greejtsjot vs dawgss (2643 views)
20.05.13 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | v56 V:KO | 42 kills |
Killing Spree | v56 V:KO | 6 frags without being killed |
Accountant | v56 V:KO | 102% kills/killed ratio |
He's dead, Jim! | v56 V:KO | 12 gibs |
...and stay dead! | v56 rznje | 32% gibs/kill |
Lead Poisoning | v56 V:KO | 38 SMG kills |
Spammity spam spam! | daw - hanS | 3 SPAM kills |
Fragstealer | v56 Azur | 176 damage per frag |
Die! Damn you, Die! | daw - jjjjjj | 269 damage per frag |
What objective? | v56 V:KO | 275 XP |
Red Shirt | daw - hanS | 44 deaths |
Are these pliers sharp? | daw - jjjjjj | 7 deaths without fragging |
Med Pack Whore | v56 rznje | 193 damage per death |
Eyes Wide Shut | daw - hanS | 1 team kills |
Gingerbread man | v56 V:KO | 17 /kills |
» View plaintext endround stats
v56 V:KO [Warmup]: | dit wordt genieten |
daw - wEZEP [Warmup]: | WATTAN/ |
v56 V:KO [Countdown]: | die mijnwerker |
v56 V:KO [Countdown]: | hf |
daw - wEZEP [Countdown]: | HAHA |
daw - wEZEP [Countdown]: | JA IDD |
[11:25]: | The Allies have captured the forward bunker! |
[10:53]: | Axis Command Post constructed. Charge speed increased! |
[10:44]: | The Allies have opened up the Forward spawn rear exit! |
[10:41]: | The Allies have breached the Forward Bunker Gate! |
[10:26]: | Allied team has destroyed the Axis Command Post! |
[10:18]: | Allied Command Post constructed. Charge speed increased! |
[9:37]: | The Allies have breached the Depot Gate! |
[9:25]: | The Depot Fence has been constructed. |
[9:14]: | The Allies have breached the Depot's east wall! |
[8:35]: | The Allied Truck is in position! |
[8:31]: | The Crane Controls have been constructed. |
[8:30]: | The Allies have activated the crane! |
daw - wEZEP [8:19]: | LAL MAN |
[8:17]: | The Allies have loaded the Gold Crate onto the Truck! |
daw - wEZEP [8:14]: | epic this game |
[7:07]: | Buzzer connected |
[6:14]: | Axis team locked from spectators by daw - hanS |
[5:18]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:41 |
v56 Azur [Intermission]: | dis waz gud |
daw - wEZEP [Intermission]: | this will be a quickie one |
daw - wEZEP [6:01]: | :) |
daw - wEZEP [6:01]: | :) |
[4:23]: | The Allies have captured the forward bunker! |
[4:19]: | The Axis have captured the forward bunker! |
[3:58]: | The Allies have captured the forward bunker! |
v56 V:KO [3:50]: | yolo |
[3:33]: | Axis Command Post constructed. Charge speed increased! |
[3:25]: | The Allies have breached the Forward Bunker Gate! |
[2:55]: | The Allies have opened up the Forward spawn rear exit! |
[2:37]: | Allied team has destroyed the Axis Command Post! |
daw - wEZEP [2:15]: | GG |
[1:41]: | The Allies have breached the Depot Gate! |
[1:11]: | The Allies have breached the Depot's east wall! |
[1:09]: | The Depot Fence has been constructed. |
[0:56]: | Allied Command Post constructed. Charge speed increased! |
daw - wEZEP [0:35]: | :d:d:dd: |
v56 V:KO [0:32]: | :D |
daw - wEZEP [0:29]: | LEKKER NEADE |
v56 bUzZeR #YOLO [0:17]: | NEADE NEADE NEADE NEADE NEADE |
[Intermission]: | >>> Objective NOT reached in time (6:41) |
daw - wEZEP [Warmup]: | nah ik haat deze map |
v56 bUzZeR #YOLO [Warmup]: | jaaa |
v56 Azur [Warmup]: | YOU WANT MY HAT? |
[8:51]: | The Sea Wall has been breached! |
[5:40]: | Allies capture the Forward Bunker! |
[5:06]: | The Sea Wall Door has been breached! |
[4:41]: | Axis captured the Forward Bunker! |
[4:17]: | Allies capture the Forward Bunker! |
[0:51]: | Axis captured the Forward Bunker! |
[0:35]: | Allies capture the Forward Bunker! |
[Intermission]: | >>> Clock set to: 10:00 |
daw - hanS [Intermission]: | ggs |
[Intermission]: | DW disconnected |
v56 V:KO [Intermission]: | gg |
[Intermission]: | daw - wEZEP disconnected |
daw - jjjjjj [Warmup]: | GAME IS NOT OVER |
daw - jjjjjj [Warmup]: | wtf |
v56 bUzZeR #YOLO [Warmup]: | héhé |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.