Allied Command Post constructed. Charge speed increased!
[Intermission]:
>>> Clock set to: 10:00
[8:39]:
The Doors are opening!!
sNr{ Guigui [8:27]:
vraient unhit
[8:20]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 1:39 (original: 10:00)
sNr{ Guigui [11:37]:
loooooool
SSTAT late [11:35]:
XDD
SSTAT late [11:35]:
XDD
sNr{ Guigui [11:33]:
pas mal ce preshoot
[8:13]:
The Allies have captured the forward bunker!
[7:49]:
The Depot Fence has been constructed.
[7:48]:
Axis Command Post constructed. Charge speed increased!
[7:30]:
The Allies have opened up the Forward spawn rear exit!
[7:29]:
The Allies have breached the Forward Bunker Gate!
[6:25]:
The Allies have breached the Depot Gate!
[5:53]:
Allied team has destroyed the Axis Command Post!
[5:51]:
The Allies have breached the Depot's east wall!
[5:49]:
Allied Command Post constructed. Charge speed increased!
[5:04]:
The Allied Truck is in position!
[4:19]:
The Crane Controls have been constructed.
[4:18]:
The Allies have activated the crane!
[4:05]:
The Allies have loaded the Gold Crate onto the Truck!
[2:20]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 9:39
[8:28]:
The Allies have captured the forward bunker!
[8:23]:
The Allies have breached the Forward Bunker Gate!
[8:07]:
Axis Command Post constructed. Charge speed increased!
[7:51]:
The Allies have opened up the Forward spawn rear exit!
[7:11]:
Allied team has destroyed the Axis Command Post!
[7:07]:
Allied Command Post constructed. Charge speed increased!
[6:16]:
The Depot Fence has been constructed.
[6:03]:
The Allies have breached the Depot Gate!
[5:35]:
The Allies have breached the Depot's east wall!
sNr{ Guigui [5:15]:
lol
[4:18]:
The Allied Truck is in position!
sNr{ kZM [1:03]:
iofc
SSTAT trmp [1:02]:
xDDDD
sNr{ kZM [0:26]:
le late il et obvious
SSTAT late [0:03]:
obvious pro i am :D:D:D
[Intermission]:
>>> Objective NOT reached in time (9:39)
[Intermission]:
SSTAT late disconnected
[Intermission]:
reflX Pupa disconnected
[Intermission]:
sNr{ kZM disconnected
SSTAT trmp [Intermission]:
v55
[Intermission]:
SSTAT trmp disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.