Skull Commando Squad vs Controlled Gaming (3181 views)
rznje
timbolina
ViKO
timbolina
ViKO
dTEC7
ipod
Mccloud
ipod
Mccloud
07.07.13 16:30 CEST
Awards | awarded to | for |
Lady Macbeth | sCs_timbolina | 73 kills |
Killing Spree | sCs_rznje | 4 frags without being killed |
Accountant | sCs_timbolina | 95% kills/killed ratio |
He's dead, Jim! | #CTRL.d ipod | 25 gibs |
...and stay dead! | #CTRL.d ipod | 36% gibs/kill |
Lead Poisoning | sCs_timbolina | 47 SMG kills |
Spammity spam spam! | #^PCTRL.^Pd ^WEquanimity | 8 SPAM kills |
Fragstealer | #^PCTRL.^Pd ^WEquanimity | 157 damage per frag |
Die! Damn you, Die! | #CTRL.d Deer Hunter | 248 damage per frag |
What objective? | #CTRL.d Deer Hunter | 341 XP |
Red Shirt | #^PCTRL.^Pd ^WEquanimity | 94 deaths |
Are these pliers sharp? | #CTRL.d ipod | 7 deaths without fragging |
Med Pack Whore | #CTRL.d Deer Hunter | 173 damage per death |
Eyes Wide Shut | #CTRL.d Deer Hunter | 4 team kills |
Gingerbread man | sCs_timbolina | 22 /kills |
» View plaintext endround stats
#CTRL.d ipod [Warmup]: | LOL |
#CTRL.d ipod [Warmup]: | u a snitch nigga? |
#CTRL.d ipod [Warmup]: | rup virgins |
#CTRL.d ipod [Warmup]: | forfet in 50 sec |
#CTRL.d ipod [Warmup]: | forfeit |
#CTRL.d ipod [Warmup]: | r up faggotlina |
#CTRL.d ipod [Countdown]: | gl and hf mates! |
#CTRL.d Deer Hunter [Countdown]: | fn |
#CTRL.d Deer Hunter [Countdown]: | fun |
[10:45]: | The Allies have captured the forward bunker! |
[10:19]: | Axis Command Post constructed. Charge speed increased! |
[9:46]: | The Allies have breached the Forward Bunker Gate! |
[9:34]: | The Allies have opened up the Forward spawn rear exit! |
[8:23]: | The Depot Fence has been constructed. |
[8:18]: | Allied team has destroyed the Axis Command Post! |
[8:12]: | Allied Command Post constructed. Charge speed increased! |
[7:17]: | The Allies have breached the Depot Gate! |
[6:42]: | The Allies have breached the Depot's east wall! |
[5:23]: | The Crane Controls have been constructed. |
[5:23]: | The Allied Truck is in position! |
[5:22]: | The Allies have activated the crane! |
sCs_timbolina [5:21]: | awo-efjkpawef |
[5:09]: | The Allies have loaded the Gold Crate onto the Truck! |
#^PCTRL.^Pd ^WEquanimity [3:06]: | ffs |
#^PCTRL.^Pd ^WEquanimity [3:05]: | pause |
[3:01]: | Match is PAUSED! (Axis) |
[3:01]: | Match resuming in 225 seconds! |
[3:01]: | Match resuming in 210 seconds! |
sCs_timbolina [3:01]: | whaddap |
[3:01]: | Match resuming in 195 seconds! |
#CTRL.d ipod [3:01]: | idk lul |
sCs_timbolina [3:01]: | why you call me lul |
[3:01]: | Match resuming in 180 seconds! |
#CTRL.d Deer Hunter [3:01]: | lul kut happy babies |
[3:01]: | Match resuming in 165 seconds! |
sCs_timbolina [3:01]: | :P |
[3:01]: | Match resuming in 150 seconds! |
sCs_timbolina [3:01]: | i feel like usa with this ping |
sCs_ViKO [3:01]: | feel the freedom |
[3:01]: | Match resuming in 135 seconds! |
#CTRL.d ipod [3:01]: | sry |
#CTRL.d ipod [3:01]: | wat did u say |
#CTRL.d ipod [3:01]: | was too busy enjoying my freedom |
sCs_timbolina [3:01]: | sheeeeeeeeeeet |
[3:01]: | Match resuming in 120 seconds! |
sCs_timbolina [3:01]: | what freedom, usa spying on u |
sCs_timbolina [3:01]: | cu |
[3:01]: | Match resuming in 105 seconds! |
[3:01]: | Match resuming in 90 seconds! |
[3:01]: | Match resuming in 75 seconds! |
