Messire vs Daddies (2666 views)
nTo
nightmare
eraz
nightmare
eraz
debop
soul
furet
soul
furet
21.04.13 21:30 CEST
Awards | awarded to | for |
Lady Macbeth | Sir & eraz OC | 33 kills |
Killing Spree | Sir & nightmare OC | 4 frags without being killed |
Accountant | Sir & eraz OC | 118% kills/killed ratio |
He's dead, Jim! | Sir & nightmare OC | 11 gibs |
...and stay dead! | Soul|D@ds* | 56% gibs/kill |
Lead Poisoning | Sir & nightmare OC | 30 SMG kills |
Spammity spam spam! | Sir & nTo OC | 5 SPAM kills |
Fragstealer | Sir & eraz OC | 131 damage per frag |
Die! Damn you, Die! | bebop|D@ds* | 240 damage per frag |
What objective? | Sir & nTo OC | 226 XP |
Red Shirt | Soul|D@ds* | 48 deaths |
Are these pliers sharp? | Soul|D@ds* | 15 deaths without fragging |
Med Pack Whore | Sir & eraz OC | 206 damage per death |
Eyes Wide Shut | Sir & eraz OC | 2 team kills |
Gingerbread man | Sir & nTo OC | 19 /kills |
» View plaintext endround stats
[8:45]: | The Allies have captured the forward bunker! |
[8:20]: | Axis Command Post constructed. Charge speed increased! |
[7:54]: | The Allies have opened up the Forward spawn rear exit! |
[7:51]: | The Allies have breached the Forward Bunker Gate! |
[5:55]: | Allied team has destroyed the Axis Command Post! |
[5:50]: | Allied Command Post constructed. Charge speed increased! |
[5:21]: | The Depot Fence has been constructed. |
[3:25]: | The Allies have breached the Depot Gate! |
[1:57]: | The Allied Truck is in position! |
Sir & nightmare OC [0:57]: | Xd |
[0:27]: | The Crane Controls have been constructed. |
[0:25]: | The Allies have breached the Depot's east wall! |
[0:23]: | The Allies have activated the crane! |
[0:09]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
Sir & eraz OC [Intermission]: | gg |
Sir & nightmare OC [Countdown]: | hf |
[10:41]: | The Allies have captured the forward bunker! |
[10:30]: | The Depot Fence has been constructed. |
[10:25]: | Axis Command Post constructed. Charge speed increased! |
[10:19]: | The Allies have breached the Forward Bunker Gate! |
[9:47]: | The Allies have opened up the Forward spawn rear exit! |
[7:51]: | Allied team has destroyed the Axis Command Post! |
[7:48]: | The Allies have breached the Depot Gate! |
[7:30]: | Allied Command Post constructed. Charge speed increased! |
[6:30]: | The Allies have breached the Depot's east wall! |
[5:40]: | The Allied Truck is in position! |
[5:33]: | The Allies have breached the Depot's west wall! |
[5:16]: | The Crane Controls have been constructed. |
[5:14]: | The Allies have activated the crane! |
[5:01]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:39]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:20 (original: 12:00) |
Sir & eraz OC [Intermission]: | GG |
Sir & nTo OC [Intermission]: | gg |
Sir & nightmare OC [Warmup]: | gg |
[9:15]: | Allied Command Post constructed. Charge speed increased! |
[9:14]: | The Main Door has been breached! |
[8:22]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 1:37 |
Sir & eraz OC [Intermission]: | gg |
Sir & nightmare OC [Intermission]: | GG |
Sir & nightmare OC [Warmup]: | le rup |
[0:42]: | The Main Door has been breached! |
[0:29]: | Allied Command Post constructed. Charge speed increased! |
Sir & nightmare OC [0:21]: | :C |
Sir & nightmare OC [0:04]: | gg |
[Intermission]: | >>> Objective NOT reached in time (1:37) |
Sir & eraz OC [Intermission]: | GG |
Sir & nTo OC [Intermission]: | gg |
[Intermission]: | fure|D@ds* disconnected |
Sir & nightmare OC [Intermission]: | gg |
[Intermission]: | bebop|D@ds* disconnected |
[Intermission]: | Sir & nightmare OC disconnected |
[Intermission]: | Sir & nTo OC disconnected |
[Intermission]: | Sir & eraz OC disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.