Team Uganda vs greejtsjot (2549 views)
22.05.13 23:00 CEST
Awards | awarded to | for |
Lady Macbeth | ug'pheres | 67 kills |
Killing Spree | ug'pheres | 11 frags without being killed |
Accountant | ug'pheres | 131% kills/killed ratio |
He's dead, Jim! | ug'pheres | 16 gibs |
...and stay dead! | v56 A KOEN A MATATA | 27% gibs/kill |
Lead Poisoning | ug'pheres | 57 SMG kills |
Spammity spam spam! | v56 A KOEN A MATATA | 9 SPAM kills |
Fragstealer | ^Wug'wassab | 156 damage per frag |
Die! Damn you, Die! | v56 SLEEPER | 303 damage per frag |
What objective? | ug'pheres | 455 XP |
Red Shirt | v56 SLEEPER | 82 deaths |
Are these pliers sharp? | v56 SLEEPER | 9 deaths without fragging |
Med Pack Whore | v56 rznje | 193 damage per death |
Eyes Wide Shut | v56 A KOEN A MATATA | 3 team kills |
Gingerbread man | v56 SLEEPER | 29 /kills |
» View plaintext endround stats
[9:07]: | The Sea Wall Door has been breached! |
[9:00]: | Allies capture the Forward Bunker! |
[8:01]: | Axis captured the Forward Bunker! |
[7:42]: | Axis Command Post constructed. Charge speed increased! |
[7:10]: | The Sea Wall has been breached! |
[7:09]: | Allies capture the Forward Bunker! |
[6:09]: | Allies transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:50 |
[2:03]: | The Sea Wall Door has been breached! |
[1:59]: | Allies capture the Forward Bunker! |
[1:25]: | The Sea Wall has been breached! |
[Intermission]: | >>> Objective NOT reached in time (3:50) |
[8:52]: | Allies capture the factory district! |
[8:33]: | The side gate has been built! |
[8:11]: | Allies have destroyed the Main Gate! |
[7:50]: | The side gate has been destroyed! |
[4:56]: | Allies have destroyed the Bunker Controls! |
[4:56]: | Allies have destroyed the Bunker Controls! |
[4:56]: | Allies have destroyed the Bunker Controls! |
[4:56]: | Allies have destroyed the Bunker Controls! |
[4:56]: | Allies have destroyed the Bunker Controls! |
[4:56]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 5:03 |
[Intermission]: | >>> Objective NOT reached in time (5:03) |
ug'pheres [Intermission]: | tails |
^Wug'wassab [9:32]: | :D |
v56 SLEEPER [8:12]: | hitable gaming! |
[7:45]: | Match is PAUSED! (Axis) |
[7:45]: | Match resuming in 225 seconds! |
[7:45]: | Match resuming in 210 seconds! |
[7:45]: | Match resuming in 195 seconds! |
[7:45]: | Match resuming in 180 seconds! |
[7:45]: | Match resuming in 10 seconds! |
[7:45]: | Match resuming in 9 seconds! |
[7:45]: | Match resuming in 8 seconds! |
[7:45]: | Match resuming in 7 seconds! |
[7:45]: | Match resuming in 6 seconds! |
[7:45]: | Match resuming in 5 seconds! |
[7:45]: | Match resuming in 4 seconds! |
[7:45]: | Match resuming in 3 seconds! |
[7:45]: | Match resuming in 2 seconds! |
[7:45]: | Match resuming in 1 seconds! |
[7:45]: | FIGHT! |
ug'pheres [2:18]: | :XD |
v56 SLEEPER [2:08]: | I like this game |
ug'Iseeyou [2:06]: | :[ |
v56 SLEEPER [0:58]: | .D |
[Intermission]: | >>> Clock set to: 12:00 |
v56 SLEEPER [Warmup]: | now the fun part! |
[11:24]: | The Allies have captured the forward bunker! |
[10:55]: | Axis Command Post constructed. Charge speed increased! |
[10:33]: | The Allies have breached the Forward Bunker Gate! |
[10:26]: | The Allies have opened up the Forward spawn rear exit! |
[9:32]: | Allied team has destroyed the Axis Command Post! |
[9:31]: | The Depot Fence has been constructed. |
[9:28]: | Allied Command Post constructed. Charge speed increased! |
[8:08]: | The Allies have breached the Depot Gate! |
[7:44]: | The Allies have breached the Depot's east wall! |
[5:09]: | The Allied Truck is in position! |
[4:36]: | The Crane Controls have been constructed. |
[4:35]: | The Allies have activated the crane! |
[4:22]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:55]: | ug'wassab disconnected |
[2:36]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 9:23 (original: 12:00) |
[Intermission]: | v56 SLEEPER disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.