Axis Command Post constructed. Charge speed increased!
[9:32]:
The Allies have opened up the Forward spawn rear exit!
[9:28]:
The Allies have breached the Forward Bunker Gate!
[8:09]:
Allied team has destroyed the Axis Command Post!
[7:57]:
Allied Command Post constructed. Charge speed increased!
[4:55]:
The Depot Fence has been constructed.
[4:40]:
The Allies have breached the Depot Gate!
[Intermission]:
>>> Clock set to: 12:00
[11:32]:
The Allies have captured the forward bunker!
[11:13]:
Axis Command Post constructed. Charge speed increased!
[10:50]:
The Allies have breached the Forward Bunker Gate!
[10:35]:
The Allies have opened up the Forward spawn rear exit!
UG4ND4 B0T3KK [9:44]:
xD
UG4ND4 B0T3KK [9:44]:
:[
[9:26]:
The Allies have breached the Depot Gate!
[9:09]:
The Depot Fence has been constructed.
[8:59]:
Allied team has destroyed the Axis Command Post!
[8:56]:
The Allies have breached the Depot's east wall!
[8:54]:
Allied Command Post constructed. Charge speed increased!
[7:55]:
The Allied Truck is in position!
UG4ND4 B0T3KK [6:04]:
xD
[4:46]:
The Crane Controls have been constructed.
UG4ND4 B0T3KK [4:43]:
hahahaha
UG4ND4 B0T3KK [4:40]:
xd
[3:58]:
The Allies have activated the crane!
[3:45]:
The Allies have loaded the Gold Crate onto the Truck!
P JULM [2:32]:
:)
UG4ND4 B0T3KK [2:26]:
:þ
[2:19]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 9:40 (original: 12:00)
UG4ND4 B0T3KK [Intermission]:
gg
M.MERI [Intermission]:
gg
UG4ND4 B0T3KK [Intermission]:
now the best map ever
[9:16]:
The Sea Wall Door has been breached!
[8:53]:
Allies capture the Forward Bunker!
M.MERI [7:58]:
ggg
[7:52]:
Allies transmitted the documents!
[Intermission]:
>>> Clock set to: 2:07
UG4ND4 B0T3KK [Intermission]:
GG
[1:21]:
The Sea Wall has been breached!
M.MERI [0:01]:
gg
[Intermission]:
>>> Objective NOT reached in time (2:07)
[Intermission]:
P JULM disconnected
UG4ND4 B0T3KK [Intermission]:
GG
yokoo's cfg [Intermission]:
gg
[Intermission]:
yokoo's cfg disconnected
[Intermission]:
M.MERI disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.