jim! | gS Azur | 16 gibs |
...and stay dead! | gS Azur | 36% gibs/kill |
Lead Poisoning | aToon - Strohhut | 61 SMG kills |
Spammity spam spam! | @0oN bltZZ | 8 SPAM kills |
Fragstealer | @0oN bltZZ | 173 damage per frag |
Die! Damn you, Die! | gS Azur | 319 damage per frag |
What objective? | aToon - Strohhut | 451 XP |
Red Shirt | gS Azur | 107 deaths |
Are these pliers sharp? | gS Azur | 21 deaths without fragging |
Med Pack Whore | aToon - Strohhut | 178 damage per death |
Eyes Wide Shut | aToon - Strohhut | 3 team kills |
Gingerbread man | aToon - Strohhut | 18 /kills |
» View plaintext endround stats
[9:36]: | The Allies have captured the forward bunker! |
[9:12]: | Axis Command Post constructed. Charge speed increased! |
[9:09]: | The Allies have breached the Forward Bunker Gate! |
[8:46]: | The Allies have opened up the Forward spawn rear exit! |
[7:18]: | Allied team has destroyed the Axis Command Post! |
[6:54]: | Axis Command Post constructed. Charge speed increased! |
[6:15]: | Match is PAUSED! (Allies) |
[6:15]: | Match resuming in 225 seconds! |
[6:15]: | Match resuming in 210 seconds! |
[6:15]: | Match resuming in 10 seconds! |
[6:15]: | Match resuming in 9 seconds! |
[6:15]: | Match resuming in 8 seconds! |
[6:15]: | Match resuming in 7 seconds! |
[6:15]: | Match resuming in 6 seconds! |
[6:15]: | Match resuming in 5 seconds! |
[6:15]: | Match resuming in 4 seconds! |
[6:15]: | Match resuming in 3 seconds! |
aToon - Strohhut [6:15]: | need 6th for atoon /q me i think :D |
[6:15]: | Match resuming in 2 seconds! |
[6:15]: | Match resuming in 1 seconds! |
[6:15]: | FIGHT! |
[5:31]: | Allied team has destroyed the Axis Command Post! |
[5:16]: | The Depot Fence has been constructed. |
[5:09]: | Allied Command Post constructed. Charge speed increased! |
[4:59]: | The Allies have breached the Depot Gate! |
[3:17]: | The Allies have breached the Depot's east wall! |
[3:12]: | The Allied Truck is in position! |
[0:43]: | The Crane Controls have been constructed. |
[0:42]: | The Allies have activated the crane! |
[0:29]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Objective NOT reached in time (10:27) |
[10:05]: | Tank Barrier #1 has been constructed. |
[4:56]: | The Tank has been repaired! |
gS dAv1d [4:44]: | failgame |
[4:27]: | The Tank has been damaged! |
[2:52]: | The Tank has been repaired! |
[2:49]: | Allied team has stolen the Tank! |
aToon - Strohhut [2:39]: | king of full sk <3 |
[1:50]: | Tank Barrier #1 has been destroyed. |
[1:29]: | Truck Barrier #1 has been constructed. |
[1:09]: | Allied team has destroyed the Bank Doors! |
[1:07]: | Allied Command Post constructed. Charge speed increased! |
[0:26]: | The Tank has been damaged! |
[Intermission]: | >>> Clock set to: 12:00 |
aToon - Strohhut [Countdown]: | lets leave? |
gS Azur [Countdown]: | sure |
aToon - Strohhut [8:50]: | luckers |
aToon - Strohhut [8:50]: | :D |
gS Azur [8:17]: | c'est cool de dire hello hein? |
[6:01]: | The Tank has been repaired! |
[5:58]: | Allied team has stolen the Tank! |
[5:36]: | Tank Barrier #1 has been constructed. |
[4:30]: | Tank Barrier #1 has been destroyed. |
[3:51]: | Allied team has destroyed the Bank Doors! |
[3:45]: | Allied Command Post constructed. Charge speed increased! |
[3:33]: | Truck Barrier #1 has been constructed. |
@0oN bltZZ [0:50]: | huh |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
[Intermission]: | Axis have returned the objective! |
[Intermission]: | @0oN r1vA :o) disconnected |
[Intermission]: | @0oN bltZZ disconnected |
[Intermission]: | gS milhAus disconnected |
[Intermission]: | aToon - Strohhut disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.