TOTAL GAMING vs Energy (2804 views)

ro Damon
pl bAstek
fi leku
pl SkyLine
pl Baczo
pl SnaCki


CB ET 3on3 Ladder
#clanbase.et
04.05.13 13:00 CEST
Awards awarded to for
Lady Macbeth e! SnaCki 55 kills
Killing Spree e! SkyLine 6 frags without being killed
Accountant e! Baczo 83% kills/killed ratio
He's dead, Jim! e! SnaCki 14 gibs
...and stay dead! e! Baczo 26% gibs/kill
Lead Poisoning e! SnaCki 49 SMG kills
Spammity spam spam! e! Baczo 7 SPAM kills
Fragstealer e! SkyLine 159 damage per frag
Die! Damn you, Die! lEku:C 227 damage per frag
What objective? e! Baczo 336 XP
Red Shirt ^ItG. bAstek 70 deaths
Are these pliers sharp? ^ItG. bAstek 9 deaths without fragging
Med Pack Whore tG. Damon>briliant 167 damage per death
Eyes Wide Shut e! SkyLine 2 team kills
Gingerbread man tG. Damon>briliant 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
^ItG. bAstek743055270120017892189111580/03/346/453/717212739
tG. Damon>briliant813034657110122851891252850/03/443/311/018516035
lEku:C7732654691311141218810833990/06/344/475/422615535
Ek7793415219636125329627288695420/012/3133/479/419414736
e! SkyLine5520137674021470708323990/02/635/432/619112467
e! Baczo833365060130212989296813600/05/340/447/219816146
e! SnaCki823145567140116104139305330/03/349/474/318913944
e! 7385114219431054227375273094920/010/3124/4713/319314156
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^ItG. bAstek82981923400831202975540/01/116/112/3K/D/DK/DK/DKDKKDK/KKKDK/KDK/DKKDKK/DDDDKKD
tG. Damon>briliant10089222250011278131461350/01/020/111/0/KKKDKK/K/KD/K/DDKDK/KD/KDKK/K/KK/DDKKKDDKK/
lEku:C911192224500946253738540/04/017/151/0DDKKK/KK/KDKDKK/KDK/KKDKD/DK/KD/K/DKDK/DDKKKDD
Ek9130663691400281052698592430/06/153/374/3
e! SkyLine4274921101224343480630/00/310/140/2/KDDDDKDDDK/DDKDDDKDDKDKDTKDDKD
e! Baczo611191626300440783898790/01/213/202/1KDKKDDDDK//DKKDDK/DDKDDDDDKDDKDDKK/KKDDDKKX
e! SnaCki641071625301333473148150/00/116/211/1DKDDDDKK/DKDD/KDDKKDDDKKDKDKDDKDKDXKDKDK/DT
e! 56300417270299859105261570/01/639/553/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^ItG. bAstek63981422400418992484180/00/013/171/2KKDDKDD/KK/DDKXDDKKK/KD/KDDDDDKDDDDKK
tG. Damon>briliant521121019201731603068660/01/110/110/0DDKDD//DT/DK/K/DK//DDKDKKDKDKK
lEku:C68102131940013483325100/01/111/161/1KDDKDDKKDDKDDDD/KKDDKKKDDKDDKDKD
Ek61312376010011285428803840/02/234/442/3
e! SkyLine73721419200727493134360/01/113/100/2DK/D/XK/KKKDKDDKDK/D//KKDDKKDKK/DD
e! Baczo9310015165013289727471910/00/014/122/1DKKDK/TD/DKKKKDDKDKKKDKDKDK/DKDD
e! SnaCki10096191970073157266100/01/116/112/0DKKKKDKKD/DKDKKDKDK/DK/KK//DDKK/K/KDKD
e! 892684854140117880385422270/02/243/334/3
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^ItG. bAstek5047714200316031789180/00/07/100/2KKXKDDD/DDDDDKKD/DKDK/
tG. Damon>briliant1124298200014251545840/00/39/50/0DKDKKKDKDKKDDDKDK
lEku:C6952913311220721896450/01/17/62/3TKD/DDKDDDKKDDKSDKK/KKD
Ek7714125357115510052301470/01/423/212/5
e! SkyLine11055111010031887170900/01/09/71/1DK/KKKKKKDKXDKK/DK/DDD
e! Baczo90461011501315801698400/02/16/73/0KDKDDKKKDD/KTDK/KK/DKD
