Axis Command Post constructed. Charge speed increased!
[10:32]:
Allies have breached the side entrance!
[9:29]:
Allies have breached the main entrance!
[8:26]:
Allied team has destroyed the Axis Command Post!
[8:00]:
Allied Command Post constructed. Charge speed increased!
[7:16]:
Match is PAUSED! (Axis)
[7:16]:
Axis team locked from spectators by vittu paska ViKO
[7:16]:
Match resuming in 10 seconds!
[7:16]:
Match resuming in 9 seconds!
[7:16]:
Match resuming in 8 seconds!
[7:16]:
Match resuming in 7 seconds!
[7:16]:
Match resuming in 6 seconds!
[7:16]:
Match resuming in 5 seconds!
[7:16]:
Match resuming in 4 seconds!
[7:16]:
Match resuming in 3 seconds!
[7:16]:
Match resuming in 2 seconds!
[7:16]:
Match resuming in 1 seconds!
[7:16]:
FIGHT!
[7:08]:
Axis team has destroyed the Allied Command Post!
[7:07]:
Allied team has dropped the UFO documents!
[5:53]:
Axis Command Post constructed. Charge speed increased!
[3:24]:
Allied team has dropped the UFO documents!
[2:38]:
Allied team has destroyed the Axis Command Post!
[2:33]:
Allied Command Post constructed. Charge speed increased!
[1:41]:
Axis team has destroyed the Allied Command Post!
[Intermission]:
>>> Objective NOT reached in time (12:00)
[8:05]:
The Doors are opening!!
[7:51]:
Allied Command Post constructed. Charge speed increased!
[7:51]:
Allied Command Post spawn active!
UNC Sebson [7:18]:
?
[7:11]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 2:48
vittu paska ViKO [Intermission]:
I'm fumin after ufo obviously
vittu paska lEku [Warmup]:
Ready
vittu paska lEku [2:18]:
=DDD
vittu paska lEku [2:17]:
=DDD
vittu paska lEku [2:17]:
=DDD
[Intermission]:
>>> Objective NOT reached in time (2:48)
[Intermission]:
Mexor disconnected
[Intermission]:
vittu paska ViKO disconnected
[Intermission]:
UNC Sebson disconnected
[Intermission]:
oldsChooler disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.