ctf_multi
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis zs lock 12 23 3 0 34 0 1576 2294 0 32
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Axis Totals 12 23 3 0 34 0 1576 2294 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies freeze 21 20 11 0 51 0 2294 1576 0 57
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Allies Totals 21 20 11 0 51 0 2294 1576 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis freeze 25 26 19 0 49 0 2922 1874 0 15
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Axis Totals 25 26 19 0 49 0 2922 1874 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies zs lock 13 30 7 0 30 0 1874 2922 0 5
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Allies Totals 13 30 7 0 30 0 1874 2922 0 0
Player Chats
zs lock [Warmup]:
artillery/airstrike
zs lock [Countdown]:
hf
freeze [Countdown]:
hf
[8:36]:
Axis have returned the objective!
[7:51]:
Axis have returned the objective!
freeze [6:30]:
:D
zs lock [3:30]:
GG
[3:30]:
Allies win!
freeze [3:28]:
GEGE
[3:27]:
end
[Intermission]:
>>> Clock set to: 10:00
[7:48]:
Axis win!
[7:45]:
end
[Intermission]:
>>> Objective reached at 2:14 (original: 10:00)
zs lock [Intermission]:
gg
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.