e! SnaCki7247811000117631693180/01/06/91/1DKDDKKKDDKKDDKK/DDD
e! 911482932601752305100580/04/121/235/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^ItG. bAstek109621211200222991663680/02/210/70/0KKDDKK/KKDKKDKKKDDD/DKD
tG. Damon>briliant62605820041152136600/01/04/40/0D/DD/KK/KDKK/
lEku:C7653101310022008194800/00/19/101/0KDDDDKD/KDKDKKDKK/KDKDD
Ek821752732500854594977680/03/323/211/0
e! SkyLine17031700120000/00/23/121/1KDDK/DDDDTDDDDDD/KDDD
e! Baczo1287197000213371338500/02/07/50/0DK/KDDKDK/KKDKKK
e! SnaCki10064121240052146180300/01/111/60/1/KKK/KK/KDDDK/XKDDKDKDK/K
e! 821352436401934833141500/03/321/231/2

» View plaintext endround stats
Player Chats
e! SkyLine [Warmup]: leku
e! SkyLine [Warmup]: we love your hitable
e! SkyLine [Warmup]: XD
lEku:C [Warmup]: =DDD
e! Baczo [Warmup]: tag up kurwo
e! SkyLine [Warmup]: baczo specialy
e! SkyLine [Warmup]: he want kill u
e! SkyLine [Warmup]: xD
lEku:C [Warmup]: baczo low aim
e! SkyLine [Warmup]: XD
e! SkyLine [Warmup]: XD
e! SkyLine [Warmup]: hahaha
e! SkyLine [Warmup]: XD
e! SkyLine [Warmup]: baczois good
e! SkyLine [Countdown]: fun
e! SkyLine [9:48]: hitable
[9:42]: The Allies have captured the forward bunker!
[9:27]: The Depot Fence has been constructed.
[9:14]: Axis Command Post constructed. Charge speed increased!
[9:03]: The Allies have breached the Forward Bunker Gate!
[8:46]: The Allies have opened up the Forward spawn rear exit!
[8:08]: Allied team has destroyed the Axis Command Post!
[7:31]: The Allies have breached the Depot Gate!
[7:24]: Allied Command Post constructed. Charge speed increased!
[5:14]: The Allies have breached the Depot's east wall!
[4:57]: The Allied Truck is in position!
[3:55]: The Crane Controls have been constructed.
[3:54]: The Allies have activated the crane!
[3:41]: The Allies have loaded the Gold Crate onto the Truck!
[2:36]: Match is PAUSED! (Allies)
[2:35]: Match resuming in 225 seconds!
[2:35]: Match resuming in 210 seconds!
[2:35]: Match resuming in 195 seconds!
[2:35]: Match resuming in 180 seconds!
[2:35]: Match resuming in 165 seconds!
[2:35]: Match resuming in 10 seconds!
[2:35]: Match resuming in 9 seconds!
[2:35]: Match resuming in 8 seconds!
[2:35]: Match resuming in 7 seconds!
[2:35]: Match resuming in 6 seconds!
[2:35]: Match resuming in 5 seconds!
[2:35]: Match resuming in 4 seconds!
[2:35]: Match resuming in 3 seconds!
[2:35]: Match resuming in 2 seconds!
[2:35]: Match resuming in 1 seconds!
[2:35]: FIGHT!
[0:36]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:23
lEku:C [Warmup]: Ready
e! SkyLine [Countdown]: fun
[9:32]: The Allies have breached the Forward Bunker Gate!
[9:29]: The Depot Fence has been constructed.
[9:21]: Axis Command Post constructed. Charge speed increased!
[8:46]: The Allies have opened up the Forward spawn rear exit!
[7:05]: Allied team has destroyed the Axis Command Post!
[6:37]: The Allies have breached the Depot Gate!
[6:31]: Allied Command Post constructed. Charge speed increased!
[5:51]: Match is PAUSED! (Axis)
[5:50]: Match resuming in 225 seconds!
[5:50]: Match resuming in 210 seconds!
[5:50]: Match resuming in 195 seconds!
