Axis Command Post constructed. Charge speed increased!
Kwiz:exe [8:51]:
same like beach
Kwiz:exe [8:49]:
nerdish map
UG4ND4 B0T3KKKKK [8:47]:
XD
Kwiz:exe [8:44]:
Kwiz xp got this
[8:43]:
Allies have destroyed the Main Gate!
[8:34]:
The side gate has been built!
Kwiz:exe [7:48]:
xD
GROSSSSSSSSSS3KKKKKKKKKK [7:46]:
XD
UG4ND4 B0T3KKKKK [7:45]:
xD
UG4ND4 B0T3KKKKK [7:44]:
xD
[7:36]:
Allies have destroyed the Bunker Controls!
[7:36]:
Allies have destroyed the Bunker Controls!
[7:36]:
Allies have destroyed the Bunker Controls!
[7:36]:
Allies have destroyed the Bunker Controls!
[7:36]:
Allies have destroyed the Bunker Controls!
[7:36]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 2:24
Kwiz:exe [Intermission]:
stop carrying kwiz
UG4ND4 B0T3KKKKK [Intermission]:
NICE DMG
Kwiz:exe [Intermission]:
0 dmg
Kwiz:exe [Intermission]:
wp
Kwiz:exe [1:12]:
stop carrying kwiz
[0:54]:
Allies capture the factory district!
[0:06]:
Allies have destroyed the Main Gate!
[Intermission]:
>>> Objective NOT reached in time (2:24)
Kwiz:exe [Intermission]:
gg
UG4ND4 B0T3KKKKK [Intermission]:
gg
UG4ND4 B0T3KKKKK [Warmup]:
we need to pracc it
[9:07]:
The Sea Wall Door has been breached!
[9:03]:
Allies capture the Forward Bunker!
[8:31]:
Axis captured the Forward Bunker!
UG4ND4 B0T3KKKKK [8:29]:
xD
[8:11]:
Allies capture the Forward Bunker!
[5:01]:
Allies transmitted the documents!
[Intermission]:
>>> Clock set to: 4:58
[1:19]:
The Sea Wall has been breached!
Kwiz:exe [0:18]:
kurwa big mac
Kwiz:exe [0:00]:
:D
Kwiz:exe [0:00]:
kurwa big mac
Kwiz:exe [Intermission]:
kurwa big mac
Kwiz:exe [Intermission]:
kurwa big mac
[Intermission]:
>>> Objective NOT reached in time (4:58)
Kwiz:exe [Intermission]:
kurwa big mac
Kwiz:exe [Intermission]:
kurwa big mac
UG4ND4 B0T3KKKKK [Intermission]:
3rd?
[Intermission]:
Kwiz:exe disconnected
UG4ND4 B0T3KKKKK [Intermission]:
okok
[Intermission]:
GROSSSSSSSSSS3KKKKKKKKKK disconnected
[Intermission]:
UG4ND4 B0T3KKKKK disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.