sCs_timbolina [3:01]: | ssssssssssso |
#CTRL.d ipod [3:01]: | idk man |
#CTRL.d ipod [3:01]: | he said |
[3:01]: | Match resuming in 60 seconds! |
#CTRL.d ipod [3:01]: | "FUCK" and paused |
sCs_timbolina [3:01]: | house on fire |
sCs_ViKO [3:01]: | dentis appointment |
sCs_ViKO [3:01]: | +t |
[3:01]: | Match resuming in 45 seconds! |
sCs_timbolina [3:01]: | +r |
[3:01]: | Match resuming in 30 seconds! |
sCs_timbolina [3:01]: | :-] |
sCs_timbolina [3:01]: | match reset? |
[3:01]: | Match resuming in 15 seconds! |
sCs_timbolina [3:01]: | OH JOY |
#CTRL.d Deer Hunter [3:01]: | oki had pretty shit defence |
[3:01]: | Match resuming in 10 seconds! |
[3:01]: | Match resuming in 9 seconds! |
[3:01]: | Match resuming in 8 seconds! |
[3:01]: | Match resuming in 7 seconds! |
[3:01]: | Match resuming in 6 seconds! |
[3:01]: | Match resuming in 5 seconds! |
[3:01]: | Match resuming in 4 seconds! |
sCs_ViKO [3:01]: | they really should ban pauses |
[3:01]: | Match resuming in 3 seconds! |
[3:01]: | Match resuming in 2 seconds! |
[3:01]: | Match resuming in 1 seconds! |
[3:01]: | FIGHT! |
[3:01]: | Match is PAUSED! (Axis) |
sCs_ViKO [3:01]: | btw, we 3 can't pause |
sCs_timbolina [3:01]: | brb coing to the cinema |
[3:01]: | Match resuming in 225 seconds! |
[3:01]: | Match resuming in 210 seconds! |
[3:01]: | Match resuming in 195 seconds! |
#^PCTRL.^Pd ^WEquanimity [3:01]: | sister called.. sorry was important |
[3:01]: | Match resuming in 10 seconds! |
[3:01]: | Match resuming in 9 seconds! |
[3:01]: | Match resuming in 8 seconds! |
[3:01]: | Match resuming in 7 seconds! |
sCs_timbolina [3:01]: | <`exAsQ> laat hun winnen heb ik veel geld :XD |
[3:01]: | Match resuming in 6 seconds! |
[3:01]: | Match resuming in 5 seconds! |
[3:01]: | Match resuming in 4 seconds! |
[3:01]: | Match resuming in 3 seconds! |
[3:01]: | Match resuming in 2 seconds! |
[3:01]: | Match resuming in 1 seconds! |
[3:01]: | FIGHT! |
v56 r4pz [1:44]: | gg |
sCs_timbolina [1:14]: | ZLOL |
#CTRL.d Deer Hunter [1:09]: | np sons |
[1:03]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:56 (original: 12:00) |
sCs_timbolina [Intermission]: | SON OF A |
#CTRL.d Deer Hunter [Intermission]: | bosshk? |
sCs_timbolina [Intermission]: | you can fill in the blanks |
sCs_timbolina [Warmup]: | 10:56 |
#CTRL.d ipod [Warmup]: | get face |
sCs_timbolina [Countdown]: | get moustache |
#CTRL.d Deer Hunter [Countdown]: | fim |
#CTRL.d Deer Hunter [Countdown]: | fun |
[Countdown]: | sCs_ViKOcalled a vote. |
[Countdown]: | Vote cancelled |
[11:57]: | sCs_ViKOcalled a vote. |
[11:56]: | Vote passed! |
[9:46]: | The Allies have captured the forward bunker! |
[9:45]: | The Axis have captured the forward bunker! |
[9:44]: | The Allies have captured the forward bunker! |
[9:26]: | The Depot Fence has been constructed. |
[9:19]: | Axis Command Post constructed. Charge speed increased! |
v56 r4pz [9:11]: | allies speclock |
[9:08]: | Allies team locked from spectators by #CTRL.d Equanimity |
[9:00]: | The Allies have breached the Forward Bunker Gate! |
[8:47]: | The Allies have opened up the Forward spawn rear exit! |
[7:52]: | Allied team has destroyed the Axis Command Post! |
[7:20]: | Allied Command Post constructed. Charge speed increased! |
[6:38]: | The Allies have breached the Depot Gate! |
