Axis Command Post constructed. Charge speed increased!
[6:00]:
The Allies have opened up the Forward spawn rear exit!
[5:29]:
The Depot Fence has been constructed.
[5:29]:
The Allies have breached the Depot Gate!
[4:59]:
The Allies have breached the Depot's east wall!
ganja [3:32]:
xd
[Intermission]:
>>> Clock set to: 12:00
[uNk] Frac ,=- [Warmup]:
RUP!!
[11:03]:
The Allies have captured the forward bunker!
[10:32]:
The Axis have captured the forward bunker!
[10:21]:
The Allies have breached the Forward Bunker Gate!
[10:10]:
The Allies have opened up the Forward spawn rear exit!
[9:48]:
Allied Command Post constructed. Charge speed increased!
[8:52]:
The Depot Fence has been constructed.
[8:20]:
The Allies have breached the Depot Gate!
[7:53]:
The Allies have breached the Depot's east wall!
[7:07]:
The Allied Truck is in position!
[3:21]:
The Crane Controls have been constructed.
[3:20]:
The Allies have activated the crane!
[3:06]:
The Allies have loaded the Gold Crate onto the Truck!
e Xnade Geek [1:46]:
gg
[uNk] MEPHii ,=- [1:43]:
wp
[1:36]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 10:23 (original: 12:00)
e Xnade Geek [Warmup]:
goo
[Countdown]:
e lajt Geek disconnected
[11:30]:
Allies capture the Forward Bunker!
[11:12]:
Allies have damaged the East Wall
[11:11]:
Axis reclaim the Forward Bunker!
[11:00]:
Allies have secured the forward bunker.
[11:00]:
Door Controls have been constructed.
[10:40]:
The Allies have stolen a gold crate!
[9:47]:
The Loading Doors are Opening!
[9:43]:
The Allies have secured a gold crate!
[9:40]:
The Allies have stolen a gold crate!
[9:26]:
Allies have escaped with the Gold!
[9:26]:
The Allies have secured a gold crate!
[Intermission]:
>>> Clock set to: 2:33
[2:29]:
e Xnade Geekcalled a vote.
[2:17]:
Vote FAILED! (Match Reset )
[2:12]:
[uNk] Frac ,=-called a vote.
[2:08]:
Vote passed!
[2:08]:
*** Match Reset! ***
e Xnade Geek [Warmup]:
2ENGI :s:d
[uNk] MEPHii ,=- [Countdown]:
^^
ganja [Countdown]:
haha
[uNk] Pupa ,=- [Countdown]:
yes u tqped
[uNk] Pupa ,=- [Countdown]:
taped
[9:55]:
Allies capture the Forward Bunker!
[9:29]:
Allies have damaged the East Wall
[uNk] Pupa ,=- [8:51]:
I THINK U LOST ALREADY
ganja [8:48]:
ggbb:d
[uNk] Pupa ,=- [8:46]:
wanna play the end ?
[8:45]:
ganja disconnected
e iostream Geek [8:40]:
thx bb
e iostream Geek [8:36]:
gg
[8:33]:
e iostream Geek disconnected
[8:30]:
[uNk] Pupa ,=-called a vote.
[8:29]:
Vote passed!
[Intermission]:
>>> Clock set to: 2:17
e Xnade Geek [Intermission]:
gg bb
[uNk] Pupa ,=- [Intermission]:
gg
[Intermission]:
[uNk] Pupa ,=- disconnected
[Intermission]:
[uNk] MEPHii ,=- disconnected
[Intermission]:
[uNk] Frac ,=- disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.