[5:50]: Match resuming in 180 seconds!
[5:50]: Match resuming in 165 seconds!
[5:51]: Match resuming in 10 seconds!
[5:51]: Match resuming in 9 seconds!
[5:51]: Match resuming in 8 seconds!
[5:51]: Match resuming in 7 seconds!
[5:51]: Match resuming in 6 seconds!
[5:51]: Match resuming in 5 seconds!
[5:51]: Match resuming in 4 seconds!
[5:51]: Match resuming in 3 seconds!
[5:51]: Match resuming in 2 seconds!
[5:51]: Match resuming in 1 seconds!
[5:51]: FIGHT!
[5:25]: The Allies have breached the Depot's east wall!
[5:25]: The Allied Truck is in position!
[3:35]: The Crane Controls have been constructed.
[3:34]: The Allies have activated the crane!
[3:20]: The Allies have loaded the Gold Crate onto the Truck!
e! SkyLine [1:41]: gg
[1:04]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:19 (original: 11:23)
tG. Damon>briliant [Intermission]: gg
e! Baczo [Warmup]: rup
lEku:C [Warmup]: Ready
e! SkyLine [Countdown]: fun
[11:25]: Allies capture the Forward Bunker!
[11:19]: Axis reclaim the Forward Bunker!
[10:48]: Allies capture the Forward Bunker!
[10:46]: Axis reclaim the Forward Bunker!
[10:45]: Allies capture the Forward Bunker!
[10:27]: Door Controls have been constructed.
[10:27]: Allies have secured the forward bunker.
[10:19]: The Allies have stolen a gold crate!
[10:00]: The Axis have intercepted the stolen gold crate!
[9:53]: The Allies have stolen a gold crate!
[9:30]: The Axis have intercepted the stolen gold crate!
[9:21]: The Allies have stolen a gold crate!
[9:07]: The Axis have intercepted the stolen gold crate!
[9:01]: The Allies have stolen a gold crate!
[8:33]: The Loading Doors are Opening!
[8:07]: The Loading Doors are Closing!
[7:54]: Axis have returned the objective!
[7:54]: The Axis have intercepted the stolen gold crate!
tG. Damon>briliant [7:27]: SA MA PISH PE TINE
[7:21]: The Allies have stolen a gold crate!
[6:39]: The Loading Doors are Opening!
e! SkyLine [6:37]: m,ore hitable
e! SkyLine [6:35]: fucking mongol
lEku:C [6:33]: U2
[6:33]: The Allies have secured a gold crate!
[6:21]: The Allies have stolen a gold crate!
[6:18]: The Loading Doors are Closing!
[6:07]: The Loading Doors are Opening!
[6:05]: The Loading Doors are Closing!
[5:59]: The Loading Doors are Opening!
lEku:C [5:58]: =DDD
[5:56]: The Allies have secured a gold crate!
[5:56]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 6:03
e! SkyLine [Intermission]: its
e! SkyLine [Intermission]: fintard skill
lEku:C [Warmup]: Ready
[5:19]: Allies have damaged the East Wall
[4:56]: Allies capture the Forward Bunker!
lEku:C [4:34]: >?ddd
lEku:C [4:30]: MR HITTABLE
[4:24]: Door Controls have been constructed.
[4:24]: Allies have secured the forward bunker.
[4:23]: The Loading Doors are Opening!
[4:22]: The Allies have stolen a gold crate!
[4:05]: The Allies have secured a gold crate!
[4:01]: The Loading Doors are Closing!
[3:40]: The Allies have stolen a gold crate!
[3:29]: The Axis have intercepted the stolen gold crate!
[3:02]: The Allies have stolen a gold crate!
[1:27]: The Axis have intercepted the stolen gold crate!
[1:03]: The Allies have stolen a gold crate!
[0:25]: The Loading Doors are Opening!
[0:18]: The Loading Doors are Closing!
e! SkyLine [0:11]: gg
[0:06]: e! SkyLine disconnected
[Intermission]: >>> Objective NOT reached in time (6:03)
[Intermission]: tG. bAstek disconnected
[Intermission]: tG. Damon>briliant disconnected
[Intermission]: e! Baczo disconnected
e! SnaCki [Intermission]: thx
[Intermission]: lEku:C disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.