[5:56]: | The Allies have breached the Depot's east wall! |
[4:45]: | The Allied Truck is in position! |
[4:00]: | The Crane Controls have been constructed. |
[3:59]: | The Allies have activated the crane! |
[3:46]: | The Allies have loaded the Gold Crate onto the Truck! |
sCs_ViKO [2:57]: | gg |
#CTRL.d Deer Hunter [2:13]: | hurraduiirruaaappaururuar |
[1:27]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:26 |
[Countdown]: | sCs_ViKOcalled a vote. |
[Countdown]: | Vote cancelled |
#CTRL.d Deer Hunter [Countdown]: | k |
sCs_ViKO [11:23]: | still vsays after a kill in 2013 |
sCs_ViKO [11:22]: | hehehe |
[11:16]: | Allies have damaged the West Wall |
[11:15]: | Allies have damaged the East Wall |
[10:55]: | Allies capture the Forward Bunker! |
[10:18]: | Door Controls have been constructed. |
[10:18]: | Allies have secured the forward bunker. |
[10:17]: | The Loading Doors are Opening! |
[10:08]: | The Allies have stolen a gold crate! |
[9:54]: | The Loading Doors are Closing! |
[9:53]: | The Allies have secured a gold crate! |
[9:49]: | The Allies have stolen a gold crate! |
[8:48]: | The Loading Doors are Opening! |
v56 r4pz [8:44]: | gg |
[8:44]: | The Allies have secured a gold crate! |
[8:44]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 3:15 |
sCs_timbolina [Intermission]: | gg |
#^PCTRL.^Pd ^WEquanimity [Intermission]: | gg |
#CTRL.d ipod [Intermission]: | bad game |
#CTRL.d ipod [Intermission]: | wtf u mean good game |
v56 r4pz [Warmup]: | xD |
#CTRL.d Deer Hunter [Countdown]: | ipod thought this was a clever map |
[2:51]: | Allies capture the Forward Bunker! |
[2:26]: | Allies have damaged the East Wall |
[0:18]: | Allies have secured the forward bunker. |
[0:18]: | Door Controls have been constructed. |
[0:12]: | The Allies have stolen a gold crate! |
[0:09]: | The Loading Doors are Opening! |
[Intermission]: | >>> Objective NOT reached in time (3:15) |
#CTRL.d ipod [Intermission]: | timbo on top |
#CTRL.d ipod [Intermission]: | et is dead |
#CTRL.d ipod [Intermission]: | tails |
sCs_timbolina [Intermission]: | et is die |
sCs_timbolina [Warmup]: | HEADS |
sCs_timbolina [Countdown]: | RUP |
sCs_ViKO [Countdown]: | hf |
[9:27]: | Axis have captured the Forward Bunker! |
[9:05]: | The Axis have blown the Main Entrance! |
[7:17]: | Allies have reclaimed the Forward Bunker! |
[6:35]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Clock set to: 3:25 |
sCs_timbolina [Countdown]: | glhf |
[2:50]: | Axis have captured the Forward Bunker! |
[1:38]: | The Axis have blown the Main Entrance! |
[1:37]: | Allies have reclaimed the Forward Bunker! |
[1:04]: | Axis have captured the Forward Bunker! |
[0:48]: | Allies have reclaimed the Forward Bunker! |
sCs_ViKO [0:17]: | gg |
#CTRL.d ipod [0:09]: | FUCK ICE |
sCs_timbolina [0:06]: | ice ice |
#^PCTRL.^Pd ^WEquanimity [0:05]: | gg |
#CTRL.d Deer Hunter [0:02]: | fuck ipod |
#CTRL.d ipod [0:01]: | TOO FUCKIN GOCL |
[Intermission]: | >>> Objective NOT reached in time (3:25) |
sCs_timbolina [Intermission]: | gg guys |
sCs_timbolina [Intermission]: | cu |
[Intermission]: | #CTRL.d Equanimity disconnected |
[Intermission]: | #CTRL.d Deer Hunter disconnected |
[Intermission]: | sCs_timbolina disconnected |
[Intermission]: | sCs_ViKO disconnected |
[Intermission]: | #CTRL.d ipod disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.